After reconsidering, Xu Zhao changed his mind.
He realized that it's best to start the game this time using a more common, mature gameplay: like card and board games.
"Previously, I wanted to use logical puzzles as the core to design a set of relatively complex rules. If it were a previous game where players didn't have a choice, it would be fine, but this time it won't work.
"In fact, there are two fatal flaws.
"The first is that the game lacks flexibility. When players are unaware of the corresponding logical puzzle, it is difficult to solve, but once they know it, it becomes very easy.
"There are many players participating in this game, and players in the lobby can communicate with each other. If one player happens to have seen this puzzle, it would be disastrous.
"This game is not the type that can be replayed. Once it's cracked, it might be irreparable.
