Velrisck: The Dravkins' Shadow
The sun never rises in Velrisck. Three motionless moons hang heavy in the sky, casting a greenish glow over a land where life itself is alien. Here, creatures are forged from stone, smoke, and the void. Flesh and blood? Rarely seen. Magic? Unstoppable.
And among all the beings of this world, none are more feared than the Dravkins.
Their power comes from Soulforce—the ability to drain the life essence of others and bend it into devastating magic. Centuries ago, the Dravkins ruled Velrisck, crushing all opposition… until rival lineages finally united to resist their dominance.
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The Green Diamond
A thousand years past, Velrisck's sorcerers created a gem unlike any other: the Green Diamond.
It was more than a source of infinite power—it could open a permanent gateway between worlds.
Then, a catastrophe—its cause still unknown—tore the gem from Velrisck. It landed on Earth, a world unaware of the threat that had just arrived. The Dravkins knew. This gem was the key to absolute conquest.
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The Rules of Crossing Worlds
Dravkins cannot simply walk onto Earth. An ancient covenant forbids direct entry.
Only the strongest, the most ruthless, may attempt it—and only after a century of unbroken meditation.
This preparation hardens their bodies to survive Earth's rules, while amplifying their already formidable powers.
Those who make it here are not ordinary. They are the apex of Dravkin lineage: warriors, sorcerers, and monsters. Every one of them knows: this journey may be one-way. Fail, and there is no return.
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The Mission
The arrival of the Dravkins is no random raid. Their plan unfolds in three steps:
1. Weaken Earth's defenses using the Green Diamond's magic.
2. Open a permanent gateway for Velrisck.
3. Harvest Earth's life force to revive their world—and enslave this one.
Four have come. Four have dared defy the laws of worlds. For them, failure is far worse than death.
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Four Dravkins Backstory:
Velkaroth – Mental Sorcerer, Team Leader
From the moment of birth in Velrisck's shadowed fortress, under the cold gaze of three moons, Velkaroth sensed the thoughts and emotions of everyone around him. Even as a child, the minds of stone, smoke, and magical constructs bent to his will.
Feared by his own family, isolated by necessity, he turned solitude into strength. At ten, he could silence the minds of hundreds.
Now, after a century of meditation, he walks Earth not merely to gain power—but to crush minds, locate the Green Diamond, and open the gateway home. For Velkaroth, failure would destroy more than life; it would destroy his pride forever.
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Zarvhen – Fire Sorcerer, Destroyer
Born on the blazing salt plains, Zarvhen's touch turns life and matter to ash. Flames and ruin are his birthright.
The loss of family in his childhood birthed a terrifying pride: power alone is meaningless without destruction. By adolescence, entire regions fell silently to his wrath.
On Earth, he will annihilate enemies, instill fear, and use the Green Diamond to forge Velrisck's path. Failure? Obliteration of his existence.
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Morkoth – Warrior, Vampiric Juggernaut
Born on battlefields, Morkoth is the last survivor of a slaughter that claimed his family. Each heartbeat carries the echo of war. From childhood, he mastered survival through killing. Meditation prepared him for Earth's alien rules—but his presence alone signals terror, power, and destruction beyond human limits.
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Nexarin – Spy, Seer, Mastermind
Born in Velrisck's shadowed jungles, Nexarin sees dreams and possible futures. Time flows differently for him; multiple outcomes appear simultaneously.
Isolated to perfect his abilities, he became focused, ruthless, and unerringly strategic. By twelve, he could command and dismantle entire armies alone. On Earth, he ensures perfection in planning, foresight, and team advantage—his eyes always on the Green Diamond.
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Four Dravkins. One mission. An entire world oblivious to the storm approaching.
Failure is not an option.
And yet… Earth will fight.
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