Conceptual & Fictional Manipulation
1. Different types of "Power".
Conceptual Power
Ability to influence and alter the fundamental laws of the world (physics, constants, universal principles).
Note: Conceptual power is so rare that most consider it myth. It is barely studied or understood.
Fiction Power
Acts as an overlay or addition to the natural laws, creating illusions or fictional constructs that are perceived as real within the world.
Enables the creation of fictional elements, such as fire, ice, force, and illusions.
These constructs are real, but they are temporary because natural laws ultimately restore reality.
Key Point: All fictional constructs eventually fade or are corrected by the world's natural laws.
2. Primary Usage
Fiction Power
Functions as standard fantasy magic (mana, spellcasting, magical enhancements, enchanted tools).
Forms the backbone of civilization's magic-based technologies and artifacts.
Conceptual Power
Extremely rare and not understood by most.
Considered theoretical or legendary due to its scarcity.
3. Who Can Use These Powers?
Answer: Weavers Only
Only Weavers can access and control either Conceptual or Fiction Power.
Types of Weavers:
Normal Weavers: Weavers who can manipulate the world through their innate or trained abilities, but cannot directly influence the fundamental laws of nature.
Conceptual Weavers: Extremely rare Weavers with the ability to directly control and alter the underlying laws of the world.
4. How to Awaken These Powers
Natural Awakening: Talented individuals manifest abilities early in life or at birth.
Rite of Passage (Coming-of-Age Ritual): The unawakened is placed in a high-Thrum environment to trigger awakening forcibly.
Extreme Circumstances: Near-death experiences in Thrum-rich locations may awaken both Conceptual and Fiction powers simultaneously.
5. This World's Energy
The main use of power is derived from the Fiction side, called Thrum.
Thrum (Fiction Power)
6. Core Color and meanings.
Every core color determines the unique characteristic in how a weaver shapes, forms, and transmutes their thrum. Here are all of the colors and their function.
White=Create
Black=Destroy
Green=Flourish
Blue=Compress
Red=Consume
Gold=Enhance
Silver=Preserve
Indigo=Corrupt
Yellow=Stability
Pink="To Be Determined"
Orange="To Be Determined"
Violet=Propagate
States of Thrum:
Atmospheric Thrum: Raw and unrefined form of Thrum.
Exclusive Thrum: Thrum that has been absorbed and refined, stored inside a tool or within a person.
Subsist Thrum: The state of thrum released from the exclusive state. It can manifest as spells, tool enhancements, or other forms of release.
Rank Progression:
Pawn==D ranked stats
Rook==C ranked stats
Knight==B ranked stats
Bishop==A ranked stats
Monarch==S ranked stats
Sovereign==SS ranked stats
*These ranks have 3 sub tiers being the normal rank → Arch → Grand.
*There are higher ranks than sovereign, but that is a spoiler territory.
