Aetherion is a continent of five major nations, each with different cultures, magic traditions, and roles in world affairs.
The world is periodically threatened by Catacombs and dimensional rifts that spawn monsters and distort magic.
The Five Neutral Gods of Aetherion
These gods do not favor good or evil, only the balance of their domains. Each one governs a major class archetype and race/culture group. Their symbols are often found in temples, guilds, or even as class emblems.
⚔️ 1. God of War (Name: Valrik the Ironblooded)
Domain: Physical combat, strength, courage, protection.
Classes: Fighter, Warrior, Knight, Tank, Berserker
Worshippers: Soldiers, mercenaries, arena champions, defense guilds.
Temples: Built like fortresses or combat arenas.
Symbol: A crossed sword and shield over a roaring flame.
2. God of Magic (Name: Serenya the Infinite Mind)
Domain: Knowledge, arcane power, mana, summoning, enchantment.
Classes: Mage, Summoner, Buffer, Arcanist, Elementalist
Worshippers: Scholars, sorcerers, enchanters, summoners.
Temples: Tower-like structures with floating glyphs.
Symbol: An open book with a glowing orb above it.
3. God of Craft (Name: Torun Stonevein)
Domain: Creation, forging, innovation, industry.
Classes: Blacksmith, Engineer, Rune Carver, Artificer
Worshippers: Dwarves, tinkerers, crafters, guild artisans.
Temples: Built into workshops or mountainsides, always noisy.
Symbol: A hammer striking an anvil surrounded by sparks.
4. God of Light (Name: Elmathiel the Radiant Flame)
Domain: Healing, judgment, purification, faith.
Classes: Priest, Inquisitor, Healer, Paladin
Worshippers: Healers, clerics, peacekeepers, seekers of justice.
Temples: Serene white halls with glowing fountains.
Symbol: A sunburst behind a pair of open hands.
5. Beast God (Name: Ka'rath the Primal Soul)
Domain: Nature, instinct, transformation, animal kinship.
Classes: Shaman, Beastmaster, Druid, Wildkin
Racial Tie: Closely revered by demihumans, orcs, beastkin.
Worshippers: Tribal societies, hunters, wilderness guardians.
Temples: Natural shrines in forests, caves, or cliffs.
Symbol: A claw mark over a crescent moon.
Verdelune Forest
(Verdelune = "green moon," symbolic of primal balance and mystery)
Overview
Verdelune is the largest and oldest forest in Aetherion, sacred to the Beast God Ka'rath. It stretches across borders and is so massive it has multiple zones, each with their own environments, creatures, and magic levels.
Location: Bordering Sylvaran (elves & beastkin) and The Free Coast
Threat Level: Varies by depth (Outer Forest: F–C class; Inner Grove: B–S class)
Alignment: Wild-neutral (favors nature over civilization or evil)
Function: Homeland for wild races, ancient dungeon zones, spiritual trials, and evolve-stone hunting grounds
Key Zones
1. The Green Path (Outer Forest)
Entry zone for lower-ranked adventurers (F to D class)
Common herbs, magical beasts, spirit birds
Evolve stones of E and D rank may appear here
Patrols from beastkin rangers and Sylvaran scouts
2. Howling Vale (Mid Forest)
Deep valleys where beast lords duel and train
Semi-civilized tribes and ancient druid rings
Home of the Lycan Clans and Ka'rath's old temples
C to B ranked monsters and spirit beasts
3. The Moonshadow Grove (Inner Sanctum)
Hidden, shifting realm said to be blessed by Ka'rath himself
SS-class Beast God Trials occur here
Spirit Beasts, Chimeras, and Awakened Druids guard the grove
Time flows differently; those who survive gain beast-blessed evolution paths
Unique Forest Features
Living Trees: Some groves are semi-sentient and may aid or hinder travelers.
Spirit Pools: Restore mana and health; only accessible to those with Ka'rath's favor.
Wildstone Veins: Rare crystal sources for crafting primal gear or evolve stones.
Demon Rift Pockets: Corrupted areas tainted by the Demon God of Gluttony or Sloth — slow rot spreads unless purified.
Inhabitants
Beastkin Tribes (Wolves, Tigers, Foxes, etc.)
Druids & Shamans who serve the Beast God
Forest Spirits & Guardians
Occasional monster nests or rogue demons
The Four Divine Empires of Aetherion
Each empire is aligned with one god and acts as both a spiritual center and a military/political power. While they cooperate to fight greater threats (like the Demon Gods), they often compete in subtle ways — ideology, trade, influence, and territory.
Inhabitants of Verdelune Forest
Civilized Races & Tribes
Elves: Guardians of nature, spirit-linked archers and druids.
Orcs: Honor-bound hunters, often serve as forest wardens or beast-tamers.
Ogres: Solitary or clan-based, act as protectors of sacred groves.
Dwarves: Woodland branch of the Forgeflame dwarves; expert rune-smiths and herbal alchemists.
Trolls: They are a physically imposing and spiritually advanced race, known for their regenerative abilities and profound shamanistic culture. They are often referred to as the "Keepers of the Mountains" and live in harmony with nature, guided by their connection to the elements .
Demihuman Bloodlines (Followers of Ka'rath, the Beast God)
Tribes vary by beast lineage and traits:
Lionkin – Leaders, proud warriors.
Tigerkin – Fierce hunters, stealth masters.
Bearkin – Tanky defenders, spiritual shamans.
Wolfkin – Agile fighters , natural tacticians.
Catkin – Nimble rogues, forest messengers.
Foxkin – Tricksters, illusionists, and spirit-speakers.
🦝 Magical Beasts (Inspired by Earth Animals)
For hunting, bonding, and danger:
Moonfang Wolves – Glow at night, howl to summon storms.
Thornback Bears – Covered in vine-thorns; rage when provoked.
Ember Foxes – Trail sparks when they run; hard to catch.
Jade Tigers – Camouflage masters; sacred to some tribes.
Wind Serpents – Glide between trees like ribbons of mist.
Verdant Stags – Rare, healing aura around them; hunted for evolve stone traces.
1. Empire of Ironblood (War God – Valrik)
Name: Valgarde Empire
Domain: War, strength, honor
Capital: Ironspire Keep
Military Style: Legion-based. Honor duels. Everyone trains for war from youth.
Culture: Martial pride, glory in combat, survival of the strongest.
Ruler Title: Warlord-Emperor
Class Focus: Fighters, Knights, Warlords, Berserkers
Holy Site: The Crimson Crucible, a massive coliseum where heroes are chosen and class evolutions tested.
2. Empire of the Arcane (Magic God – Serenya)
Name: Nivareth Dominion
Domain: Magic, knowledge, summoning
Capital: Astralore, the City of Floating Spires
Military Style: Magical academies train battle mages, summoners, rune-casters.
Culture: Scholarly, meritocratic, high respect for intelligence and magical aptitude.
Ruler Title: Archon of the Infinite Circle
Class Focus: Mages, Buffers, Summoners, Runeweavers
Holy Site: The Spiral Archive, a sentient floating library that records all magical knowledge.
3. Empire of Forgeflame (Craft God – Torun)
Name: Durnheim Forgehold
Domain: Creation, innovation, craftsmanship
Capital: Stoneheart Bastion, built into a living mountain
Military Style: Tech-enhanced warriors, rune-golems, crafted artillery
Culture: Industrious, pragmatic, guild-based hierarchies
Ruler Title: Forge King / Forge Queen
Class Focus: Blacksmiths, Artificers, Engineers, Rune Carvers
Holy Site: The Molten Crucible, where sacred weapons and evolve stones are forged.
4. Empire of the Dawnlight (Light God – Elmathiel)
Name: Solmaria Theocracy
Domain: Healing, judgment, faith
Capital: Sanctus Aurea, city of golden temples
Military Style: Paladin orders, priest-warriors, divine inquisitors
Culture: Holy order-based society, strong on law, purity, and charity
Ruler Title: High Seraph / Divine Oracle
Class Focus: Priests, Inquisitors, Paladins, Saints
Holy Site: The Radiant Pillar, a glowing column of divine light said to connect heaven and earth.
The Demon Realm
Main Antagonist: The Demon God
A primordial being of corruption, chaos, and entropy.
Sealed long ago by the five neutral gods.
Now stirring once again, spreading Fractures and empowering demonkind.
Possibly trying to become the sixth god, or corrupt the divine balance.
Demon Rank Hierarchy
Rank Description
Soldier
Lowest rank. Fodder demons. Found in swarms. Equivalent to F/E-rank players.
Warrior
Frontline grunts. Stronger, smarter, often squad leaders.
Elite
Tough mini-bosses with unique abilities. Serve Demon Generals.
General
Commanders with strategic intelligence and powerful magic. Each controls regions or armies.
Archdemon
Rare and near-legendary. Equivalent to S-class players. Capable of corrupting land and time.
Monarch
There are 7 Monarchs. Serve directly under the Demon God.They rival god in raw power.
The Seven Demon Monarchs
Each Demon God rules a domain of corruption and commands legions of demons that reflect their sin. They may compete with each other or act in unison to resurrect the Prime Demon God (or dethrone the neutral gods).
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1. Demon Monarch of Wrath
Domain: Rage, destruction, revenge.
Title: The Burning Tyrant
Troops: Berserker demons, infernal beasts, warlords
Power: Amplifies anger, causes mass bloodlust in armies
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2. Demon Monarch of Greed
Domain: Hoarding, consumption, manipulation
Title: The Golden Maw
Troops: Mimic demons, soul-brokers, gold-armored tyrants
Power: Turns wealth into control; corrupts hearts with offers of power
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3. Demon Monarch of Gluttony
Domain: Consumption, addiction, endless hunger
Title: The Devourer Below
Troops: Slime beasts, consuming shadows, glutton fiends
Power: Absorbs magic and life; devours souls to grow stronger
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4. Demon Monarch of Pride
Domain: Arrogance, supremacy, defiance of gods
Title: The Fallen King
Troops: Royal demons, archmages, false saints
Power: Can nullify divine blessings and steal power from gods
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5. Demon Monarch of Lust
Domain: Desire, obsession, manipulation
Title: The Crimson Temptress
Troops: Incubi, succubi, mindbinders, shadow dancers
Power: Controls the will of others; causes madness and emotional collapse
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6. Demon Monarch of Envy
Domain: Jealousy, spite, sabotage
Title: The Serpent of Spite
Troops: Doppelgangers, infiltrators, shadow mimics
Power: Steals forms, memories, and skills; corrupts allies into enemies
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7. Demon Monarch of Sloth
Domain: Decay, stagnation, hopelessness
Title: The Sleeping Plague
Troops: Undead demons, rot elementals, despair spirits
Power: Halts growth, drains energy, spreads depression and apathy
Prime Demon Monarch
Sealed entity attempting to return.
Commands corruption, dark miracles, and twisted reality.
Demon Invasion Mechanics
Fractures (dimensional rifts) are caused by the Demon God's influence.
Demon Generals and Monarchs emerge from these to spread chaos.
Some demons infect or corrupt creatures, or even classes.
Demon Mark: A rare curse inflicted by Archdemons that can "promote" humans into demon hybrids if not purified.