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Chapter 34 - Volume 1 Wiki

Here, you'll find detailed information on the events, locations, characters, and concepts introduced in Volume 1.

This volume is entirely optional and intended for readers who are curious to explore more in depth descriptions and visual references.

Please note that the illustrations were created using AI, as I don't yet have an artist.

With that said, let's begin.

(Images in the comments section.)

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CHARACTERS

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Bulma Starch

Age: 16 years old

Birthday: August 18th

Height: 163 cm / 5'4

Weight: 50 kg / 110 lbs

Eye color: blue

Hair color: turquoise blue

Occupation: Junior researcher at Capsule Corporation laboratories

Blood type: AB

Bulma Starch is the second daughter of Brief Starch and Vellura Starch, and the younger sister of Tights Starch. She is the prodigy daughter of a man who was, for many years, considered the most intelligent person in the world.

Trivia:

Bulma never attended a formal school. Instead, her mother gave her unrestricted access to high-quality scientific manuals and encyclopedias. Private instructors and tutors were essential only until she turned nine; after that, Bulma conducted her studies entirely on her own. With an IQ of 208 and a photographic memory, she amassed university-level knowledge across multiple fields, including engineering, chemistry, physics, and biology, and also developed expertise in acoustics. Despite all this, Bulma believes she has yet to surpass her father, as she feels she still cannot innovate at the same level he does.

Despite spending most of her childhood in seclusion within Capsule Corporation Park, Bulma possesses remarkable social skills. These are the result of her in-depth study of human psychology, as well as the training required to assume future leadership and management roles. Additionally, she honed her public speaking abilities through lectures she prepared in anticipation of competing for the Atlas Prize of Universal Science later in life.

Bulma developed the first prototype of the Dragon Radar at age fourteen, originally as a theoretical experiment meant to validate her father's seven signals theory. The project only became functional after she reluctantly accepted that the detected anomaly did not obey conventional physical laws.

Despite her exceptional intellect, Bulma harbors a deep aversion to non-quantifiable concepts. Terms such as "magic", "destiny", or "miracle" are treated by her as linguistic shortcuts used to mask ignorance.

Bulma has a documented history of conflicts with superiors within Capsule Corporation, particularly with executives who attempt to politicize or commercialize projects before they are properly validated.

She does not view the Atlas Prize of Universal Science as a personal achievement, but as a strategic instrument. Winning it would grant her full research autonomy and corporate immunity against budget cuts.

Although she insists she is non-violent, Bulma designed and built the PC-01 Firefly, a compact plasma-based weapon, she deliberately avoids classifying it as a firearm for ethical and legal reasons.

Bulma keeps a detailed mental record of every public and professional humiliation her father endured.These memories serve as one of the primary emotional drivers behind her obsession with proving his theories correct.

Despite her confidence, Bulma experiences quiet frustration over the fact that much of her brilliance builds upon foundations established by Brief Starch. To her, true scientific greatness can only be achieved by creating something entirely new, not merely refining existing ideas.

Her encounter with Goku marks the first recorded instance in which Bulma is forced to acknowledge a biological phenomenon that directly contradicts every known database, leaving her simultaneously fascinated and deeply unsettled.

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Son Goku

Age: 11 years old

Birthday: May 9th (The day his grandfather found him)

Height: 105 cm / 3'4

Weight: 26 kg / 57 lbs

Eye color: black

Hair color: black

Occupation: none / Bulma's group

Blood type: ???

Son Goku is a boy who lives isolated in the mountains of Mount Paozu. Little is known about his past; he lived with Son Gohan, his adoptive grandfather.

Trivia

Son Goku was raised in complete isolation on Mount Paozu by his adoptive grandfather, Son Gohan. As a result, he possesses no formal education, no understanding of modern technology, and only a rudimentary grasp of social conventions beyond survival and basic courtesy.

Goku has an extraordinary physical constitution, displaying strength, speed, endurance, and reflexes that vastly exceed known human limits. These traits manifest instinctively; Goku does not conceptualize training, only practice and repetition.

Despite his combat capability, Goku exhibits no innate aggression. He does not seek violence and shows little emotional reaction to killing opponents, treating combat as a natural extension of self-defense or problem-solving rather than an ethical dilemma.

Goku's perception of danger is entirely pragmatic. He does not fear weapons, threats, or intimidation, reacting only when immediate physical harm is detected. This often places him at odds with Bulma's more calculated and cautious worldview.

Goku demonstrates an animal-like sensory awareness, including acute hearing, smell, and spatial perception. He often identifies threats or environmental changes before others, without being able to articulate how he knows.

His moral framework is heavily shaped by Son Gohan's teachings. Concepts such as loyalty, promises, and protecting entrusted objects, such as the four star dragon Ball, are treated by Goku as absolute, overriding logic, wealth, or personal gain.

Goku has no concept of monetary value. Currency, contracts, and ownership beyond physical possession are meaningless to him, making financial negotiation entirely ineffective.

Although outwardly naive, Goku is extremely difficult to deceive. He may not recognize lies intellectually, but he instinctively detects hostile intent or emotional incongruence, often identifying dishonesty without understanding its mechanics.

Goku's tail is fully functional and neurologically integrated, contributing to balance, sensory input, and movement. Its existence represents a biological anomaly that defies current zoological classification.

Goku displays rapid physiological recovery from injuries that would incapacitate or kill ordinary humans, often dismissing severe impacts or gunfire as minor discomfort.

Joining Bulma's journey marks Goku's first sustained exposure to civilization, technology, and complex social systems, initiating a gradual but profound clash between instinct-driven survival and structured modern life.

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Taida, the Giant Sloth

Age: ???

Birthday: ???

Height: 257 cm / 8'4

Weight: 900 kg / 1984 lbs

Eye color: black

Occupation: Random group of highway bandits

Blood type: ???

Taida is a giant sloth animalia resulting from a highway bandit's consumption of the drug Animorphaline. He obstructs roads with heavy rocks in order to halt travelers and extort them.

Trivia

Taida was once a low-ranking highway bandit who relied more on intimidation than skill. After suffering repeated defeats at the hands of armed caravans and hired mercenaries, he sought out Animorphaline as a last resort to survive in an increasingly hostile underworld.

Taida's fixation on turtles and travelers was driven by a distorted survival instinct, a remnant of his human psyche warped by Animorphaline's effects rather than simple cruelty.

Though feared by locals, Taida was considered a temporary problem by regional authorities, as his limited mobility and lack of strategy made his reign short-lived once confronted by a superior combatant.

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Oolong

Age: 18 years old

Birthday: September 23th

Height: 116 cm / 3'8

Weight: 36 kg / 57 lbs

Eye color: black

Occupation: Scrappers/ none / Bulma's group

Blood type: O+

Oolong is an animalia spawn and former scrapper who escaped Browntown and resided in Oinktown until meeting Bulma and Goku.

Trivia

Oolong's shapeshifting ability is limited by stamina and concentration; prolonged transformations leave him exhausted and prone to panic, reinforcing his preference for manipulation over confrontation.

Despite his cowardly tendencies, Oolong possesses a strong survival instinct and street intelligence, allowing him to read dangerous situations quickly and abandon losing scenarios without hesitation.

Joining Bulma and Goku marks the first time Oolong aligns himself with individuals who offer protection without exploitation, forcing him to confront fear without immediately resorting to escape.

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Launch

Age: 18 years old

Birthday: June 17th

Height: 159 cm / 5'2

Weight: 48kg / 104 lbs

Eye color: black / green in her blonde form

Occupation: none / Bulma's group (temporarily)

Blood type: A+

Launch is a young woman who possesses two distinct personas. Her blue-haired persona is characterized by an innocent appearance and a gentle, feminine temperament, while her blonde-haired persona is marked by a rowdy and highly problematic nature.

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Diesella

Age: 27 years old

Birthday: October 5th

Height: 172 cm / 5'7

Weight: 62 kg / 136 lbs

Eye color: black

Occupation: Scrappers

Blood type: O+

Diesella is a tall, fierce woman equipped with a bionic arm that can emit flames from its gauntlet. She is a lieutenant of the criminal group known as the Scrappers.

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Grizzlo

Age: 47 years old

Birthday: April 17th

Height: 302 cm / 9'9

Weight: 831 kg / 1832 lbs

Eye color: black

Occupation: Scrappers

Blood type: A- before the Animorphaline / ???

Grizzlo is a grizzly bear animalia and a lieutenant within the criminal group known as the Scrappers. Although he displays a casual, uncle-like demeanor, his immense size and weight inspire fear that often eclipses this aspect of his personality. According to Grizzlo, he was once human and worked as a factory laborer.

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Yamcha

Age: 16 years old

Birthday: March 20th

Height: 181 cm / 5'11

Weight: 82 kg / 180 lbs

Eye color: black

Occupation: Scrappers / ???

Blood type: AB+

Yamcha, also known as the "Desert Wolf" or the "King of the Scrappers", is a young man distinguished by his striking features and intimidating appearance, forged through years of training in the hostile Diablo Desert. He is the son of Dimcha and the older brother of Mugicha.

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Dimcha

Age: 42 years old

Birthday: November 8th

Height: 180 cm / 5'11

Weight: 78 kg / 171 lbs

Eye color: black

Occupation: Scrappers

Blood type: A+

Dimcha is the leader of the criminal group known as the Scrappers. He operates alongside his son Yamcha and his lieutenants, Grizzlo and Diesella, and is known for his distinctive regional accent and his fondness for old soap operas.

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The Client

Age: ???

Birthday: ???

Height: 168 cm / 5'6

Weight: 56 kg / 123 lbs

Eye color: black

Occupation: ???

Blood type: ???

The client is a woman wearing military attire, with black hair and bangs. She displays a cautious and indifferent demeanor and was responsible for initially contacting the Scrappers to acquire the Dragon Balls.

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LOCATIONS

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Oinktown

Oinktown is a settlement located on the coast, past the forests of Wontonka. It sits just beyond a series of dunes that lead down to a vast expanse of ocean. The village serves as a colony for specific types of inhabitants and is large enough to have a main street, a town square, and a labyrinth of alleyways.

It is populated entirely by pigs. The inhabitants are not ordinary animalsç they are Animalias, humans who consumed a drug called Animorphaline (often used for martial arts performance enhancement) which resulted in irreversible physical mutations. The pig-people live human-like lives. They wear clothing such as overalls, dresses, suits, and construction hats. They engage in commerce, reading newspapers, and raising children.

Architecture and Layout

Main Square: The heart of the village is a bustling square packed with villagers, featuring vegetable stands, fruit carts, and wagon.

Establishments:

The Trough: A local watering hole and restaurant with a peeling sign. It features swinging doors, a wooden bar, and a kitchen staffed by chefs in white hats.

Shops: The town includes bakeries (selling buns) and fruit displays.

Housing: The buildings are at least two stories tall, featuring tiled roofs and metal rain gutters.

While it initially appears peaceful and charming, the town has a tight-knit community that can quickly turn into an angry mob if provoked, as seen when the locals band together with improvised weapons (pipes, knives, wooden planks) to defend their shops against perceived vandals.

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Brown Town

Brown Town is a fortress city located deep within the Diablo Desert. It serves as the headquarters and main stronghold for the criminal organization known as "The Scrappers".

Architecture and Infrastructure

The city is constructed almost entirely from scavenged materials.

Materials: It is built out of scrap metal, old equipment, corrugated iron, and sand-blasted brick.

Appearance: The city looks piled up rather than built, appearing as a sprawl of metal and sand. It features factories, smokestacks, flickering signs, and searchlights that slide across the brick and steel structures.

Brown Town is heavily fortified to prevent entry and escape: The city is surrounded by a thirty-foot high wall made of reinforced steel plating. The top of the wall is lined with an electrified security mesh to prevent climbing.

The Main Entrance: This is a bottleneck located at a canyon pass, monitored twenty-four hours a day by Scrappers in watchtowers who inspect every vehicle and shipment.

The Ravine: One side of the city (behind the bank) overlooks a sheer drop into a ravine filled with sharp scrap metal and mining drills, which the Scrappers use as a natural defense.

Key Locations

Main Camp (Headquarters): Located in the dead center of the ruins, this is the administrative heart of the city. The main administrative building is built from reinforced shipping containers and is one of the few places with air conditioning.

The Arena : A dusty fighting pit located in the center of the camp. It is surrounded by metal railings and stands where Scrappers gather to watch brutal spectacles and executions.

The Bank: A stone and concrete building featuring a massive vault with a heavy iron wheel door, used to store the organization's funds.

Sewers: Beneath the city lies a labyrinth of tunnels and rusted pipes used for drainage.

Inhabitants

The Scrappers: The city is ruled by a bandit syndicate led by Dimcha and the Desert Wolf, Yamcha.

Civilians: The population also includes mechanics, scrap traders, and families who live there because they have nowhere else to go.

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CONCEPTS

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Bulma's gadgets:

Firefly PC-01

Goon-Cannon

Gecko Grip

Vehicles:

CC-01 Sky Hopper 

CC-Trailmaster 

CC-Explorer 

CC-Comet 

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