Cherreads

Chapter 2 - Choice

As for the other buildings, Rhodes planned to carefully consider how to plan their construction to maximize profit.

Rhodes first experimentally clicked the 'End Day' button, but found it had no effect.

The city's time display was the same as reality; only after a day passed in reality could Rhodes continue building the next structure in the system interface.

Now a serious problem emerged: his resources were very limited. Basic buildings were fine, only requiring gold, stone, and wood.

Gold, wood, and ore were manageable. If upgraded to the Capitol, there would be at least 4000 gold per day, and after building a Market and upgrading it to a Supply Depot, one unit of wood and stone could be provided daily.

Therefore, buildings that only consumed these three low-level resources could all be built by Rhodes in the future; it was just a matter of time.

As for more advanced resources, Rhodes currently had no way to send a hero to explore the map and find them.

He wondered if there was mercury, sulfur, gems, or crystals in the real world. He could test it when exploring this world in the future.

If not, he could only establish a Market and exchange vast amounts of resources with the game's merchants for these advanced resources, but that wouldn't keep up with the pace.

Even the units produced weekly might not all be recruited. The good news was that there were no computer enemies coming to attack him.

How should he proceed with construction? Should he prioritize upgrading unit buildings or other structures?

Unit buildings could recruit Necropolis units, while the Mage Guild could teach spells. He already had one offensive spell.

There was also the Blacksmith, where he could buy First Aid Tents. The Market and Supply Depot allowed for item exchange and provided free resources.

As for the Dark Veil, he wouldn't even take it if it were free. Skeleton Transformer and the Crypt could be considered in the future.

Rhodes thought for a moment and decided that the main focus now should be economic development. The Town Hall's upgrade, the Capitol, required prerequisite buildings: a Market, a Blacksmith, and a Level 1 Mage Guild.

Building a Market required 500 gold units and 5 wood. A Blacksmith required 1000 gold units and 5 wood.

A Level 1 Mage Guild required 2000 gold units, 5 ore, and 5 wood. The Capitol was simpler, only needing 5000 gold units.

Currently, ore was sufficient to build all the prerequisite buildings. There was a shortage of 5 wood, but these resources could be purchased with gold in the Market.

Although the price was ridiculously high, he had no other choice. Rhodes decided to build a Market tomorrow, costing 500 gold and 5 wood, and then build the Mage Guild.

The Market could exchange resources, and the Mage Guild could teach 5 new spells.

The rest was about saving gold. Rhodes estimated that after half a month, he would have 15000 gold units, which should be enough to buy 5 units of wood. Then it would be time to upgrade the Supply Depot and the Capitol.

Rhodes turned his gaze to the other buildings in the town, starting with the Tavern.

This was a very important building in heroes of might and magic III. Here, he could obtain some basic information and purchase heroes of might and magic. Each hero's commission was 2500 basic gold units.

Rhodes clicked on the Tavern and entered it. This Tavern was also a virtual interface, with a bartender wiping glasses and two heroes of might and magic sitting inside.

Upon entering the Tavern interface, Rhodes automatically received information about its use. The Tavern could provide information to Rhodes for free, but currently, Rhodes had no opponents, so there was no information in the Thieves' Guild.

After purchasing one hero, the Tavern would automatically refresh with an out-of-faction hero, but they would only come with one unit.

After a week, another native hero would appear for Rhodes to purchase. Just like in the game, Rhodes could purchase a total of 8 heroes of might and magic, not including himself.

This was quite good; at least having an additional controllable hero was a significant advantage.

In the game, an initial town could garrison one hero, plus one visiting hero, for a total of two heroes of might and magic.

Rhodes' own position didn't count. Choosing one hero to garrison the town meant he could buy at most one more hero. Currently, he could buy two heroes of might and magic.

If he bought a third hero, the Necropolis city wouldn't be able to hold them, or he could simply leave a hero outside to recruit, which should allow him to buy the third hero.

But currently, Rhodes didn't have that much spare money to buy hero units. 2500 gold units was very expensive, and the number of hero slots was limited, so he had to choose carefully.

Rhodes shook his head, temporarily putting these thoughts aside.

Currently, purchasing a hero was the key. He himself had little combat power, but a hero did! If units could appear in reality, then heroes of might and magic could too.

There were two heroes awaiting recruitment in the Tavern: Death Knight Straker, who came with a spellbook, an 'Haste' spell, and two squads of zombies, totaling 14.

His specialty was zombies, and his innate skill was Necromancy. Well then! The famous Undead Race divine general, Straker, please sit tight in the Tavern. I'll see if the other one is better than you.

To be honest, Rhodes was temporarily uninterested in this Undead Race divine general, Straker.

If he were to choose a specialty, Rhodes would now want to choose a hero with a resource specialty, such as Wisdom Spell or similar.

Rhodes looked at the next hero, a witch named Rosic from the Fortress Swamp Race. She came with a squad of 12 Gnolls and 6 unupgraded Lizardmen.

Her hero specialty was Mysticism, and she came with a Wisdom Spell and Mysticism skill. Of these two skills, only Wisdom Spell was somewhat good.

As for Mysticism, it could only be considered decent, at best! At least her magic recovery ability was stronger.

So now the problem arose: for 2500 gold, Rhodes was conflicted about which hero to choose. Should it be the famous general Straker or this somewhat unremarkable Mysticism heroine?

If it were a human, it would be easier to choose. Rhodes would unhesitatingly choose a human to be a bodyguard, even an elf or a wizard would do.

But a Swamp Race heroine who looked like a dog, and a Straker who was clearly Undead Race, how tragic!

If he chose the Undead Race, Straker and his troops would be a good match. Straker could command the zombie troops in his possession.

Moreover, if summoned to the outside world, Straker could also pick up a spear and fight himself, at least bearing the title of a Death Knight.

After pondering for a moment, Rhodes made his decision.

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