Two months had passed since Grix began his training with Zara. His body had grown—he was now roughly the size of a human child, though still clearly goblin with his green-gray skin and pointed ears. More importantly, his power had grown exponentially.
He could now maintain twelve undead simultaneously without strain. His mana pool had deepened through constant meditation and practice. And he'd memorized the first three chapters of Zara's grimoire, understanding magical theory that most necromancers took years to grasp.
But theory and practice were different things.
"Today you hunt," Zara announced one morning, shoving a crude spear into his hands. "Alone. No undead servants. Just you, your magic, and the forest."
Grix looked at the spear, then at the old shaman. "Why?"
"Because you've grown dependent on your undead. You hide behind corpses instead of fighting yourself." Zara poked him with her staff. "A necromancer without corpses is just a weak goblin. You need to be able to survive and kill without your servants. Otherwise, the first time you're caught without mana or materials, you die."
She wasn't wrong. Grix had been using his undead for everything—hunting, scouting, defense. His own combat skills were practically nonexistent.
"What am I hunting?"
"Whatever you can kill. Bring back fresh meat and I'll teach you the next level of necromancy—creating skeletal constructs from multiple corpses." Zara's eyes gleamed. "Imagine combining the bones of ten animals into one large, powerful skeleton. That's what you'll learn. If you survive today."
The promise of new knowledge was enough motivation. Grix took the spear and headed into the forest, leaving his undead servants behind in the ritual circle.
The forest felt different without his minions. More dangerous. Every sound made him jump. Every shadow could hide a predator.
This is what it was like when I first escaped the adventurers. Alone. Vulnerable.
But he wasn't the same weak goblin anymore. He had magic. He had knowledge. He had survived worse.
Grix moved carefully through the underbrush, using techniques he'd observed from his undead wolves. Stay downwind. Move with the shadows. Watch for tracks.
After an hour of searching, he found what he was looking for—a wild boar rooting for food near a stream. Large, aggressive, but alone.
Perfect.
Grix crept closer, spear ready. The boar was twice his size with wicked tusks that could gore him easily. A direct fight would be suicide.
I need an advantage.
He looked around and spotted a fallen log near the boar's position. If he could spook it toward the log, make it trip...
Grix picked up a rock and threw it, hitting a tree on the far side of the boar. The animal squealed in surprise and charged in his direction—right toward the log.
But the boar was faster than he'd expected. It cleared the log easily and kept coming.
Shit!
Grix dove aside as the boar rushed past, tusks missing him by inches. He rolled, came up with his spear ready, and thrust at the boar's flank as it turned for another charge.
The spear bit deep. The boar screamed and thrashed, nearly ripping the weapon from Grix's hands. He held on desperately, using his weight to drive the spear deeper.
Blood sprayed. The boar's movements became frantic, desperate. One tusk caught Grix's arm, tearing through skin and muscle. Pain exploded up his shoulder.
But Grix didn't let go. He twisted the spear, pushed harder, and finally felt the boar's struggles weaken.
It took five agonizing minutes for the animal to die.
Grix collapsed beside the corpse, gasping, his arm bleeding freely. That had been close. Too close. If he'd hesitated, if his aim had been slightly off...
But I didn't hesitate. And I won.
He bound his wound with strips torn from his crude clothing, then examined his kill. The boar was massive, probably sixty pounds of meat. Far more than he could carry back alone.
Time to break Zara's rules a little.
Grix placed his hand on the boar's corpse and focused. The death magic flowed easily—the body was fresh, the death still warm.
Rise.
The boar's corpse shuddered and stood on unsteady legs. Grix kept the animation simple, minimal mana expenditure. Just enough to make it walk.
"Follow me. Carry yourself back."
The zombie boar trudged after him as he made his way back to Zara's dwelling. By the time he arrived, his arm had stopped bleeding, though it throbbed painfully.
Zara looked at the undead boar, then at Grix's wounded arm, then back at the boar. "I said no undead."
"I killed it myself. I'm just making it carry itself back. More efficient."
The old shaman cackled. "Clever. Bending rules instead of breaking them. I approve." She examined his arm. "Nasty wound. You'll scar."
"Good. Scars are proof I survived."
"Spoken like a warrior. Or a fool. Sometimes both." Zara gestured toward her dwelling. "Come. I'll treat that wound properly, then we'll butcher your kill."
As Zara cleaned and dressed his wound with some kind of stinging herbal paste, Grix asked, "Why did you really make me hunt alone? It wasn't just about self-reliance."
"Smart question." Zara finished bandaging his arm. "A necromancer must understand death intimately. Not just as a concept, but as an experience. You need to kill with your own hands, feel life drain away, watch the moment when something stops being alive and becomes material. Only then can you truly command the boundary between life and death."
"I've killed before. With my undead."
"Not the same. Your undead killed. You commanded. There's a difference." Zara's purple eyes bore into him. "Today, you took life personally. You felt its resistance. Its struggle. Its final surrender. That knowledge will make your necromancy stronger."
Grix thought about the boar's death—how it had fought, how its life had felt slipping away under his spear. Zara was right. It had been different from ordering an undead to kill. More visceral. More real.
"I understand."
"Good. Now let's butcher this beast and I'll teach you about skeletal fusion."
They spent the afternoon processing the boar. Meat for eating, bones for magic, hide for materials. Zara wasted nothing, using every part with practiced efficiency.
As they worked, she explained the theory of skeletal fusion.
"Individual skeletons are weak. Brittle. Limited by their original form. But if you disassemble multiple skeletons and reconstruct them into new configurations, you can create something stronger. Larger. More dangerous."
She laid out bones from several animals she'd collected—wolves, deer, birds, and now the boar. "These are your materials. With binding runes and proper animation, you can fuse them into a single construct. The more bones you use, the more powerful it becomes. But also the more mana it requires to maintain."
"Show me."
Zara arranged bones in a rough pattern on the ground—a quadruped body using wolf and deer bones, with boar tusks jutting from the skull and bird talons attached to the feet.
"The arrangement matters. Form follows function. What you create determines how it moves, how it fights, how effective it is." She drew binding runes around the bones with chalk. "These runes connect the disparate parts into a cohesive whole. Without them, you'd just have a pile of animated bones flopping around uselessly."
Grix studied the pattern, committing it to memory. The binding runes were complex, layered, creating connections between bones that had never been part of the same creature.
"Now watch."
Zara placed her hands above the bone arrangement and chanted in the death tongue. Dark energy poured from her, swirling around the bones. They began to move, clicking together, fusing at connection points that shouldn't exist.
Within minutes, a skeletal creature stood before them. It was the size of a large wolf but built for power rather than speed. The boar tusks gave it a vicious bite. The bird talons made its claws deadly. The mixed bones created an unnatural, terrifying appearance.
"This is a bone amalgam. Weak by necromantic standards, but far stronger than a simple raised skeleton." Zara released her control and the construct collapsed back into component bones. "Your turn. Create one."
Grix gathered bones from the remaining animal corpses—three rats, two birds, and a fox. He arranged them in a pattern similar to Zara's but smaller, sized for his own mana capacity.
Drawing the binding runes was harder than copying them on slate. These had to be precise, drawn in real-time while maintaining focus. His hand shook from the effort.
Steady. One line at a time. Each rune must be perfect.
When the pattern was complete, Grix placed his hands over the bones and focused his death magic. The energy flowed out of him, but the bones didn't move.
"More power," Zara instructed. "You're trying to bind multiple deaths into one existence. It requires force of will."
Grix pushed harder, pouring more mana into the spell. His head began to ache. Sweat dripped down his face.
Move, damn you. MOVE!
The bones shuddered. Clicked. Slowly, awkwardly, they began to assemble themselves. The process was messy, imperfect—some bones connected wrong and had to be adjusted—but gradually a shape emerged.
A skeletal creature the size of a dog stood before him. Rat bones formed the spine and legs. Bird bones created wing-like protrusions from its back. The fox skull served as the head, with oversized teeth taken from multiple animals.
It was hideous. Unnatural. Perfect.
"Excellent for a first attempt," Zara said. "It's crude, but functional. Practice will improve your technique."
The amalgam turned its empty eye sockets toward Grix, awaiting commands. The mental connection was similar to his normal undead but more complex, like controlling a machine with many moving parts instead of a simple puppet.
Walk in a circle.
The creature obeyed, moving with surprising grace despite its mismatched construction. The leg bones worked together smoothly, the spine flexed properly.
Attack that tree.
The amalgam charged forward and slammed into the trunk, claws gouging deep furrows in the bark. Then it bit down with its oversized jaws, splintering wood.
Grix grinned. This single construct was as strong as three or four normal skeletons combined. And it only counted as one undead against his maintenance limit.
"Impressive," Zara admitted. "Your mana control is good. The binding is stable. You could maintain this indefinitely if needed."
"How large can amalgams get?"
"As large as you have materials and mana for. I once saw a necromancer lord create a bone dragon using the skeletons of a hundred different creatures. It was fifty feet long and could breathe clouds of bone shards." Zara's expression grew distant. "Took an entire adventurer army to bring it down."
A bone dragon. Grix filed that away for future goals. He was nowhere near that level yet, but someday...
Someday I'll create monsters that make armies tremble.
"What else can I do with this?" he asked, gesturing at his small amalgam.
"Many things. You can add more bones as you find them, making it grow larger. You can specialize it—all claws for offense, thick bones for defense, light bones for speed. You can even add magical components if you find them. Crystals for elemental damage. Cursed items for special abilities."
"Where do I find those?"
"Dungeons. Ancient battlefields. Wizard towers. Places where magic and death have mixed for so long they've created artifacts." Zara pointed north. "There's an old battlefield two days from here. Human kingdoms fought each other there twenty years ago. Thousands died. Their bones still litter the ground, and some have absorbed enough death energy to become naturally magical."
Grix's pulse quickened. "A bone field? With magical materials?"
"Yes. Also crawling with feral undead—corpses that raised themselves from the concentrated death energy. No intelligence, just hunger and hate. They'll attack anything living." Zara smiled grimly. "Perfect for your next test. Survive the bone field, gather materials, and return. Do that, and I'll teach you soul binding."
Soul binding. The technique to create intelligent undead servants. That was the next major milestone in necromancy.
"When do I leave?"
"Tomorrow. Rest tonight. You'll need your strength."
That evening, Grix prepared for the journey. He reinforced his bone amalgam with additional materials, making it larger and more robust. He meditated to fill his mana pool completely. He gathered supplies—dried meat, water, basic tools.
Zara watched his preparations with approval. "You're becoming methodical. Planning ahead. That's good. Too many young necromancers rush into danger thinking their undead will protect them. Then they run out of mana in a crisis and die stupidly."
"I won't die stupidly."
"No. If you die, it will be doing something ambitious and dangerous. Much more respectable." Zara handed him a small pouch. "Death crystals. Compressed death energy. If you run low on mana, crush one and absorb it. Three crystals should give you enough for an emergency raising or two."
Grix took the pouch reverently. These were valuable, he knew. Zara was giving him a significant resource.
"Thank you."
"Don't thank me yet. You might hate me when you're surrounded by feral undead trying to eat your face." The old shaman's expression grew serious. "But I believe you'll survive. You have something most necromancers lack—adaptability. You think creatively, bend rules, find solutions others miss. That's why you'll succeed where others failed."
"I'll come back. With materials and stories."
"See that you do. I'd hate to waste good teaching on someone who dies before learning the advanced techniques."
As Grix settled down to sleep that night, his bone amalgam standing guard, he thought about the journey ahead. A battlefield full of feral undead. Danger at every turn. The possibility of death.
He should have been afraid.
Instead, he felt excited.
This is what I was meant for. Not hiding in caves. Not living as prey. But walking into danger and coming out stronger.
Tomorrow he would face his first real test as a necromancer.
And he would pass.
Or die trying.
Either way, it would be progress.
