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The Forgotten Fourth

White_Life
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Synopsis
Overview: You’ve probably read countless novels like this before. An extra is born into the world of a story. He joins an academy, meets the destined protagonist, forms a party filled with prodigies, and together-wrapped in absurd amounts of plot armour and the so-called Power of Friendship-they defeat a being that has survived for centuries. This is not that story. In this world, friendship does not save you. Talent does not guarantee survival. And fate is not kind enough to offer second chances freely. Heroes rise under the spotlight, villains die screaming in the dark, and those who fall in between are erased-forgotten by history, ignored by the world, and abandoned by destiny itself. This is the story of one such existence. Not a hero. Not a villain. But the fourth- The one fate failed to count.
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Chapter 1 - Interlude: The Power Structure of Eleria

Interlude: The Power Structure of Eleria

—An Imperfect Measure of Strength

Power in Eleria is not measured by morality, lineage, or intention.

It is measured by impact.

How much destruction you can cause.

How much territory you can claim.

How many lives change—or end—when you choose to act.

To prevent total chaos, the world agreed upon a standardised hierarchy of strength. It is enforced by imperial institutions, arcane councils, and intercontinental accords.

It is not fair.

It is not complete.

But it is the only language power understands.

Mortal Classification

F Rank — Civilian Tier

Sublevels: F3 → F2 → F1

Ordinary citizens, non-combatants, untrained mana users

Capable of basic spell usage or weapon handling at best

Most of Eleria exists here

An F-rank has no meaningful influence on the battlefield.

E Rank — Initiate Tier

Sublevels: E3 → E2 → E1

Academy students, militia members, apprentices

Can defeat untrained foes with consistency

Beginning to form mana cores or spiritual contracts

E-ranks learn how not to die.

D Rank — Combatant Tier

Sublevels: D3 → D2 → D1

Professional soldiers, mercenaries, junior adventurers

Capable of clearing small monster nests or skirmish units

Tactical awareness begins here

A D-rank can survive war—but not command it.

C Rank — Elite Tier

Sublevels: C3 → C2 → C1

Veteran knights, assassins, elite academy graduates

Can alter the outcome of localized battles

Often lead squads or special operations

A single C-rank can decide who wins a street, a fortress, or a night.

B Rank — Champion Tier

Sublevels: B3 → B2 → B1

National-level assets

Capable of leveling districts or annihilating battalions

Nobility begins paying close attention

When a B-rank moves, cities prepare.

A Rank — Calamity Tier

Sublevels: A3 → A2 → A1

Individuals capable of mass destruction

Often walking disasters with names known across continents

Restricted by treaties, contracts, or direct surveillance

An A-rank is not deployed. They are unleashed.

S Rank — Apex Tier

Sublevels: S3 → S2 → S1

Fewer than a thousand exist worldwide

Can reshape landscapes, crush armies, or collapse nations

Many are no longer fully human

S-ranks do not follow orders. They negotiate.

Transcendent Classification

These ranks exist outside mortal systems.

Their presence alone distorts measurements.

King Rank

Sublevels: King-III → King-II → King-I

Rulers of races, domains, or absolute territories

Dragons, Demon Lords, Ancient Beast Sovereigns

Their authority is both political and metaphysical

A King does not conquer. The world bends.

Emperor Rank

Sublevels: Emperor-III → Emperor-II → Emperor-I

Beings capable of challenging entire civilizations

Often tied to concepts: war, night, decay, dominion

Rarely appear directly

Empires fall so Emperors may walk.

Sovereign Rank

Sublevels: Sovereign-III → Sovereign-II → Sovereign-I

Existences acknowledged by reality itself

Dragons of Contract, Void Entities, Living Laws

Killing one alters the world permanently

A Sovereign's death becomes history.

Legend Rank

Sublevels: Dormant → Awakened → Eternal

Myths that never faded

Names that survive even when the world forgets why

Their power cannot be quantified

Legends are not ranked. They are remembered.

A Final Note

This system measures what is visible.

It does not account for:

Concealed authority

Suppressed auras

Strategic monsters hiding beneath weaker ranks

History has proven one thing repeatedly—

The most dangerous individuals are never ranked correctly.

And somewhere in Eleria, beneath layers of silence and shadow,

something is being trained to remain…

unmeasured.