Cherreads

Primary Stats and Explained Points Allocation to Secondary Stats

STR — Strength

Definition: Physical power and raw vitality; governs melee damage and bulk.

Gameplay Role: Primary for fighters and melee damage dealers; improves survivability and physical offense.

Per +1 contributions (stat only)

● Max HP: +12 per point

● HP Recovery: +0.08/s per point

● Max MP: +2 per point

● MP Recovery: +0.02/s per point

● Attack Damage: +2.0 per point 

● Magic Damage: +0.4 per point

● Double Attack: +0.03% per point

● Critical Damage: +0.05% per point

● Critical Rate: +0.02% per point

● Heal Rate: +0.08% per point

● Movement Speed: +0.05× per point

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INT — Intelligence

Definition: Mental acuity and arcane potency; governs spell power and mana.

Gameplay Role: Primary for casters and magic users; increases spell damage, mana pool, and mana recovery.

Per +1 contributions (stat only)

● Max HP: +4 per point

● HP Recovery: +0.01/s per point

● Max MP: +10 per point

● MP Recovery: +0.05/s per point

● Attack Damage: +0.6 per point

● Magic Damage: +3.0 per point

● Double Attack: +0.01% per point

● Critical Damage: +0.03% per point

● Critical Rate: +0.03% per point

● Heal Rate: +0.18% per point

● Movement Speed: +0.04× per point

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CON — Constitution

Definition: Endurance and bodily resilience; governs health pool and passive healing.

Gameplay Role: Primary for tanks and frontliners; increases HP and HP recovery to sustain in combat.

Per +1 contributions (stat only)

● Max HP: +18 per point

● HP Recovery: +0.20/s per point

● Max MP: +4 per point

● MP Recovery: +0.04/s per point

● Attack Damage: +1.0 per point

● Magic Damage: +1.0 per point

● Double Attack: +0.01% per point

● Critical Damage: +0.02% per point

● Critical Rate: +0.01% per point

● Heal Rate: +0.25% per point

● Movement Speed: +0.03× per point

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DEX — Dexterity

Definition: Agility, precision, and speed; governs attack frequency, crit chance, and movement.

Gameplay Role: Primary for ranged DPS, rogues, and precision builds; improves double‑hit chance, crit chance, and movement.

Per +1 contributions (stat only)

● Max HP: +6 per point

● HP Recovery: +0.02/s per point

● Max MP: +5 per point

● MP Recovery: +0.05/s per point

● Attack Damage: +1.8 per point

● Magic Damage: +0.8 per point

● Double Attack: +0.05% per point

● Critical Damage: +0.04% per point

● Critical Rate: +0.07% per point 

● Heal Rate: +0.8% per point

● Movement Speed: +0.12× per point

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PSY — Psyche

Definition: Willpower and spiritual strength; governs support potency, mana pool, and healing effectiveness.

Gameplay Role: Primary for healers, buffers, and hybrid casters; increases MP, MP recovery, healing output, and some magic.

Per +1 contributions (stat only)

● Max HP: +8 per point

● HP Recovery: +0.05/s per point

● Max MP: +7 per point

● MP Recovery: +0.10/s per point

● Attack Damage: +0.5 per point

● Magic Damage: +2.0 per point

● Double Attack: +0.02% per point

● Critical Damage: +0.05% per point

● Critical Rate: +0.03% per point

● Heal Rate: +0.35% per point

● Movement Speed: +0.06× per point

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