Felix looked down at his feet.
They were bear-like, round, soft, and in chibi form. He reached out and touched them, the texture smooth and furry, like petting a cat's fur.
[Host… Please do your task, don't sidetrack (o^^o)]
"I thought you were letting me do—"
[It's been a week, Host.]
The system's tone suddenly turned cold and robotic. No matter how much Felix tried to coax it in his current form, he was completely ignored.
To be honest, while he wasn't actively working on his game, Felix had been researching entertainment in this world. He wasn't just being lazy.
He watched shows, movies, and games available here and was fascinated by the advanced technology behind them.
Narrowing his eyes, Felix simply wanted to annoy the system.
The most important part of creating games was the music, which also proved to be the hardest and most challenging aspect.
It wasn't just about composing background tracks to set the mood; sound effects played a vital role in enhancing the impact of in-game actions and amplifying the excitement of rewards.
Together, these audio elements were crucial to crafting an engaging and memorable gaming experience.
He immediately started imagining the starting environment, like the main menu screen in Subway Surfer
Since Subway Surfer's setting was a train yard, he pictured long trains made of connected cars moving along metal tracks, just like the ones in his memory.
Subway Surfer had a playful, cartoonish tone, so the trains took on a colorful, exaggerated design — bold reds, bright blues, and vibrant yellows made them stand out.
The train yard matched that same aesthetic, filled with oversized props, graffiti covered walls, and glowing track signals that blinked rhythmically.
Almost instantly, a stretch of road appeared, lined with sleek metal rails.
A train materialized next, its smooth surface gleaming as it rumbled in place.
The setting felt like a perfect blend of arcade fun and imaginative freedom just like the original game, but now shaped by Felix's own thoughts.
He looked around as he flew and saw that his land hadn't changed much, only the train and rails were there.
The sky was still blank white.
He looked up and closed his eyes.
A polished sky emerged above, painted with distinct, aesthetically pleasing colors.
The clouds moved gently across the surface, giving the scene a lifelike feel.
[Host, you don't need to close your eyes to create things in this space]
He ignored the system. Closing his eyes made it feel more imaginative and helped him fully visualize what he wanted to create.
Creating a sky in GameStar CreatorNet didn't cause mental exhaustion; it was the finer details that required more focus.
The platform itself was already highly refined, so smooth and optimized that there were no flaws to fix.
All the developer needed to do was imagine and build the sky and the landscape.
Felix immediately began crafting a dynamic sky that could shift with time.
Once the sky was finished, he turned his attention to creating the ground.
After a few weeks, he noticed that his mental power was gradually increasing as he continued creating games.
Based on his progress, during the first day he could only stay in the holographic workspace for about two hours.
After a week, that increased to four hours, and now he could last for six though only if the project didn't demand full detail rendering.
Of course, he didn't intend to push beyond that.
He had already been overworked in his previous life, and building these worlds still drained a lot of his mental energy.
He didn't want to collapse from exhaustion in this new life. He wanted to fully experience the games he created here.
It took him two whole weeks just to finish the landscape and the core mechanics of the game still weren't complete.
Felix drank his nutrient paste, which had no taste at all. After weeks of living in this world, he had already grown used to it — but he couldn't help missing the food from his previous life.
After finishing the bland nutritional liquid he called "Snow," he didn't need to shout.
Within a few seconds, a soft dadada sound echoed as a white trashcan-like robot appeared in front of him.
That's right — he had bought this robot. It looked like a trashcan from his previous life, which he found oddly cute, so he decided to go with this one.
It was cheaper than the others, but of course, its internal system was far more advanced.
He chose it because of this. He didn't want a humanoid looking robot, and the law here even specified that robots shouldn't resemble humans too closely. But Felix didn't want them to look human at all.
He preferred these kinds of little ones.
She didn't understand why Felix avoided robots entirely.
That's partly why he died in his previous life, playing too much without a caretaker to help him.
Snow looked up as Felix patted its head. "Is there any grocery shop nearby?"
The little Snow tilted its head. It wasn't annoyed that Felix was still patting its head. By now, it was used to it — this human always liked to pat its head.
"Yes. 8 kilometers away. The store is called Galactic Harvest. They are known for the excellent quality of their products."
Felix nodded and immediately listed the items he needed on his holoscreen and shared it with Little Snow, who immediately accepted the task and left to carry it out.
He continued working on his project. The environment was now very different from before — detailed buildings lined the scene, and the subway area was now filled with trains.
The next step was to design the characters for the game. Naturally, Jake would be the first.
But since this was a fully immersive virtual reality game, the original art style of the character might not translate well.
Felix chose an environment art style that blended 2D and 3D elements. He started visualizing Jake's appearance from Subway Surfer — a teenager with a youthful look, wearing a white cap with a red tip and the words "Subway Surfer" on it, a white jacket, and a charming smile.
He even added a dimple to Jake's expression, because in the art from his previous life, Jake always looked like he had a dimple when he smiled. So, he kept that detail in the new design.
The art style of the environment and the characters aligned perfectly.
Felix wasn't going to skip making the inspector and his dog either.
He designed the inspector with a dad-bod build and a coat in a blue tone. Since this was a futuristic world, he gave the guard an outfit styled with modern aesthetics from this era.
While observing this world, Felix once saw a commotion in the sky, someone causing trouble mid air and caught a glimpse of a real life guard responding to it.
That moment inspired the outfit design.
He even made a replica of the local police station to match the setting.
It took him two weeks and four days to finish creating all the characters, mechanics, and in-game items. Thankfully, building online features like leaderboards was much easier in this world, so that part didn't give him much trouble.
