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"Oh shit, I got the rocket launcher! Mark, you tagged me earlier—time for payback!"
"Bring it, let's see what you got!"
"Damn, you actually dodged it! Your driving skills are legit!"
"Hell yeah! All those hours in Fast & Furious paid off!"
"Crap crap crap, I'm almost out of gas! Where are the fuel drops?!"
"Forget drops at this point—go hunt someone! Ram them off the road and take their fuel!"
"Chris, your armor is insane! My bullets are doing nothing!"
"Yeah, but I'm slow as hell now and burning fuel like crazy. If I don't find an engine upgrade soon, I'm a sitting duck!"
"Holy shit, Kevin, where did you even come from?!"
"Haha! Found a perfect ambush spot. Been camping there waiting for someone to roll by!"
"That's dirty, hiding in the bushes and blindsiding me!"
"Hey man, I got zero loot. Gotta use strategy!"
"Kevin's method is smart. Next round I'm hiding until the end!"
"In fifteen minutes a missile will kiss your ass if your speed's too low!"
"Oh god, my average speed is dead last!"
"You're about to get missile-locked!"
"Let me put you out of your misery—I need the kill XP!"
"No way! I'm gonna boost my speed in the last minute! Damn it, stop dogpiling me!"
"You're dead anyway, might as well give me the points!"
"Wait, if I die, doesn't that make YOU last place?"
"Mark, your kill count is also bottom tier!"
"Hey, can you actually dodge the missile?"
"Probably not?"
"Mark, you should test it when it targets you. What if it works?"
The entire review department was in chaos. Editors were having an absolute blast, and people from other departments kept wandering over to watch, everyone itching to play.
In the end, Melissa—relying on experience accumulated from career mode and driving skills honed through countless Fast & Furious runs—methodically eliminated all her subordinates and claimed victory.
After one round, everyone was immediately hungry for another. Something about this game was genuinely addictive. Even players who didn't win experienced constant satisfaction—the thrill of eliminating opponents, the luck of grabbing premium loot, the clutch moment of finding a repair station when your car was one hit from death.
Or the satisfaction of overcoming massive equipment disadvantages through clever tactics, using environmental obstacles to turn the tables against better-armed opponents. The sense of pride from pulling off an underdog victory was unmatched.
The game offered such a rich and diverse range of satisfactions. Everyone could find different sources of joy within the same match.
"'Winner winner, chicken dinner!' What do you guys think that phrase means?" someone asked curiously.
"Maybe Alex just made it up on the spot as a catchy slogan," Luke laughed.
"I kinda love it though! Super memorable!" Melissa grinned. She obviously didn't know the phrase's origins—gambling culture in the United States during the 1920s and 1930s Las Vegas casinos and street craps games during the Great Depression didn't exist in this world's timeline.
"It's probably just a victory celebration slogan. Has a nice ring to it!"
"Morrison's thought process is genuinely unique. Even his victory catchphrase is creative!"
"Alright everyone, back to work!" The editors had been having too much fun and nearly forgot they were on the clock. Melissa's reminder snapped everyone back to reality, and they reluctantly returned to their workstations.
Death Race received official approval and went live on Infinite Realms North American servers, while simultaneously submitting to other regional servers for review.
Social Media Explosion
The moment Stormwind received approval notification, they announced Death Race's launch across all social media platforms, accompanied by the promotional trailer.
Thousands of players who'd been eagerly waiting immediately flooded into the game. Gaming media outlets rushed to publish first impressions and early reviews, funneling massive traffic toward Death Race.
News of the launch spread internationally within hours. And of course, players in other regions were frustrated they couldn't access it yet.
Alex's comments on "Game Story" had already gone viral in global Infinite Realms communities. His blunt statement that racing esports lacked entertainment value had resonated with players worldwide, sparking discussions and reflection.
He was right—mainstream racing competitions really weren't that exciting. Only a small dedicated audience actually enjoyed watching them.
But Alex had promised on that show to deliver innovative gameplay that would make racing genuinely fun to watch and play. That claim had piqued international curiosity. What would Stormwind create this time? What new concepts would Alex introduce?
Unfortunately, regional releases were staggered. Some impatient international players were using VPNs to access North American servers early. Others without VPN access could only wait desperately for gameplay videos or livestreams to appear.
Infinite Realms Australian Player Community
"Has anyone played Death Race yet? What's it like?"
"Not live in Australia yet—gotta VPN to NA servers!"
"The name 'Death Race' sounds badass. I'm dying to try it but still waiting on release!"
"Anyone who's played it, please share! What's this 'innovative gameplay' Alex mentioned? I'm so curious!"
"Same question! I'm going crazy waiting. Why can't we get simultaneous global release?!"
"Anyone have Death Race gameplay videos? Share links please!"
"Check YouTube—search for the channel 'RacingWithJake.' He just uploaded his first Death Race experience video. Only covers the basics but it looks incredible, really intense!"
"Perfect, thanks!"
Jake Harrison's Stream
The Death Race launch kept Jake absolutely swamped.
As the most popular racing content creator in Infinite Realms and the voice actor for fan-favorite character Brian O'Conner, Jake had tens of millions of global followers and serious influence in the community.
Ever since Alex revealed the new game on that livestream, Jake had been bombarded with DMs from players begging for inside information. Fans were demanding he livestream Death Race the moment it launched and share strategies.
As one of the designers and consultants on Death Race, Jake knew the rules and gameplay inside and out. Alex had already coordinated with him weeks ago—do a launch day stream, share strategies, help players understand the mechanics.
The two of them had spent hours exploring different tactics and playstyles together.
Death Race had some genuinely difficult missions that weren't beginner-friendly, and many mechanics were totally novel. Players would need someone like Jake as a guide—helping them get started quickly, discover the fun, and understand the depth within the ruleset.
Jake fired up his stream at 6 PM Eastern, and within minutes his viewer count hit 50,000 and kept climbing.
"Alright chat, let's fucking GO!" Jake grinned at his camera, cracking his knuckles theatrically. "You've all been blowing up my DMs for days. Time to see what Death Race is really about."
The chat scrolled by at impossible speed, thousands of messages flooding in simultaneously.
"FINALLY"
"JAKE SAVE US"
"Teach us the ways"
"Is it actually good or is it hype?"
"CHICKEN DINNER TIME"
"Let's see if Morrison delivered"
Jake loaded into Battle Royale mode, selected a sleek black Mustang, and spawned at the edge of a massive industrial map.
"Alright, so here's the deal," Jake narrated as the countdown timer appeared. "Battle Royale is 100 players, one survivor. Four phases with completely different objectives. This is NOT traditional racing—you need to adapt constantly or you're dead."
The timer hit zero.
Ninety-nine other vehicles roared to life simultaneously across the map.
"Phase One is all about resource scramble," Jake explained, immediately flooring it toward the first announced drop zone. "You need weapons, armor, upgrades—everything. And it's first-come-first-served, so you gotta be FAST."
He demonstrated perfect racing lines, optimal drifting, aggressive but calculated driving. His Mustang reached the drop zone seconds before a cluster of competitors.
Jake grabbed a machine gun upgrade, armor plating, and fuel reserves before other players arrived. Then things got chaotic—vehicles colliding, ramming each other, some players getting eliminated in the opening minutes.
"See that? Environmental kills," Jake noted as someone drove off a cliff trying to escape. "Map knowledge is HUGE. You can weaponize terrain if you're smart."
For the next two hours, Jake walked his viewers through strategies, tactics, hidden mechanics, optimal loadouts, smart rotations between phases. His expertise was obvious—he wasn't just good at the game, he understood it at a fundamental level.
By the end of the stream, his viewer count had peaked at 180,000. The VOD would rack up millions of views over the next week.
Death Race wasn't just launching. It was exploding.
