Cherreads

Chapter 4 - Chapter 4

Mo Yichen waited for the beauty to speak again, but there was no response from her side. When he heard that she was also preparing to play the game, his eyes immediately lit up, and he smiled.

"Satisfied—very satisfied," he said. "You're playing this game too, miss? I'll add you on QQ later. Let's play together?"

"Hehe," she laughed lightly. "You should go read the game introduction first. We'll talk later. We probably won't meet again."

Feeling a little dejected, Mo Yichen followed Gu Yanshi to copy the invoice, collected his receipt, reluctantly bid farewell to Wen Xi, and returned to the one-bedroom apartment he rented.

Just as he reached the door, he was stopped.

"Junpei, it's time to pay the rent for the next quarter. It's already been a week," the middle-aged landlady reminded him kindly.

Mo Yichen knew very well that kindness was just a disguise. Anyone who dared to delay rent would soon face an explosive outburst—and regret ever being born.

Reluctantly, he took out 2,100 yuan from the remaining 3,000 yuan to pay three months' rent, then settled the electricity, water, and internet fees for the past three months—another 650 yuan.

Damn… only 250 left. How am I supposed to live now?

Two hundred and fifty… two hundred and fifty… the money was gone just like that.

Back in his apartment, Mo Yichen couldn't wait to turn on his computer. The bizarre ten-minute experience earlier had shocked him deeply, and he was eager to learn everything about the online game called "Fengxu."

"Fengxu" was a massive virtual online game developed by China's gaming giant Xing Hang Company, in cooperation with internet companies from over thirty countries, including Russia, the United States, the European Union, South Korea, and Japan.

This game broke away from the traditional reliance on external control devices and, for the first time, used a brain–nerve connection system to control in-game characters.

Its first expansion pack, "Rising Winds and Clouds," was scheduled for a global simultaneous public beta on October 1st, China's National Day.

Players were divided into regions based on their login location. For example, Chinese players belonged to the China region, American players to the U.S. region, and so on. Each region had its own cultural background and mythology.

Chinese players used Eastern mythology as their foundation, while European and American players followed Western mythology systems.

In the first expansion pack, there was no global battlefield. Players from different regions developed independently within their own zones.

Mo Yichen stuck out his tongue in amazement. This game was incredible. Just the background lore alone was vast enough to rival human epics throughout history.

October 1st… that's only three days away!

Realizing time was tight, Mo Yichen quickly continued reading.

There were six professions in the Chinese region:

Warrior, Taoist, Archer, Doctor, Summoner, and Assassin.

Warriors, Assassins, and Archers were physical damage classes, while Taoists, Doctors, and Summoners were magic-based professions.

Each profession could branch into different development paths. For example, warriors could become Berserkers, Shield Warriors, or Cavalry Warriors. Berserkers specialized in high, bloodthirsty damage; Shield Warriors excelled in defense and were indispensable frontline tanks; Cavalry Warriors dominated raids and large-scale warfare.

Taoists were magic attackers who could specialize in fire magic or other elemental paths.

Among all professions, there also existed ultimate advancement classes that stood at the pinnacle of power—though due to the vast amount of information, the details would only be revealed in-game.

Warriors boasted high health and defense…

Taoists had the strongest burst damage…

Assassins were elusive and deadly…

Archers could strike targets from incredible distances…

Summoners leveled easily…

Doctors saved lives and healed wounds…

After two full hours of reading, Mo Yichen finally understood the strengths and weaknesses of each profession.

Though he had played online games before, it was only to kill time. He was far from an expert. In the past, he never felt particularly passionate about gaming—but the breathtaking world of "Fengxu", combined with that extraordinary ten-minute experience, completely captivated him.

The game's external devices included the game helmet and the health pod.

Daily playtime limits were:

Ordinary helmet: 7 hours

Advanced helmet: 8 hours

Health pod: 10 hours

Exceeding the limit would result in the system forcibly logging the player out.

Additionally, there was monthly emergency game time:

Ordinary helmet: 20 hours

Advanced helmet: 24 hours

Health pod: 30 hours

This time could be used for emergencies or forced overtime situations and reset at 24:00 on the last day of each month. Unused hours could not be accumulated.

Seeing this, Mo Yichen finally felt that his 12,000 yuan hadn't been completely wasted, and his heart felt a little more at ease.

"So… which profession should I choose?"

With little prior gaming experience, Mo Yichen had no clear preference. Looking at the images on the official website—the heavily armored warriors, the elegant Taoists in simple robes, and the agile archers in leather armor—his heart began to itch.

He couldn't wait to enter the game and experience it for himself.

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