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The Infinite World's

UtkarshRaj
7
chs / week
The average realized release rate over the past 30 days is 7 chs / week.
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Synopsis
People think dreams are harmless, but some sleepers are pulled into something else. When the mind drifts deep enough, a pale screen appears in the darkness with a simple question: “Do you want to explore?” Saying no wakes you up. Saying yes tears your consciousness out of the dream and throws you into the Infinite Worlds, a chain of countless realms that follow no pattern or logic. Every traveler starts in a blank white void, where a silent, featureless figure called The Introductory Guide gives the rules. After that, they drop into random worlds with environments that range from abandoned architectures to alien planets to living ecosystems. Each world has one native entity, and every entity is designed to hunt or test anyone who enters. Travelers must find resources, survive the entity, and endure until they wake up. But waking is unpredictable. Returning to a world means it has changed, and the entity remembers every encounter. The only true way out is to reach the End World, a hidden final realm buried somewhere in the infinite chain. No one knows if it even exists. But once the system chooses you, sleep is no longer safe, and every night becomes another descent into the Infinite Worlds.
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Chapter 1 - The Shuffling Building

Category: Architectural Realm

Estimated Size: 100 floors, shifting layout

Native Entity: The Black Follower

Overview

The Shuffling Tower looks like a normal abandoned high-rise at first glance. Dark halls, dust-covered floors, flickering lights. But once you enter, the building becomes alive in a cold, mechanical way. Rooms stretch, hallways rotate, stairwells rearrange themselves, and entire floors slide into new configurations like a maze trying to solve itself.

Your only way out is to reach Floor 0, the ground level.

The problem is simple: the Tower wants you anywhere except down.

Core Rules of This World

1. The floors rearrange at random.

You can be on Floor 78, open a door, and suddenly be on Floor 92.

Staircases twist into new directions. Elevators disappear. Emergency maps lie.

2. Down is freedom, up is danger.

The world tries to push travelers upward.

Most deaths happen above Floor 60, where the air grows stale and the lights stop working.

3. Some rooms contain resources.

Not all rooms are traps.

Occasionally you'll find supplies:

Packaged water

Cracked flashlights

Metal pipes

Old food that still restores energy

Notes from previous travelers

Resources are always placed in rooms that shift less often.

But the safer the room feels, the more likely the entity is close.

4. Sound is dangerous.

Doors echo.

Footsteps travel.

Breathing carries through vents.

Silence is survival.

The Native Entity: The Black Follower

Appearance

A tall, human-shaped figure made of pitch-black material.

No reflective surface. No features. No face.

Just a dark silhouette more solid than a shadow.

Behavior

The Black Follower doesn't run or lunge.

It simply appears behind you when you turn a corner or leave a room.

It never stops walking once it notices you.

It does not chase.

It does not speak.

It follows, always at a slow, steady pace.

Rules of the Entity

If you talk to it, it kills you instantly.

Speaking acknowledges its presence. That triggers a response.

If you touch it, you die.

The body collapses with no visible injury, as if the mind shuts off.

If it gets too close, your vision darkens.

This is the only warning you get.

The only safe strategy is distance.

Doors slow it down for a moment, but not for long.

It knows the building better than you ever could.

Survival Tips Inside the Tower

1. Always check two exits.

If one door sends you up, take the other.

2. Mark rooms with anything you have.

Blood, scraps of fabric, broken glass patterns.

If your mark disappears, the room has moved.

3. Never shout.

The entity reacts to voices faster than footsteps.

4. If the lights flicker repeatedly, stay still.

That means a floor shift is happening.

Moving during a shift can put you in a dead end.

5. Trust staircases more than elevators.

Elevators are traps.

They often take you up no matter which button you press.

Exiting the Shuffling Tower

To escape, you must find a downward path that doesn't loop, collapse, or shift mid-descent.

Floor 10–0 is the most unstable region.

Entities become more aggressive here, and the Tower tries hardest to push you back up.

When you finally reach Floor 0, you don't find a lobby.

You find a single door leading into white light.

Stepping through sends you to another world.

Some travelers say the Black Follower stands silently behind you as you exit, watching.