[ KNOWN RACES ]
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/ Humans /
Humans are the balanced, adaptable baseline race. Humans present a wide range of physiologies and fashions; functional armor for soldiers, scholarly robes for mages, and practical leathers for scouts. Humans honor Pan, God of Life, as a guardian of growth, healing, and the cycles of harvest and birth. Mechanically and narratively, Humans serve as the world's social center heavily under Pan's influence. Hearthgate is the human trade city most travelers associate with them: a bustling hub of stone streets, market squares, and tiered neighborhoods that climb from riverfront docks to civic terraces.
Choosing this race grants +5% Affinity with human NPCs.
[ Notice ] Maximizing NPC affinity may activate hidden quests, grant exceptional rewards and legendary equipment, and could unlock a unique race class.
[ Race Specific Passive: Adaptive Resolve ]
+3% Attack Damage; +3% Magic Damage; +3% MP/HP Recovery
[ Unique Race Skill: Pan's Blessing ]
God of Life, Pan watches those under his care with a careful eye. Certain conditions can draw his attention.
Progress: 0.00%
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/ Demons /
Demons present a mostly human silhouette with subtle infernal traits: ash‑tinted or ember‑hued skin, short swept horns at the hairline, and faint sigil‑like scars that trace the forearms and collarbone. Eyes often glow with ember, gold, or onyx light, and hair is commonly dark, braided, or threaded with metal rings and ritual charms. Their build is lean and powerful, movement economical and controlled, with clothing and armor cut to conceal or display pact marks as desired. Ashmarrow is the principal demon city, carved into basalt spires and the rim of a smoldering caldera where forges and ritual halls cluster around steam‑veined plazas. Demons maintain a solemn, transactional relationship with Charnel, the God of Death, invoking him to bind fate, honor the fallen, and sanctify rites that trade life for power.
Choosing this race grants +5% Affinity with demon NPCs.
[ Notice ] Maximizing NPC affinity may activate hidden quests, grant exceptional rewards and legendary equipment, and could unlock a unique race class.
[ Race Specific Passive: Pact Fury ]
+12% Attack Damage; +10% Critical Damage; +3% Double Attack
[ Unique Skill: Charnel's Blessing ]
God of Death, Charnel watches those under his care with a careful eye. Certain conditions can draw his attention.
Progress: 0.00%
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/ Elves /
Elves are tall and lithe with elongated features and an effortless poise. Their skin and hair echo forest hues, pale greens, silvers, and soft golds while eyes often gleam like polished leaves or moonlight. Sylvaris is the city most associated with the elves, built among ancient canopy and carved stone terraces where trees and architecture weave together. Elves revere Liberon, the God of Freedom, as a guiding spirit of choice, movement, and the sanctity of the wild.
Choosing this race grants +5% Affinity with elven NPCs.
[ Notice ] Maximizing NPC affinity may activate hidden quests, grant exceptional rewards and legendary equipment, and could unlock a unique race class.
[ Race Specific Passive: Lethal Grace ]
+10% Magic Damage; +8% Critical Rate; +12% Critical Damage
[ Unique Skill: Liberon's Blessing ]
God of Freedom, Liberon watches those under his care with a careful eye. Certain conditions can draw his attention.
Progress: 0.00%
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/ Dwarves /
Dwarves are compact and powerfully built, with broad shoulders, thick forearms, and faces weathered by forge heat and stone dust. Beards are a cultural hallmark, long, braided, and often threaded with metal rings or clan tokens while hair colors range from iron gray to deep chestnut. Their clothing and armor favor layered leather and hammered plate, decorated with geometric runes and hammered motifs that double as both ornament and subtle warding. Majority of dwarves lives in Stonehelm, the great dwarf city, carved into the heart of a mountain where veins of ore and warm geothermal springs converge. Dwarves revere Thor, theGod of Rune and craft, as the patron of smithing, binding, and the secret language of metal. Thor's runes are etched into weapons, armor, and civic pillars; rune‑wrights study his patterns to bind strength, resilience, and purpose into forged works.
Choosing this race grants +5% Affinity with dwarf NPCs.
[ Notice ] Maximizing NPC affinity may activate hidden quests, grant exceptional rewards and legendary equipment, and could unlock a unique race class.
[ Race Specific Passive: Stoneheart ]
+8% Attack Damage; +10% MP/HP Recovery; +5% HP
[ Unique Skill: Thor's Blessing ]
God of Rune, Thor watches those under his care with a careful eye. Certain conditions can draw his attention.
Progress: 0.00%
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/ Byumas /
Byumas present a largely human silhouette softened by a suite of animal features that mark their tribal heritage. They stand roughly human height with muscular, athletic builds and humanlike hands, but several distinct bestial traits are woven into their form. Kharun Vale is the principal Byumas settlement, a ring of stout longhouses and raised platforms built among wind‑scarred plateaus and thorned scrublands. They revere Albus, the God of Magic, as the source of their clan rites and the raw, untamed sorceries they channel in battle. Clan shamans and rune‑carvers invoke Albus to temper feral power into controlled bursts, inscribe warding marks on weapons, and lead seasonal rites that bind luck and storm to the hunt.
Choosing this race grants +5% Affinity with byuma NPCs.
[ Notice ] Maximizing NPC affinity may activate hidden quests, grant exceptional rewards and legendary equipment, and could unlock a unique race class.
[ Race Specific Passive: Feral Momentum ]
+8% Attack Damage; +8% Critical Damage; +6% Movement Speed
[ Unique Skill: Albus' Blessing ]
God of Magic, Albus watches those under his care with a careful eye. Certain conditions can draw his attention.
Progress: 0.00%
