STR — Strength
Definition: Physical power and raw vitality; governs melee damage and bulk.
Gameplay Role: Primary for fighters and melee damage dealers; improves survivability and physical offense.
Per +1 contributions (stat only)
● Max HP: +12 per point
● HP Recovery: +0.08/s per point
● Max MP: +2 per point
● MP Recovery: +0.02/s per point
● Attack Damage: +2.0 per point
● Magic Damage: +0.4 per point
● Double Attack: +0.03% per point
● Critical Damage: +0.05% per point
● Critical Rate: +0.02% per point
● Heal Rate: +0.08% per point
● Movement Speed: +0.05× per point
-
INT — Intelligence
Definition: Mental acuity and arcane potency; governs spell power and mana.
Gameplay Role: Primary for casters and magic users; increases spell damage, mana pool, and mana recovery.
Per +1 contributions (stat only)
● Max HP: +4 per point
● HP Recovery: +0.01/s per point
● Max MP: +10 per point
● MP Recovery: +0.05/s per point
● Attack Damage: +0.6 per point
● Magic Damage: +3.0 per point
● Double Attack: +0.01% per point
● Critical Damage: +0.03% per point
● Critical Rate: +0.03% per point
● Heal Rate: +0.18% per point
● Movement Speed: +0.04× per point
-
CON — Constitution
Definition: Endurance and bodily resilience; governs health pool and passive healing.
Gameplay Role: Primary for tanks and frontliners; increases HP and HP recovery to sustain in combat.
Per +1 contributions (stat only)
● Max HP: +18 per point
● HP Recovery: +0.20/s per point
● Max MP: +4 per point
● MP Recovery: +0.04/s per point
● Attack Damage: +1.0 per point
● Magic Damage: +1.0 per point
● Double Attack: +0.01% per point
● Critical Damage: +0.02% per point
● Critical Rate: +0.01% per point
● Heal Rate: +0.25% per point
● Movement Speed: +0.03× per point
-
DEX — Dexterity
Definition: Agility, precision, and speed; governs attack frequency, crit chance, and movement.
Gameplay Role: Primary for ranged DPS, rogues, and precision builds; improves double‑hit chance, crit chance, and movement.
Per +1 contributions (stat only)
● Max HP: +6 per point
● HP Recovery: +0.02/s per point
● Max MP: +5 per point
● MP Recovery: +0.05/s per point
● Attack Damage: +1.8 per point
● Magic Damage: +0.8 per point
● Double Attack: +0.05% per point
● Critical Damage: +0.04% per point
● Critical Rate: +0.07% per point
● Heal Rate: +0.8% per point
● Movement Speed: +0.12× per point
-
PSY — Psyche
Definition: Willpower and spiritual strength; governs support potency, mana pool, and healing effectiveness.
Gameplay Role: Primary for healers, buffers, and hybrid casters; increases MP, MP recovery, healing output, and some magic.
Per +1 contributions (stat only)
● Max HP: +8 per point
● HP Recovery: +0.05/s per point
● Max MP: +7 per point
● MP Recovery: +0.10/s per point
● Attack Damage: +0.5 per point
● Magic Damage: +2.0 per point
● Double Attack: +0.02% per point
● Critical Damage: +0.05% per point
● Critical Rate: +0.03% per point
● Heal Rate: +0.35% per point
● Movement Speed: +0.06× per point
