"Boss Lucas, are you buying these game companies not to expand our first-party studio lineup, but for the technology these game companies have?"
Inside the office, Rachel and the others looked confused.
Hector and the others beside them also looked surprised.
Although the news of Nebula Games buying many game companies hasn't been spread widely, it's been overshadowed by the popularity of 'Warzone'.
However, the employees inside Nebula Games are generally quite aware of it.
At first, they thought it was to increase the size of the company's production.
But now Lucas is telling them that it's just for cutting-edge technology in different fields.
This is really a bit mind-blowing for them.
"Of course, if we rely on our own slow accumulation, how long will it take to achieve this effect?" Lucas said as a matter of course.
Game development, especially the development of AAA games.
In addition to the core elements of game ideas and gameplay, industrial technology is also very important.
"More advanced technology requires us to develop it ourselves, in order to overcome development and win in the future, but for general technology, we can completely make up for it by spending money." Lucas said with a smile on his face.
Listening to Lucas' words, everyone was speechless.
Okay, they almost understood one meaning of Lucas: anything that can be solved with money is not a problem.
One word: buy.
It was just the amount of money involved that made them a little dizzy.
But after briefly recovering, everyone paid more attention to the previously revealed content.
"Boss Lucas, do you already have an idea for a new game? What kind of game is it!" Rachel asked curiously.
Everyone wanted to know what kind of game it was that Lucas would treat like this.
Looking at the curious crowd, Lucas smiled without saying anything, but didn't answer.
"Let's not talk about the new game for now, because before that we have a lot of work to do, such as the handover with the technical staff of various studios to ensure the use of technology. In addition, in the new game, we want to create a larger world, and the art work is very important, so we have to start in advance." Lucas said to everyone.
"Of course, in this process, we can be a little clever, such as letting players participate in the development process." Lucas said with a smile.
Everyone: ???????
Everyone looked blank, not understanding what Lucas meant.
"The size of the new game will be the largest project we've ever had. There will be a relatively long period of inactivity, and it will also involve a lot of testing."
"So we can make part of the content into corresponding VR themes for the login interface. Other people's themes cost fifty or sixty yuan, but we will give them to players for free if they spend a certain amount on the Nebula Games platform! Of course, players can also help us test it a little bit, and it's also a kind of warm-up." Lucas coughed lightly twice.
After listening to Lucas' words, everyone was speechless.
The meaning is, free testers?
But everyone was even more curious, it sounded like the new project would be a very large thing.
But to everyone's disappointment, after saying this, Lucas didn't explain anything at all and just returned to his office.
Leaning back in his office chair, Lucas turned on his computer and wrote some simple content.
The game to be developed next is actually a game that Lucas has always had in mind.
Lucas has also privately communicated with Game Division about CosmosVR platform.
And later, major domestic manufacturers also have new plans one after another.
But although the Zeus platform suffered a setback with 'Storm Action', the overall lineup is still very large.
Moreover, in the overseas market, Cosmos' influence is indeed not as good as Zeus.
In addition, there is the development of the Nebula Games platform itself.
Although Nebula Games platform has become the largest platform in China.
But in foreign countries, it doesn't have much influence.
After acquiring Target Software, Nebula Games has also begun to build its own overseas game platform.
Next, the overseas strategy for Nebula Games is very simple, which is to compete for users.
'Call of Duty: Modern Warfare' has brought great influence, but one Call of Duty is obviously not enough, so Lucas is also preparing to release a trump card for the follow-up.
The chosen target is 'Red Dead Redemption', or rather the second generation of 'Red Dead Redemption'.
At this moment, everyone was looking at the design concept on the conference room screen with excitement.
It wrote the name of the latest project they will participate in:
'Red Dead Redemption'
"That's right, this time your overseas branch will be the backbone of this project."
"Western-themed games, in 1899, the advanced technology and civilization of the eastern city flowed into the west, and the outlaws on horseback will say goodbye to their era. The wild west era will usher in its final twilight."
"The collision of savagery and civilization, the choice of ideals and loyalty, an outlaw completes his own redemption in this era."
"This is the story we're going to tell."
Lucas slowly told the story in the excited expressions of everyone.
Hector and the others listened to Lucas' words and were obviously a little excited.
"Boss Lucas, what kind of mode will the new game be, an FPS mode or...?"
Hector and the employees next to him asked Lucas with some curiosity.
Because from the game's attributes, the 'Red Dead Redemption' in front of them is obviously a bit inclined to this aspect of content.
After all, cowboys are always inseparable from revolvers and shotguns.
"No! This will be an open-world mode, a cinematic open world." Lucas shook his head with a smile, and said a term that made everyone confused.
Looking at the confused looks of everyone, Lucas smiled.
In the previous life, the open world mode was, strictly speaking, three different styles of modes.
One of them is the mode like Red Dead Redemption, which is inclined to a cinematic style, and has a lot of detail content.
The second is the mode that focuses on openness, map elements and level design, such as the combination of various levels and abilities in the shrines of 'The Legend of Zelda: Breath of the Wild'.
There is also a setting of attracting anchors, combined with various combined element engine effects.
Finally, there is the open world design of the 'Assassin's Creed' series and the Far Cry series.
It is mainly based on collecting elements.
Equipment, side missions, and a wealth of collectible elements, this is also a mainstream open world design mode.
(End of this chapter)
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