While people inside Nebula Games were starting to prepare little by little for the big project Lucas was talking about, online, many players noticed that Zeus and Atari were also making some new moves.
They had basically given up on "Storm Action," both Zeus and Atari.
On its official website, the promotion page had been moved from the main page to a sub-page.
After all, the failure of "Storm Action" was undeniable.
Even though it was an exclusive title for the Zeus platform, and the game itself was just okay,
it was clearly not what Atari and Zeus had hoped for.
But the failure of "Storm Action" this time didn't bother Zeus and Atari too much.
After all, it was just a temporary setback. Especially for Atari, a long-established game company in Europe and America, which had even considered selling its building when it was facing death, the failure of one project was nothing, and it wouldn't affect the overall situation.
But in terms of reputation and appeal, Atari obviously needed to quickly release a game to shift players' attention and prove themselves again.
To tell the game industry that Atari is still Atari!
Even though the project might have just started, as a top game company, Atari was obviously skilled at creating hype.
They announced a series of exciting news to players.
First, the famous game designer: Antonini.
He is one of Atari's well-known designers, mainly specializing in action-adventure games, combined with FPS shooting gameplay.
Of course, what people criticized was that Antonini's game stories basically had no big surprises.
They were usually just standard.
But while the story might not be special, his strength was in the gameplay.
Moreover, Atari had another trump card this time, which was something they liked to do.
IP adaptation, but this time their target was no longer movies.
Because Atari also knew some of the downsides of turning movies into games, so this time they set their sights on a novel.
A best-selling Western novel called 'Beautiful Era,' which could give the game more room to maneuver, while also allowing Antonini to make up for his biggest weakness, which was the story.
Regarding Atari's new game, Antonini also answered some questions from players.
'"Call of Duty: Modern Warfare" is certainly a very cool game, especially the recently released Warzone, which is very interesting.'
'But I don't think "Storm Action" is a complete failure, because the direction is different. As an IP-based game, "Storm Action" perfectly showed the content of the movie.'
'New game? Of course, this time we believe we can adapt this novel well, and we will present a satisfying Western world.'
'In the new game, players will be able to use all kinds of weapons, and of course, horses will also be an important element. Players riding horses can feel the changes of that era, which will be different from "Call of Duty: Modern Warfare".'
'Of course, I'm not saying that "Call of Duty: Modern Warfare" is bad, but players are too restrained in this game, and I prefer another game by this game designer, "Minecraft", but unfortunately, I didn't see what I wanted in "Call of Duty: Modern Warfare", and in my new game, I will present players with a world with unprecedentedly rich gameplay.'
It must be said that as a well-known designer, Antonini does have some good stuff.
And the hype he created made many players look forward to it, because it sounded pretty good.
Of course, using "Call of Duty: Modern Warfare" as an example also attracted many fans who liked Modern Warfare.
"What the heck? This is just sophistry, isn't it? "Call of Duty: Modern Warfare" is a story with a clear beginning and end!"
"This guy is so sneaky! He says "Call of Duty: Modern Warfare" isn't free enough, but why doesn't he mention the game's graphics and story presentation?"
Of course, there were also some people on Antonini's side who retorted.
"Someone's getting anxious, someone's getting anxious. What he said is right, "Call of Duty: Modern Warfare" is indeed not free enough. If I kill Shepherd in the training camp, the mission fails!"
Players online were divided into two factions and started arguing, but this was very normal.
Before this, other games, even Nebula Games' own games, had players arguing all kinds of things.
But no matter what, it was clear that Atari had created a very successful buzz.
Let the past be the past. Who doesn't have one or two embarrassing stories?
Looking at the online buzz, Atari and Antonini were very satisfied.
............
But Lucas didn't really care about other situations.
Instead, he focused on the content of "Red Dead Redemption".
The big things didn't need to be taken care of for the time being. The main thing was to prepare.
First, there was a large amount of art content in the game. Building large cities like Saint Denis wasn't urgent, but smaller areas could be started.
For example, Valentine, a town mainly focused on animal husbandry, and related farms.
First, create some art content, because most of the tasks in "Red Dead Redemption" come from the art side.
In addition to this, Lucas had to go to Game Division.
After all, this game was also quite special, and the gameplay was a bit sensitive.
It was better for him to report it in advance, just like with "Call of Duty: Modern Warfare".
Game Division, David's office.
Looking at the simple design draft placed in front of him.
David also looked helpless: "Boss Lucas, this... "Call of Duty: Modern Warfare" was already a bit too much, involving the other side of the sea, but this new game..."
Lucas smiled: "Minister John, compared to before, this is more in line with the main theme, exposing the ugliness under America's beautiful appearance."
"Why does Western society frequently experience unrest? You can get a glimpse from history, the atrocities against the local Native Americans after immigration, and the exploitation of ordinary people by big capitalists. "Red Dead Redemption" is a Western game, but it uses history to satirize the present. The story of the game is like a sharp knife that bloodily cuts open America's seemingly beautiful coat."
"At the same time, the Van der Linde gang in the game is already a relatively alternative gang, but what about them? They are still looting everywhere for survival and development. This is the so-called cowboy Western history. They seem to be heroes, but they are actually a group of bandits, except that maybe some bandits can finally understand the light of humanity and complete their own redemption."
"Secondly, the main story is also very meaningful. Arthur Morgan finally completes his self-redemption, but this does not mean that the mistakes he made can be ignored, so Arthur's redemption is to reach the end of life, which also means that the decline of America in reality is inevitable. They may have been glorious, but they will inevitably decline!"
Listening to Lucas's words, David was speechless.
Was he talking about these elements? He wasn't going to fall for this.
"Alright, Boss Lucas, you don't need to say more. After all, I've heard of your "love of this and that" nickname. This story... the players are lucky!" David chuckled and tapped his fingers on the table.
Lucas, sitting on the sofa, felt embarrassed.
Wow, even the head of Game Division knew about this nickname?
"Actually, the content of the game's story isn't a big problem, and the whole framework is based on foreign historical background, although it also involves a part of China, but this is indeed the fact."
"The main problem is the framework of your game mode," David said.
"Minister John, I will try to adjust the expression of bloody content in this area, and the game is actually educational, because players will inevitably be punished for doing bad things in the game, such as being wanted, bounty hunts, and so on," Lucas said.
In fact, Lucas already had ideas about this. Although Lucas didn't think that playing a game would really breed violence, one thing was unavoidable.
That is, "Red Dead Redemption" is relatively realistic. Thinking about the images in the original version, such as the possibility of debris appearing after killing an enemy with a shotgun, this definitely can't be done in VR.
Obviously it won't, but instead it will feel negative emotions such as fear and disgust.
So this kind of expression will not appear in "Call of Duty: Modern Warfare", and the blood is actually as different from reality as possible, and looks more like ketchup.
Inside the office, Lucas explained in detail what methods would be used in the game to dilute the player's sense of reality, so that players could separate the game from reality.
"There's no major problem for the time being, but we still need to pay attention to the relevant scale of the game. Game Division needs to confirm the progress with Nebula Games in real time. In addition, the game rating is definitely the same as "Call of Duty: Modern Warfare"," David finally decided.
"Got it," Lucas nodded with a smile.
"Do a good job. I heard that Zeus and Atari's new game is also a Western theme. You're under a lot of pressure," David said to Lucas.
Obviously, this was also a main reason why the review could pass.
(End of The Chapter)
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