"The world was not unified. It was barely balanced.
And that balance was never meant to survive her."
— Final record of Archsage Tolmen, Ossira
For centuries, the known world existed in fractured harmony, ten proud kingdoms, each drunk on its own legacy, its own gods, its own wars. Borders shifted like sand in the wind, alliances rose and fell like breath. But no true unity ever existed.
Until she came. The Queen of the Seven Hells, the Irresistible End.
Asmodara Ashkaroth.
A name now spoken only in curses, last prayers, or dreams too horrifying to wake from. A being without origin, without equal, without mercy.
And for the first time in written history, mankind stood as one.
The Ten Human Kingdoms — "Salvation Pact"
Though once divided by ambition and old blood feuds, the Ten Kingdoms of Men have forged an alliance not out of honor, but out of necessity. Their collective military now forms the largest united force the world has ever seen.
Each realm brings its own strength to the table:
1. Varethorn — The Iron Vanguard
Known for their unbreakable formation of heavy cavalry and elite knight-houses. They lead the charge and die with banners raised.
2. Ossira — The Arcane Heart
The continent's magical capital. Home to the Grand Academy, Ossira produces the most battlemages and war-scholars in history.
3. Dreltor — The Sea Lions
The largest and most disciplined navy in the world. Dreltorian fleets patrol the oceans with fire-laced harpoons and enchanted hulls.
4. Xandril — The Sand Pact
Born in the desert, raised in shadow. Xandril's assassins and sand-walkers fight with mirage magics and venom-tipped precision.
5. Haldria — The Siege Lords
Builders of terrifying war machines. Their artillery can shatter mountains and crack fortress walls from leagues away.
6. Rovaria — The Wild Legion
A sylvan kingdom of beast-tamers and forest walkers. Their warriors ride direwolves, griffins, and beasts that defy natural order.
7. Kendros — The Skyfire Bastion
Ruling the skies with floating citadels and dragon-riders. Their skyships carry lightning-powered ballistae and war priests.
8. Iltrane — The Hidden Blade
A rogue nation of spies, mercenaries, and black-market sorcerers. Their loyalty is bought, but their results are undeniable.
9. Zorhalem — The Holy Pyre
A theocratic realm led by war-priests and paladins. Their "Divine Host" is said to be blessed by the Light itself — though that light flickers.
10. Rengard — The Winter Crown
An icy empire that commands glacial beasts and ancient winter enchantments. Their frostbound armies fight like death given form.
UNITED MILITARY STRENGTH (On Paper)
700,000 troops (combined infantry, cavalry, and specialists)
20,000 mages trained in arcane, divine, elemental, and tactical magic
5,000 siege engines ranging from cataclysms to crawler-towers
42 dragon-riders (including 4 bonded Skyfire-class wyrms)
13 skyships maintained by Kendrosian engineers
2 Elder Wyrms, only half-tamed, kept in stasis
1 Hero of Prophecy (status: overconfident)
1 ancient sword of unknown functionality
Unquantifiable political infighting, mistrust, and sabotage
They came with banners, anthems, prophecies, and prayers.
"We outnumber her two to one… if we strike first."
History will remember that line.
Not kindly.
ASMODARA'S TRUE REACH
The humans believe they face a single hell-queen with perhaps 800,000 demons under her heel.
They are wrong, they are catastrophically wrong.
The truth is a horror buried beneath the surface of mortal understanding:
Over 2.1 million confirmed combatants, not including abominations bred in the deep
Seven independent hell-kingdoms, each with their own culture, weapons, and commanders
Airborne horrors, infernal wyverns, winged ghouls, and fire-cursed harpies
Sea-bound monstrosities, abyssal titans, drowned leviathans, blood krakens
Hellforged cavalry, made from demons and steel
Armies that multiply, not train — demonic bio-engineering grows fresh legions in days
One queen, invulnerable, immune to magic, and capable of enslaving a god's will with a glance
And the worst truth?
She hasn't declared war yet.
She hasn't needed to.
Asmodara Ashkaroth — The Irresistible End
No one knows where she came from.
No celestial trace. No infernal contract. No ancient prophecy foretold her.
She isn't part of the story, she is the end of it.
Traits Known to Survive Battle Reports:
Absolute Hypnosis — Eye contact for 5 seconds. You stay awake. You stay you. But your will is no longer yours.
Invulnerability — Weapons fail. Even when they don't, she heals before your eyes.
Magic Immunity — Arcane, divine, or cursed — all magic dies in her presence.
Sadism Incarnate — She doesn't kill. She breaks, slowly.
Even trained assassins have failed the simplest command:
"Don't look at her."
You will. Everyone does. Not because of lust, or weakness… but because she's designed to be stared at.
Curiosity isn't just fatal — it's enslaving.
THE WORLD, RIGHT NOW
The Human Alliance: Holding emergency councils, drawing war lines, and placing faith in ancient weapons that probably won't work.
The Demon Queen: Sleeping in a palace bored, not even dressed for war yet.
And the map? The one you're holding?
Outdated.