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Chapter 13 - FIRST BLOOD

Dawn broke cold and gray over Ashenfell. From his position in the keep's entrance hall, Grix watched through a cracked window as the adventurer party came into view.

Ten figures, as Aldric had reported. They moved in a practiced formation—warriors in front with shields, ranged fighters in the middle, what looked like a mage at the rear. Professional. Experienced.

Dangerous.

Through his connection with Fang, stationed on the walls, Grix observed them more closely. Two heavily armored knights, a woman with twin swords, three men with spears and leather armor, two archers, a robed mage, and leading them—a tall man with a greatsword and the bearing of a leader.

Ten against seventy-nine. The numbers favor me, but they're all living, probably leveled, with skills and magic I can't predict.

"They're cautious," Zara observed, watching from beside him. "See how they're scanning the walls, checking for ambushes? They know this place is dangerous. They came prepared."

The party stopped about fifty yards from the main gate—or what remained of it. The leader raised his hand, signaling a halt. He said something to his companions, gesturing at the fortress.

Grix strained to hear but couldn't make out words at this distance. He could, however, see their body language. Pointing at the walls. Discussing. Planning.

One of the archers nocked an arrow and shot it into the courtyard—a probing shot, testing for reactions.

Grix had ordered his undead to remain perfectly still. The arrow clattered harmlessly against stone. No response. No movement.

"They're trying to determine if the fortress is occupied," Aldric's voice came through their mental link. The revenant knight was positioned in the barracks, commanding the largest group of undead. "Shall I have our forces remain hidden?"

"Yes. Let them come inside. Let them feel safe."

The adventurer party conferred for another minute, then began advancing. They moved slowly, shields raised, weapons ready. The two knights entered first, checking corners and shadowed areas.

Grix felt his pulse quicken. They were inside the outer walls now, crossing the courtyard toward the keep. Closer. Closer.

"Spread out," the leader called out, his voice finally audible. "Check every building. Mark, Tessa, take the stables. Orin, Kel, the barracks. Everyone else with me to the keep."

They were splitting up. Perfect.

The two spearmen headed toward the barracks where Aldric waited with thirty undead. The twin-sword woman and an archer went toward the stables where Grix had stationed the zombie wolves and bear-boar amalgam.

That left six in the main group approaching the keep—the leader, both knights, a spearman, the mage, and an archer.

Grix waited, counting heartbeats. Timing was crucial. He needed both splinter groups committed to their buildings before springing the trap.

The spearmen entered the barracks. The woman and archer pushed open the stable doors.

Now.

"Attack," Grix commanded through his mental links.

The barracks exploded with violence. Aldric burst from concealment, his skeletal hands grabbing one spearman by the throat. The death knights emerged from shadows, weapons swinging. Zombies poured from hidden alcoves, surrounding the two men.

Screams cut through the morning air.

In the stables, the bear-boar amalgam roared—an unnatural sound from a dead throat—and charged. The wolf pack attacked from multiple angles, coordinated and savage. The woman with twin swords reacted impressively fast, her blades flashing as she fought, but the archer behind her went down under three wolves, his throat torn out before he could scream.

In the courtyard, the main group spun toward the sounds of combat. "Ambush!" the leader shouted. "Fall back to—"

Grix stepped into the keep's doorway, staff raised. "No one leaves."

The remaining courtyard undead—thirty skeletons, zombies, and two death knights—emerged from concealment. They rose from behind rubble, dropped from damaged walls, shambled from building entrances. The adventurers were surrounded.

"Necromancer!" the mage shouted, already chanting. Fire gathered at her fingertips.

Grix was faster. He slammed his staff against the ground, channeling death energy through the fortress itself. The courtyard stones cracked, and skeletal hands erupted from beneath, grabbing at the adventurers' ankles.

The spell was crude—he'd learned it from Zara just days ago—but effective. The hands couldn't do much damage, but they disrupted footing and broke formation.

The mage's fireball went wild, exploding against the keep's wall instead of hitting Grix. The knights struggled to maintain balance as skeletal hands pulled at their legs. The leader swung his greatsword in a wide arc, shattering several hands but unable to stop them all from emerging.

"To me!" the leader roared, rallying his people. The three remaining fighters formed a defensive circle with the mage in the center. "Burn them! Burn everything!"

The mage began a longer chant, and Grix felt the surge of hostile magic building. This would be a big spell—probably area effect, designed to incinerate multiple undead simultaneously.

He couldn't allow that.

"Sentinel-Seven, stop the mage."

The death knight he'd raised from the well charged forward with surprising speed. The knights moved to intercept, but Sentinel-Seven fought with skill that transcended death, weapons clashing in a blur of motion. One knight went down with a shattered shield arm. The other was forced back, unable to maintain the defensive circle.

The opening was all Grix needed.

He focused on the spearman—the weakest link in their formation—and unleashed a bolt of pure death energy. The spell struck the man in the chest, and he gasped, skin turning gray, life force draining rapidly.

"No!" The leader lunged toward his fallen companion, but it was too late. The spearman collapsed, dead before he hit the ground.

And Grix was already moving, sprinting toward the fresh corpse with his soul anchor ready.

The leader realized his intent and changed direction, greatsword swinging toward Grix's head. Zara intercepted, her staff clashing against his blade with surprising strength for an undead goblin.

"Your fight is with me, human," she said coldly.

Grix reached the spearman's corpse and slammed the soul anchor against its chest. He had seconds—the soul was already fleeing. He chanted the binding runes, pulling with all his will.

BIND!

The corpse's eyes snapped open, glowing green. It stood, picked up its spear, and immediately thrust at the nearest living adventurer—the archer.

"Gods, no! Marcus!" the leader's anguished cry told Grix this wasn't just a random party member. Friend. Maybe family.

The psychological impact was devastating. The leader hesitated, torn between attacking Grix and saving his companion. The archer screamed as the undead spearman—his former comrade—drove the weapon through his shoulder.

The mage completed her spell. "Flame Wave!"

Fire exploded outward in a circle, incinerating a dozen of Grix's lesser undead instantly. The heat was intense even at a distance. Zombie flesh burned, skeletons cracked and shattered. The death knights survived, protected by their enchanted bones, but many of his basic undead were destroyed.

Acceptable losses. I can raise more.

"Again!" the leader commanded the mage. "Burn them all!"

But the mage was breathing hard, exhausted from the powerful spell. "I need time to—"

Aldric appeared from the barracks, his bone armor splattered with blood. Behind him, the two spearmen from his group were dead, already rising as undead servants. "My lord, the barracks are secure."

"Good. Converge on the courtyard. End this."

The undead from all positions began closing in. Fifty, sixty, seventy undead surrounding six living adventurers—now five, as the archer succumbed to his wounds.

The twin-sword woman emerged from the stables, covered in bite marks and bleeding heavily. "They're everywhere!" she gasped. "Dirk is dead! He's—they raised him already! He's fighting for them!"

Despair spread through the remaining adventurers like poison. They were surrounded, outnumbered, watching their comrades die and rise as enemies.

"Surrender," Grix called out, surprising even himself. "Drop your weapons and I'll spare your lives."

The leader stared at him with hatred. "You're a monster. An abomination. We'd rather die than serve you."

"I'm not asking you to serve. I'm offering to let you leave. Walk away and tell others what you found here. That Ashenfell has a new master. That this fortress is claimed."

"We came to cleanse this cursed place," the leader spat. "We're not leaving until—"

"Until what? You're all dead?" Grix gestured at the undead army surrounding them. "You've already lost. Three of your people are dead and serving me. Two more are wounded. Your mage is exhausted. You have no path to victory here. Only death."

The leader looked at his surviving companions—both knights injured, the mage barely standing, the twin-sword woman bleeding from multiple wounds. Then at the undead army pressing closer, weapons ready, tireless and unfeeling.

"If we leave..." the leader's voice was strained. "You won't pursue?"

"I have no reason to. I claimed this fortress, you attacked, you lost. That's the end of it unless you make it otherwise."

"How do we know you'll keep your word? You're a necromancer. Death-worshiper. Evil by nature."

Grix almost laughed at that. "I kept my word to Aldric when I freed him from his curse. I kept my word to Zara about raising her properly. My word is worth more than your prejudice. But believe what you want. Stay and die here, or leave and live. Choose."

The adventurers huddled together, whispering urgently. Finally, the leader turned back to Grix.

"We'll leave. But this isn't over. Others will come. The guild will send stronger parties. You can't hold this place forever."

"Let them come. They'll end up the same as your three friends—serving me." Grix gestured toward the gate. "Go. Now. Before I change my mind."

The five surviving adventurers backed toward the gate slowly, weapons still raised, not trusting that the undead wouldn't attack. Grix held his forces in place, letting them leave.

They reached the gate, then broke into a run, fleeing south as fast as their injured bodies could manage.

Grix watched them go, feeling a complex mix of emotions. Victory. Relief. And a cold calculation about what came next.

"You let them go," Zara said, approaching. "Interesting choice."

"Dead, they'd give me five more undead. Alive, they spread word that Ashenfell is dangerous and defended. That keeps casual explorers away and makes serious parties more cautious. It's more useful."

"Practical. But also merciful." Zara's tone was unreadable. "You could have killed them all. Should have, by pure strategic logic. Instead you showed restraint."

"I'm becoming a monster, but I don't have to become a mindless one." Grix looked at his three newest undead servants—the spearman Marcus, the archer, and Dirk from the stables. Fresh corpses with intact skills. "Besides, I got what I needed. Three skilled fighters with combat experience. They'll be more useful as undead than those five would have been."

Aldric approached, his skeletal form unmarred by the battle. "Casualties, my lord?"

"Seventeen lesser undead destroyed. All replaceable. We gained three intelligent undead with combat skills. Overall, a successful engagement."

"The wounded are rising on their own," one of the death knights reported. "The courtyard has enough death energy that corpses animate naturally if left too long."

Grix looked at the bodies scattered around the courtyard—the three adventurers plus animals from earlier scavenging. Sure enough, they were twitching, beginning to move.

"Bind them properly before they become feral. We want controlled undead, not mindless ones."

As his forces set about securing the aftermath, Grix climbed back to the keep and looked south where the survivors had fled. Smoke rose in the distance—probably from the village they'd bypassed. These adventurers had come from somewhere, would report back to someone.

Word would spread. The necromancer at Ashenfell. The goblin who commanded undead. The monster who'd claimed the cursed fortress.

Let it spread. Let them know. Let them come.

Each attack would only make him stronger. Each corpse would join his army. Each battle would teach him more about combat, tactics, magic.

The weak goblin who'd fled from adventurers six months ago was gone.

In his place stood Grix, Master of Ashenfell, commander of the dead, ready for whatever came next.

He'd drawn first blood in his war for survival.

And the blood tasted like victory.

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