[ STANDARD SECONDARY STATS DISTRIBUTION (UNIVERSAL BASELINE) ]
● Max HP — 100
● HP Recovery — 1.00/s
● Max MP — 50
● MP Recovery — 0.50/s
● Attack Damage — 10
● Magic Damage — 10
● Double Attack — 0.00%
● Critical Damage — 150.00%
● Critical Rate — 0.00%
● Heal Rate — 100.00%
● Movement Speed — 50.00×
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[ BASIC STARTING CLASSES ]
/ Warrior /
Class Description: Durable frontline fighter with high HP and melee damage
Recommended Stats: Strength + Constitution
[ Primary Stats at Level 1 ]
STR — 15; INT — 2; CON — 10; DEX — 8; PSY — 5
[ Primary Stats Distribution at Level 1 ]
● Max HP — 581
● HP Recovery — 4.63/s
● Max MP — 260
● MP Recovery — 2.2/s
● Attack Damage — 68
● Magic Damage — 48
● Double Attack — 1.07%
● Critical Damage — 151.58%
● Critical Rate — 1.17%
● Heal Rate — 112.21%
● Movement Speed — 52.39×
—————
/ Archer /
Class Description: Agile ranged attacker, excels in precision and mobility
Recommended Stats: Dexterity + Strength
[ Primary Stats at Level 1 ]
STR — 7; INT — 4; CON — 5; DEX — 18; PSY — 6
[ Primary Stats Distribution at Level 1 ]
● Max HP — 471
● HP Recovery — 3.26/s
● Max MP — 301
● MP Recovery — 2.54/s
● Attack Damage — 67
● Magic Damage — 56
● Double Attack — 1.32%
● Critical Damage — 151.59%
● Critical Rate — 1.75%
● Heal Rate — 119.03%
● Movement Speed — 53.18×
—————
/ Sorcerer /
Class Description: Offensive mage with destructive spells and high mana usage
Recommended Stats: Intelligence + Psyche
[ Primary Stats at Level 1 ]
STR — 3; INT — 18; CON — 4; DEX — 6; PSY — 9
[ Primary Stats Distribution at Level 1 ]
● Max HP — 413
● HP Recovery — 2.79/s
● Max MP — 390
● MP Recovery — 2.82/s
● Attack Damage — 46
● Magic Damage — 92
● Double Attack — 0.79%
● Critical Damage — 151.46%
● Critical Rate — 1.33%
● Heal Rate — 112.43%
● Movement Speed — 52.25×
—————
/ Guardian /
Class Description: Shield bearer, absorbs damage and protects allies
Recommended Stats: Strength + Constitution
[ Primary Stats at Level 1 ]
STR — 12; INT — 2; CON — 15; DEX — 6; PSY — 5
[ Primary Stats Distribution at Level 1 ]
● Max HP — 623
● HP Recovery — 5.35/s
● Max MP — 264
● MP Recovery — 2.24/s
● Attack Damage — 64
● Magic Damage — 51
● Double Attack — 0.93%
● Critical Damage — 151.45%
● Critical Rate — 1.02%
● Heal Rate — 111.62%
● Movement Speed — 52.15×
—————
/ Shaman /
Class Description: Support caster specializing in buffs and protective shields
Recommended Stats: Intelligence + Psyche
[ Primary Stats at Level 1 ]
STR — 5; INT — 10; CON — 8; DEX — 5; PSY — 12
[ Primary Stats Distribution at Level 1 ]
● Max HP — 495
● HP Recovery — 3.8/s
● Max MP — 346
● MP Recovery — 2.87/s
● Attack Damage — 49
● Magic Damage — 78
● Double Attack — 0.82%
● Critical Damage — 151.51%
● Critical Rate — 1.19%
● Heal Rate — 112.4%
● Movement Speed — 52.21×
—————
/ Priest /
Class Description: Pure healer, vital in parties but fragile alone
Recommended Stats: Psyche + Intelligence
[ Primary Stats at Level 1 ]
STR — 4; INT — 10; CON — 6; DEX — 8; PSY — 12
[ Primary Stats Distribution at Level 1 ]
● Max HP — 465
● HP Recovery — 3.38/s
● Max MP — 351
● MP Recovery — 2.92/s
● Attack Damage — 50
● Magic Damage — 78
● Double Attack — 0.92%
● Critical Damage — 151.54%
● Critical Rate — 1.36%
● Heal Rate — 114.22%
● Movement Speed — 52.46×
—————
/ Spellweaver /
Class Description: Debuff specialist, weakens enemies and controls battlefield flow
Recommended Stats: Intelligence + Psyche
[ Primary Stats at Level 1 ]
STR — 5; INT — 14; CON — 6; DEX — 6; PSY — 9
[ Primary Stats Distribution at Level 1 ]
● Max HP — 457
● HP Recovery — 3.31/s
● Max MP — 362
● MP Recovery — 2.74/s
● Attack Damage — 50
● Magic Damage — 83
● Double Attack — 0.83%
● Critical Damage — 151.48%
● Critical Rate — 1.27%
● Heal Rate — 112.37%
● Movement Speed — 52.25×
—————
/ Thief /
Class Description: Stealth attacker with high burst damage and speed
Recommended Stats: Dexterity + Strength
[ Primary Stats at Level 1 ]
STR — 8; INT — 2; CON — 5; DEX — 20; PSY — 5
[ Primary Stats Distribution at Level 1 ]
● Max HP — 479
● HP Recovery — 3.31/s
● Max MP — 286
● MP Recovery — 2.46/s
● Attack Damage — 71
● Magic Damage — 50
● Double Attack — 1.41%
● Critical Damage — 151.61%
● Critical Rate — 1.82%
● Heal Rate — 120%
● Movement Speed — 53.33×
—————
/ Musketeer /
Class Description: Hybrid duelist wielding guns and rapier, versatile in ranged and melee combat
Recommended Stats: Dexterity + Intelligence ( + Strength Hybrid )
[ Unique Passive: Duelist's Versatility ]
● 15% of STR is converted into INT
● 15% of INT is converted into DEX
● After switching between gun and rapier attacks, gain +10% crit rate for 3 seconds.
[ Primary Stats at Level 1 ]
STR — 9; INT — 8; CON — 6; DEX — 11; PSY — 6
[ Primary Stats Distribution at Level 1 ]
● Max HP — 487
● HP Recovery — 3.52/s
● Max MP — 314
● MP Recovery — 2.47/s
● Attack Damage — 62
● Magic Damage — 64
● Double Attack — 1.08%
● Critical Damage — 151.55%
● Critical Rate — 1.43% (→ 11.43% for 3s after weapon swap)
● Heal Rate — 114.56%
● Movement Speed — 52.63x
—————
/ Paladin /
Class Description: Hybrid holy knight class balancing offense, defense, and healing
Recommended Stats: Strength + Intelligence ( + Psyche Hybrid )
[ Unique Passive: Divine Equilibrium ]
● 20% of INT is converted into CON
● 20% of STR is converted into PSY
● When switching between melee and spellcasting, gain gain +10% Max HP for 5 seconds
[ Primary Stats at Level 1 ]
STR — 10; INT — 8; CON — 10; DEX — 4; PSY — 8
[ Primary Stats Distribution at Level 1 + Class Passive Bonus ]
● Max HP — 545 (→ 600 for 5s after form swap)
● HP Recovery — 4.36/s
● Max MP — 311
● MP Recovery — 2.5/s
● Attack Damage — 56
● Magic Damage — 67
● Double Attack — 0.84%
● Critical Damage — 151.5%
● Critical Rate — 1.06%
● Heal Rate — 110.74%
● Movement Speed — 52.08×
