Cherreads

Chapter 92 - Chapter 90: Undeniable

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Jake didn't disappoint. The moment Death Race went live, he started streaming, and his viewer count exploded past ten million within the first hour.

His small production team worked overtime, editing his gameplay into digestible video content and publishing it across international platforms—YouTube, Twitch highlights, TikTok clips—to maximize reach and funnel more attention toward Death Race.

Within hours, review videos and news coverage flooded social media worldwide. The innovative gameplay sparked intense discussions across gaming communities globally.

"Alex wasn't bluffing—he's actually a genius! How did he even think of this gameplay?!"

"It's like racing, shooting, and strategy all merged into one game! He distilled the best elements from Fast & Furious, combined them, then created these insane competition rules. Brilliant!"

"The story setting is badass too! Not much plot, but the gameplay is phenomenal!"

"This is gonna be THE racing hit of the year, no question."

"100%. Death Race is winning this competition hands down. ET Games can pack it up and go home."

"Morrison is incredible! He created all those original car designs in Fast & Furious, and now Death Race has completely unprecedented gameplay! This is gonna revolutionize racing esports!"

"This game has literally every element men love!"

"Haven't even finished career mode yet, but watching Jake's stream absolutely blew my mind. The tactical depth is INSANE!"

"THIS is what competitive gaming should be! So much fun, so much excitement!"

"Battle Royale mode is addictive—I can't stop playing (got forcibly logged out for playing too long)"

"Haha, I learned the secret strategies from Jake's stream! Next match I'm winning for sure. Gonna drive straight at Warden Hennessey full speed!"

"Dude, you won't even spare that evil sexy lady?"

"Speaking of which, why DID Stormwind design the villain as a hot woman?"

"So you'd WANT to drive into her, obviously!"

"This conversation escalated quickly"

"You guys are always turning everything into innuendo!"

"I mean, everyone loves driving!"

"Women love driving too! Female player here!"

"Ahem, different KIND of driving, sister!"

"Wait, girls play this game?"

"Of course girls play! Didn't you see the comment above?"

"Tons of female Fast & Furious players. I actually met my wife playing F&F!"

"Stop flexing on us single people!"

"I've been gaming for YEARS and still don't have a girlfriend!"

"They're playing the game. You're playing loneliness!"

While North American players enthusiastically discussed Death Race, international communities were collectively melting down.

"WHEN IS IT GOING LIVE?!"

"@InfiniteRealms PLEASE review faster!"

"Refreshing every 10 seconds, my soul is dying"

"The wait is killing me! I'm surviving on review videos and streams!"

"Watching all this gameplay is making me want to play even MORE!"

"VPN time, baby!"

"How do I VPN? Don't I need to make a new account?"

"Making a new account is super tedious. By the time you finish the tutorial, Death Race will probably be live anyway!"

"Yeah, just wait patiently. Should be soon!"

"I CAN'T WAIT! Why did this have to be developed by Americans? Why can't we get simultaneous global release?!"

"It's been six hours and it feels like six YEARS!"

Amidst the collective anguish of international players, Death Race finally went live on European and Asian servers.

ET Games Headquarters – Los Angeles

Mike Pierce sat in stunned silence for a long time after completing Death Race's campaign mode and testing Battle Royale.

He looked shell-shocked.

Derek, the bearded middle-aged designer, sighed heavily beside him. "I never thought Morrison would actually create an entirely new racing genre. This goes beyond our traditional definition of what racing games should be, but... I have to admit this is exactly what gaming SHOULD do."

"Yeah." Mike's voice was hollow. "I really have to hand it to him this time. Even though I don't want to admit it, I'm genuinely hooked on this gameplay. It's incredibly engaging."

He knew his worst fear had materialized. Stormwind had created another miracle.

Highly subversive, excellent gameplay combined with a captivating setting and story premise.

"Morrison kept his promise," Derek continued. "This gameplay IS both fun to play and exciting to watch. Players can create their own strategies, emergent gameplay constantly surprises you. This is going to revolutionize racing esports."

Mike rubbed his temples, already feeling the migraine building. "But what about that second mode? Team Deathmatch? What do you think that'll be?"

As project manager, Mike desperately wanted to salvage something for Street Heat. Last time they'd competed on story quality. This time they'd focused on narrative as their selling point, and Stormwind had pivoted to innovative gameplay that completely overshadowed them.

He had to admit it now. In the racing content space, Stormwind Studios was genuinely unmatched.

But if they could reverse-engineer insights from Death Race's gameplay, maybe figure out what Team Deathmatch would entail... they could quickly integrate innovative mechanics into Street Heat. Prevent themselves from falling too far behind. At minimum, create something competitive with Death Race.

Mike knew the truth objectively: although Street Heat was excellent, it probably couldn't match Death Race's impact. Moreover, Stormwind wasn't the scrappy underdog anymore—they had resources, reputation, momentum. Simply manipulating review scores wouldn't secure victory like it might have in the past.

Besides, ET had already taken a PR hit from their previous anti-competitive tactics. The company wouldn't risk more financial resources on uncertain outcomes. Plus, the competition had multiple award categories beyond just the championship.

"Morrison's playing mind games," Mike complained. "If Team Deathmatch wasn't finished, he shouldn't have listed it. Now he's just teasing everyone, and my brain won't stop trying to figure out what it is!"

After extensive internal discussion leading nowhere, Mike had no choice but to escalate.

He scheduled a meeting with Chris Donovan—ET's most brilliant designer, one of the original creators of MechWarrior, once hailed as a genius game designer.

If anyone could crack Morrison's design philosophy and predict the unreleased mode, it would be Chris.

Mike pulled up his calendar and sent the meeting invitation.

They needed answers fast.

PLz Give me Powerstones.

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