Sunny lazily slumped into the captain's chair of the train's main cabin control center, the leather creaking beneath him. With a casual flick of his hand, a cold can of Coke materialized. He twisted it open, the hiss echoing softly, and took a slow, satisfying sip. The chill raced down his throat, refreshing him instantly.
"System," he called out, voice calm but edged with curiosity, "give me the list of swords and guns available."
The cabin's lights dimmed slightly as the interface awakened. Screens flickered to life, displaying rows of weapons and their stats in crisp, glowing text. Sunny leaned forward, eyes scanning every line with barely-contained excitement.
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Handguns & Rifles
Short-Hand Guns
Glock 17 — 9×19 mm Parabellum, ~500 J. Standard service pistol. Cost: 300 Iron Ore (includes 4-pack bullets).
Beretta 92FS (M9) — 9×19 mm, ~500 J. Reliable service pistol. Cost: 250 Iron Ore.
SIG Sauer P226 — 9×19 mm, ~500 J. High-end competition pistol. Cost: 350 Iron Ore.
Colt M1911 — .45 ACP, ~450 J. Large-caliber pistol. Cost: 500 Iron Ore.
Desert Eagle Mark XIX — .50 AE, ~2,200 J. Heavy, high-recoil. Cost: 900 Iron Ore.
Barrett M82 / M107 — .50 BMG, ~15,000 J. Anti-material sniper use. Cost: 5,000 Iron Ore.
Rifles & Assault Weapons
AK‑47 — 7.62×39 mm, ~2,000 J. Reliable, classic assault rifle. Cost: 350 Iron Ore.
AKM — 7.62×39 mm, ~2,000 J. Modernized variant. Cost: 550 Iron Ore.
AK‑74 — 5.45×39 mm, ~1,350 J. Lightweight, high-velocity. Cost: 600 Iron Ore.
AR‑15 / M4 — 5.56×45 mm NATO, ~1,500 J. Light and controllable. Cost: 800 Iron Ore.
FN FAL — 7.62×51 mm NATO, ~3,000 J. Battle rifle. Cost: 1,200 Iron Ore.
HK G3 — 7.62×51 mm NATO, ~3,000 J. Marksman rifle. Cost: 1,200 Iron Ore.
FN SCAR-H / Remington .308 — 7.62×51 mm, ~3,300 J. Versatile sniper/battle rifle. Cost: 1,500 Iron Ore.
Remington 700 (.300 Win Mag) — ~3,900 J. Long-range powerhouse. Cost: 1,800 Iron Ore.
Intermediate cartridges are light, controllable, and perfect for rapid-fire assault rifles, while full-power rounds hit harder and farther, demanding stronger hands and sharper aim.
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Swords (Power Ranking)
Saker — Durability beyond belief, absorbs darkness, channels wild elemental power. Power Stone Requirement: 890 (Newbie package: 2h 4m).
Bleed — Shrouded in shadow, drains the life force of its victims. Power Stone Requirement: 650.
Streen — Razor-sharp, built for lethal precision. Power Stone Requirement: 500.
Cry — Unmatched in cutting precision and swift strikes. Power Stone Requirement: 450.
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Sunny's pulse quickened as he hovered over the Saker entry. The sword practically seemed to hum from the display, darkness swirling faintly around the edges of the holographic icon. A thrill shot through him—this was more than a weapon. It was a gateway to raw, untamed power.
He took another sip of his Coke, eyes scanning the rest of the options. Guns, rifles, handguns—they all looked deadly in their own right. But the Saker… the Saker called to him.
A slow grin spread across his face. "With these weapons," he said, voice low and certain, "the whole train's protection will be enhanced." He leaned back, fingers hovering over the screen, already picturing the train's perimeter bolstered by glinting steel and crackling, shadow-forged blades.
