Chapter 127. Limit Overdrive into T.G. Blade Blaster + Cosmic Blazar! Dinomorphia Fusion Sweeps the Field!
The old guard from every Duel World realizes for the first time that even an ordinary Yu-Gi-Oh! Duel can demand layers of deeper mind games.
Yugi Muto and Seto Kaiba know this feeling all too well.
They've Dueled so many times, and they've used facedowns to mess with each other's calculations more times than they can count.
After the initial shock, they refocus on the short video.
On the C-Red side, Accesscode Talker can't break through.
It's short by just 200 ATK, and Accesscode ends up pinned by Blue-Eyes Alternative Ultimate Dragon.
C-Red Player: "M-My turn is over."
C-Red Player: "Tch! It's your teammate's turn!"
D-Blue Player: "Phew. My turn—draw."
D-Blue Player: "I'm going straight to the Battle Phase!"
"Blue-Eyes Alternative Ultimate Dragon! Destroy Accesscode Talker—you take 200 LP!"
"Turn end."
A-Red Player: "My turn! Draw!"
A-Red Player: "I Special Summon Speedroid Terrortop from my hand."
"I add Speedroid Taketomborg with its effect and Special Summon it."
"After Taketomborg Special Summons itself, I tribute it to Special Summon Speedroid Den-Den Daiko Duke from the Deck."
"With a Speedroid Tuner—Den-Den Daiko—on the field, I activate the Graveyard effect of Hi-Speedroid Hagoita to jump back onto the field."
"I Synchro Summon using the Level 5 Hagoita and the Level 3 Tuner Den-Den Daiko."
"Five plus three makes Level 8."
"Synchro Summon—Hi-Speedroid Kitedrake!"
"I activate Kitedrake's effect.
All your face-up cards' effects are negated!"
"In the Graveyard, I banish Den-Den Daiko to Special Summon Speedroid Red-Eyed Dice."
"Red-Eyed Dice effect—make Terrortop Level 2."
"I Synchro Summon with the Level 1 Tuner Red-Eyed Dice and the Level 2 Terrortop."
"Come forth—Hi-Speedroid Cork Shooter!"
"Cork Shooter effect—Special Summon the Level 1 Tuner Dice and the Level 3 Terrortop."
"I keep Synchroing! I use the Level 8 Kitedrake and the Level 1 Tuner Dice."
"Level 9 Synchro Monster—Stellar Wind Wolfrayet!"
"I set 1 card."
"Turn end."
It looks like A-Red also has cards and resources that could turn the Duel around.
After one sequence of plays, the fallback field ends up relying on Stellar Wind Wolfrayet.
Wolfrayet has 2500 ATK, and each time the opponent activates a monster effect, it gains 300 ATK.
Once it exceeds 4000 ATK, it can, as a Quick Effect, shuffle itself and every monster on the opponent's field back into the Deck.
The problem?
Blue-Eyes Alternative Ultimate Dragon doesn't care.
Even as a blank body with its effects negated, 4500 ATK is still the biggest boss on the table.
Just swing and it's over.
Why fear a little wolf?
In the 5D's World, Crow Hogan takes a long breath and slowly exhales.
Watching the field, he shares his view.
Crow Hogan: "Looks like Red's out of options."
"So close—what a shame."
"Blowing up Accesscode did spit out a huge boss for them, sure."
"But if they can't answer Blue-Eyes Alternative Ultimate Dragon, they can't push forward."
Other Duelists nod along with Crow's take.
Yusei Fudo arches a brow and answers with a light smile.
Yusei Fudo: "Oh? Crow, do you really think so?"
"I don't think Red has compromised."
"They ignored the front row."
"But you can't ignore the back row."
"His back row has two mysterious facedowns."
With that reminder, everyone finally notices A-Red's back row.
There really are two set cards.
Could those two sets swing the advantage all the way back?
While the Duelists stare at Red's back row with doubt and curiosity, the turn has already passed to B-Blue.
B-Blue Player: "My turn. Draw."
A-Red Player: "You thought I really compromised?"
"I've got two set cards on my field."
"The moment you finish drawing—
I flip the first set! Quick-Play Spell Limit Overdrive!"
"This returns 1 Synchro Tuner and 1 non-Tuner Synchro I control to the Extra Deck, then Special Summons, ignoring its Summoning conditions, 1 Synchro Monster from my Extra Deck whose Level equals their combined Levels."
"In other words—this accelerates a Synchro!"
"I return my Level 9 Stellar Wind Wolfrayet and my Level 3 Synchro Tuner Hi-Speedroid Cork Shooter for an Accel Synchro!"
"Surpass light-speed! Synchro Summon!"
"Nine plus three makes Level 12, ignoring conditions!"
"T.G. Blade Blaster!!"
"And I'm not done! Flip the second set!"
"Continuous Trap Castle of Dragon Souls!"
"I activate its effect—once per turn, I banish a Dragon from my Graveyard, then target 1 face-up monster I control; it gains 700 ATK until the end of the turn."
"That's right! The Dragon I banish is Cosmic Blazar Dragon!"
"At the same time—Blade Blaster activates!"
"When a monster is banished face-up, I can target 1 of them and Special Summon it to my field, ignoring its Summoning conditions!"
"Accelerate back to me!"
"My tamashii—Cosmic Blazar Dragon!!!"
Stunned.
All of them are stunned.
Across all six Duel Worlds—even the opponents and teammates in the clip are struck dumb by how the field flips in an instant.
In the blink of an eye—no, in the time it takes to draw a single card—a field that looked like a forced fallback turns into an unbelievable reversal.
A single Quick-Play Spell enabled an Accel Synchro.
A towering T.G. Blade Blaster arrives.
A Continuous Trap supplies the banish.
And the Cosmic Blazar Dragon they'd already buried returns to the field.
Yugi Muto: "I blinked and—what the—everything flipped? Wow!"
Bruno: "Stylish! Super stylish! That Accel Synchro was gorgeous! And T.G. is even cooler!"
Yuma Tsukumo: "Oh man! So this is Synchro? It's too charming!
You go from a 'compromise field' straight into a suppressive field on the opponent's turn? That's crazy!"
Yusaku Fujiki: "I think I need to re-evaluate Dueling.
Synchro might be our next focus."
Yusei Fudo: "I see.
A suppression turn disguised as a compromise.
Bringing Cosmic Blazar Dragon back was absolutely clutch."
The chat erupts, flooded with takes about A-Red's lightning-fast setup.
No one expected that drawing a single card would force them to face a terrifying lock.
The T.G. + Cosmic Blazar loop forms on the spot.
Once Cosmic Blazar negates by banishing itself, T.G. Blade Blaster can bring it right back, and Cosmic Blazar can negate again.
Blue Team starts to crack.
B-Blue Player: "What the heck? You can play like that?"
B-Blue Player: "Fine, fine! In that case, I set two cards!"
"My turn is over!"
C-Red Player: "My turn! Draw!"
C-Red Player: "Nice work, teammate!"
C-Red Player: "I'll keep using Castle of Dragon Souls!"
"I banish Crystal Wing Synchro Dragon from my Graveyard!"
B-Blue Player: "Don't even think about it!
You want Blade Blaster to bring it right back?"
B-Blue Player: "Chain Link 2—my set Trap: Dinomorphia Frenzy!"
C-Red Player: "Chain Link 3—Cosmic Blazar Dragon on the field activates!"
"I banish it to negate your Dinomorphia Frenzy!"
B-Blue Player: "Chain Link 4—my last set card: Dinomorphia Intact!"
B-Blue Player: "Start resolving!"
"When a monster effect is activated, I pay half my LP to negate the activation and destroy it."
"Your Chain Link 3 Cosmic Blazar negate is stopped!"
"Chain Link 2 resolves!"
"I pay half my LP and Fusion Summon by sending, from my Deck and Extra Deck respectively, the Fusion Materials listed for a 'Dinomorphia' Fusion Monster to the Graveyard!"
"I send Dinomorphia Diplos from the Deck and Dinomorphia Stealthbergia from the Extra Deck!"
"Fusion Summon—Dinomorphia Kentregina!"
C-Red Player: "Chain Link 1 resolves—Blade Blaster gains 700 ATK, and Crystal Wing is banished successfully."
C-Red Player: "Then I activate Blade Blaster!"
B-Blue Player: "Chain Link 2—Kentregina activates!"
"I'll Fusion Summon first!"
"I fuse a second Dinomorphia Stealthbergia from the Extra Deck with Dinomorphia Therizia from the Deck!"
"Come forth—Dinomorphia Rexterm!"
C-Red Player: "Blade Blaster resolves—I Special Summon Crystal Wing Synchro Dragon!"
Just that single chain of effects forces an absurd series of plays and Fusions.
Mad chains.
Tight effect resolutions.
Fusions using both the Main Deck and the Extra Deck.
What stuns the Duelists across the worlds most, however, is how B-Blue's two facedowns explode into everything.
Just two Traps, and the pre-set chain produces two Dinosaur ace Fusions right on the field.
The Dinosaur Duelists—Rex Raptor and Tyranno Hassleberry—are speechless.
Rex Raptor: "Huh? What even are 'Dinomorphia' cards?"
Tyranno Hassleberry: "Sir! Are these the Dinosaurs now?!"
A Trap that enables Fusion!
Deck Fusion is one thing—but fusing by using an Extra Deck monster as material too?
That's nuts!
Even crazier, these two Fusions impose brutal lockdown.
Especially the ace—Dinomorphia Rexterm.
In Duel Academy, after reading Dinomorphia Rexterm's effect, students and teachers fall into stunned silence.
The 3000 ATK isn't the point.
The point is its first effect: while your LP are lower than your opponent's, your opponent's monsters with ATK equal to or higher than your LP cannot activate their effects.
In simple terms: as long as Rexterm is on the field and Blue's LP are lower, all of Red's monsters whose ATK meets or exceeds Blue's LP can't even activate.
They don't light up at all.
T.G. Blade Blaster?
Cosmic Blazar Dragon?
Crystal Wing Synchro Dragon?
Effects? Either negated or unable to fire.
It's just that nasty.
Right now, Red is at 9800 LP.
Blue is at 344 LP.
No doubt about it—after that sequence, Blue's LP is far lower than Red's.
Dodging Rexterm's first effect is basically impossible.
"Cool! So cool! That's Dinosaurs!"
"No way—this archetype is awesome!"
"I love these Dinos already!"
Hearing all that, Tyranno Hassleberry can't stop himself from gushing about the Dinosaur build.
Likewise in the DM World, Rex Raptor stares at Dinomorphia Rexterm with shining eyes.
What's a Dinosaur?
This is a Dinosaur.
Those vanillas with two heads or triceratopses?
They've got nothing on this cool factor.
Back in the short video, C-Red grits their teeth.
They can only keep pushing.
C-Red Player: "I activate the Graveyard effect of Mathmech Sigma! I Special Summon Sigma!"
C-Red Player: "I Synchro Summon with my Level 8 Crystal Wing and the Level 4 Tuner Sigma!"
C-Red Player: "Eight plus four is Level 12! My ace Synchro!"
"Geomathmech Final Sigma!"
An ace with 3000 ATK?
Duelists who thought Red was nearly dead suddenly change expressions when they see this card.
Its ATK isn't especially high, but it has this effect:
as long as it's in the Extra Monster Zone, it's unaffected by effects except for "Mathmech" cards.
In other words, it's got strong protection.
The problem?
It still doesn't open a clear path to victory.
C-Red Player: "I'm not done yet!"
C-Red Player: "To end this properly—"
C-Red Player: "I Normal Summon Mathmech Multiplication!"
"It has an effect: if this card is sent to the Graveyard, you can target 1 of your Cyberse monsters in the Extra Monster Zone; its ATK becomes double until the end of the turn."
"In other words, if I crash Multiplication, my Geomathmech Final Sigma in the Extra Monster Zone goes to 6000 ATK!"
"Your 3000-ATK Rexterm can't stand up to that!"
"Not only that!"
"Final Sigma has another effect!"
"When this card in the Extra Monster Zone battles an opponent's monster, any battle damage to your opponent is doubled!"
"All right, you've done well to get this far."
"Time to—end it."
Across the six Duel Worlds, faces change as soon as they hear C-Red's line.
They thought Blue's Rexterm had locked it up, but now the Duel is flipping again?
Dinomorphia Rexterm barely hit the field and it's already about to be blown away?
No—if you run the victory formula like that, it's not just Rexterm going down.
Blue looks guaranteed to lose.
At the same time, the old guard in each world mentally calculates whether this line is viable.
After thinking it through, the answer is—
it works.
Surely this time… there won't be another reversal, right?
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