Bloodstain and The Tale of Lucretia share the same universe, taking place in different periods and locations, but they have many things in common, including the rules and events that affect both stories. For each story, I will create a section focused solely on that story and what is relevant to it.
This chapter and CHARACTERS are for informational purposes only and will focus only on what has been presented so far, avoiding SPOILERS. Even so, I still recommend that you go straight to the introductory chapter and come back here if you want to consult terms or something specific that appears in the story.
Updated up to chapter: 10
In this shared universe, there are several types of magic, which are separated into:
1-Elemental Magic;
2-Non-Elemental Magic;
3-Miracles; (not yet shown)
4-Magic Weapons and Items;
5-Singularities. (will not appear in this story)
1-Elemental Magic is the most basic and fundamental magic in this universe. It is based on the principles of spells, incantations, and rituals for its activation. To use it, the user needs a natural talent for magic, arcane knowledge for activation, mana control, and a lot of training and meditation. Everyone has mana, but not everyone is capable of using magic.
Another important point is magical affinity, which is about which element best suits each mage, generating elemental archetypes. These archetypes refer to the user's own nature and personality.
Spells so far:
Aqua (Grade 1) [MP:4] - "Endless source, spring forth! Touch of life, sealed in my soul! Flow, Aqua!"
Small stream of drinking water. In a common or magic sword, it imbues the element into the blade. In a magic staff, it can expand and produce more water at no additional cost.
Nevan (Grade 1) [MP:4] - "Cold that freezes time! Resublimate the mist in an instant! Interrupt, Nevan!"
Creates a thin layer of ice at a certain distance. With a staff, its range is increased. On a sword, it adds ice element damage, but decreases the durability of the blade.
Ignis (Grade 1) [MP:4] - "Sealed flame, break free! From the burning heart, blow into my hands! Burn, Ignis!"
A small flame the size of the palm of your hand. Not very powerful and with a short range. Catalyzed in swords, it makes the cut elemental and more efficient, but wears down the blade and can overheat. With a staff, it increases the range of the shot.
Agni (Grade 3) [MP:64] - "Dark flames of transformation! The black glow bursts forth! Reduce barriers to ashes with your unstoppable force! Pour out your wrath on those who dare to stand in your way! Incinerate, Agni!"
Black flames capable of easily incinerating anything in their path. Very voluminous and with high destructive potential. Capable of nullifying inferior water magic without losing efficiency. Catalyzed in a sword, it makes the blade incinerating and unstable. With a staff, it can be cast in a straight line at high speed, but it is difficult to control. Both the sword and the staff must be very powerful to withstand the massive power without being destroyed. In the end, it is a dangerous and unstable spell, like the element itself. Being a 3rd degree Advanced Spell, it requires High Affinity with Fire to use it perfectly.
Lux (Grade 1) [MP:4] - "Pure flame, shine! Oh, sacred spirit, come around me! Shine, Lux!"
A thin cloak of light envelops the user. Catalyzed in the sword or a magic staff, it enables them to shine.
2-Non-Elemental Magic follows the same rules as elemental magic in some respects, but magical affinity only influences the learning of certain specific spells. It does not require incantations and is less complex.
Spells so far:
Sangue Rubro [MP:15] - Exclusive to: Vampire
Viscous poison that covers the vampire's claws, making their blows paralyzing.
Vampiric Form [MP:20] - Exclusive to: Vampire
Assumes its original form for a certain amount of time, increasing strength, dexterity, and intelligence attributes. The duration depends on the amount of blood remaining.
Physical Enhancement 1 (Grade 1) [MP:8]
Increases physical abilities above the limit for a short period of time. The multiplier depends on the base statistics.
3-Miracles are spells based on faith. They depend on magical affinity with the element of light or darkness, depending on the type of deity, with some exceptions for elemental deities, which also require affinity with the element. These deities, real or not, enable the use of these unique spells, focused on healing or defense. Users of this type of technique must be born with an aptitude for this art.
4-Magic Weapons and Items are artifacts, weapons, relics, items, and other things that carry magical attributes or have the ability to catalyze magic. Common items can catalyze magic up to a certain limit, deteriorating as they are bathed in the aura of their user. They can be divided into Magic Blades (swords, knives, spears, etc.), Magic Staves (wands, staffs, and scepters), Items and Magitechs.
Weapons and items so far:
Bloodstain
A magic sword that chooses its users. It has a mysterious origin and is capable of absorbing the souls of opponents slain by it, adding their strength to the user. It can take various forms, both as a blade and as a magic staff.
Holy Cross
A magic item that has the power to turn any fluid it touches into holy water, positively affecting holy beings and negatively affecting beings of darkness.