Interlude: The Power Structure of Eleria
—An Imperfect Measure of Strength
Power in Eleria is not measured by morality, lineage, or intention.
It is measured by impact.
How much destruction you can cause.
How much territory you can claim.
How many lives change—or end—when you choose to act.
To prevent total chaos, the world agreed upon a standardised hierarchy of strength. It is enforced by imperial institutions, arcane councils, and intercontinental accords.
It is not fair.
It is not complete.
But it is the only language power understands.
Mortal Classification
F Rank — Civilian Tier
Sublevels: F3 → F2 → F1
Ordinary citizens, non-combatants, untrained mana users
Capable of basic spell usage or weapon handling at best
Most of Eleria exists here
An F-rank has no meaningful influence on the battlefield.
E Rank — Initiate Tier
Sublevels: E3 → E2 → E1
Academy students, militia members, apprentices
Can defeat untrained foes with consistency
Beginning to form mana cores or spiritual contracts
E-ranks learn how not to die.
D Rank — Combatant Tier
Sublevels: D3 → D2 → D1
Professional soldiers, mercenaries, junior adventurers
Capable of clearing small monster nests or skirmish units
Tactical awareness begins here
A D-rank can survive war—but not command it.
C Rank — Elite Tier
Sublevels: C3 → C2 → C1
Veteran knights, assassins, elite academy graduates
Can alter the outcome of localized battles
Often lead squads or special operations
A single C-rank can decide who wins a street, a fortress, or a night.
B Rank — Champion Tier
Sublevels: B3 → B2 → B1
National-level assets
Capable of leveling districts or annihilating battalions
Nobility begins paying close attention
When a B-rank moves, cities prepare.
A Rank — Calamity Tier
Sublevels: A3 → A2 → A1
Individuals capable of mass destruction
Often walking disasters with names known across continents
Restricted by treaties, contracts, or direct surveillance
An A-rank is not deployed. They are unleashed.
S Rank — Apex Tier
Sublevels: S3 → S2 → S1
Fewer than a thousand exist worldwide
Can reshape landscapes, crush armies, or collapse nations
Many are no longer fully human
S-ranks do not follow orders. They negotiate.
Transcendent Classification
These ranks exist outside mortal systems.
Their presence alone distorts measurements.
King Rank
Sublevels: King-III → King-II → King-I
Rulers of races, domains, or absolute territories
Dragons, Demon Lords, Ancient Beast Sovereigns
Their authority is both political and metaphysical
A King does not conquer. The world bends.
Emperor Rank
Sublevels: Emperor-III → Emperor-II → Emperor-I
Beings capable of challenging entire civilizations
Often tied to concepts: war, night, decay, dominion
Rarely appear directly
Empires fall so Emperors may walk.
Sovereign Rank
Sublevels: Sovereign-III → Sovereign-II → Sovereign-I
Existences acknowledged by reality itself
Dragons of Contract, Void Entities, Living Laws
Killing one alters the world permanently
A Sovereign's death becomes history.
Legend Rank
Sublevels: Dormant → Awakened → Eternal
Myths that never faded
Names that survive even when the world forgets why
Their power cannot be quantified
Legends are not ranked. They are remembered.
A Final Note
This system measures what is visible.
It does not account for:
Concealed authority
Suppressed auras
Strategic monsters hiding beneath weaker ranks
History has proven one thing repeatedly—
The most dangerous individuals are never ranked correctly.
And somewhere in Eleria, beneath layers of silence and shadow,
something is being trained to remain…
unmeasured.
