Regarding the two crossovers between "Monster Hunter: World" and "Minecraft."
Basically, everyone in the gaming industry, whether players or designers, has a guess.
That is, Nebula Games is definitely developing a new game.
The remaining question is what type of game it will be.
As for the theme, there's not much to think about.
From the Kingdom of Lordaeron, coupled with the Frost Dragon and Chimera monsters, and the weapon styles transformed from the crossovers.
Obviously, it will be a game with a magical background.
As for the type, there are actually only a few possibilities.
First of all, FPS can be ruled out first, because it just doesn't seem reliable.
As for the rest, whether it's industry designers or players, they all think it's either RPG or action-adventure.
That is, either like "Dark Souls" or like "Monster Hunter: World."
After all, judging from the major games released so far, Nebula Games is very good at both of these areas.
Moreover, whether it's "Dark Souls" or "Monster Hunter: World," Nebula Games has shown extraordinary strength in the action game and RPG fields.
The remaining concern for players is whether Lucas will pour his love into the game.
After all, Lucas's past actions have been too harmful.
And also very tangled.
Because for ordinary games, if you do these weird things, then I just won't play it.
But Lucas's games are different.
They make you suffer while also making you feel great.
This tangled experience makes players both scared and in love.
Mouths say 'Get out!' 'Won't buy!' 'Won't play!', but the hand reaching for the wallet just can't seem to stop!
And during this time, Lucas hasn't been idle either.
The development plan is progressing steadily.
Regarding the CG side, Lucas is still looking for the company that made the "Dark Souls" opening cinematic animation before.
The technology has also been recognized by Lucas, and CG stuff is all about burning money.
As long as you're willing to burn money, the effects produced may even be better than those abroad.
And Lucas is naturally willing to spend money on "Warcraft."
After several rounds of negotiations, Nebula Games' investment in the "Warcraft" CG animation reached a nine-figure sum starting with the number 4.
Of course, the settlement unit is definitely RMB.
In addition to these, most of the model materials that Rachel is in charge of have already been produced by the outsourcing side.
It can be said to be very delicate, and Lucas has also added a special setting.
That is, a close-up setting, the camera in the game is the default.
Of course, after the map editor is opened later, players can adjust the camera according to their needs, including the built-in campaign players can also adjust the camera.
But the RTS battle part, the camera is fixed, can only be zoomed in but not zoomed out, mainly for fairness.
And with the added close-up lens, players can switch to a close-up view of the models in the game after clicking.
As an RTS, there is actually no need to make the models so delicate, not like an RPG.
But Lucas still decided to strive for perfection, not to mention comparing with traditional RPGs and some linear game types.
But at least in the RTS field, Lucas dares to say that in the global range, there is currently no game that can match "Warcraft" in terms of graphics and models.
In this case, it is natural to give players a better direct sensory experience.
Of course, the human witch, elf archer, and other slightly daringly dressed soldiers all have leggings.
In addition to this, Lucas also slightly modified some of the campaigns.
Because the original campaign is still relatively difficult for clumsy players, many players even use invincible cheat codes like 'whosyourdaddy' to just steamroll through.
Of course, Lucas has retained these cheat codes, after all, this is also a need for some players.
When facing 'crazy enemies,' you always need some cheat codes to regain face.
Using 'whosyourdaddy' may be a bit too much, but greedisgood 99999 to add a little wood and gold to yourself, honestly, that shouldn't be too much, right?
......
As the days went by, the topics caused by the content in "Minecraft" and "Monster Hunter: World" gradually began to cool down.
Lucas and Nebula Games' official blog finally made a move.
And the content also made countless players and industry designers shocked and confused.
'Redefining RTS, production cost over 700 million, brand new magical masterpiece "Warcraft" is about to be released!'
A simple sentence, along with some Zack concept art.
Tyrande Windwhisper riding a white tiger, Arthas as a paladin, Cairne Bloodhoof the tauren chieftain carrying a totem and holding a runic spear, a Zack opened two-winged Frost Dragon.
As Lucas's official blog was released, it instantly attracted the attention of many people.
After all, the previous content in "Monster Hunter: World" and "Minecraft" made many players very concerned and interested.
Many people were also guessing whether Lucas had a new work, or what it would be.
But at this moment, the content revealed in this news instantly confused countless players.
Redefining, RTS, production cost over 700 million?
What!?
The combination of these keywords instantly made its popularity explode.
"Damn! Boss Lucas has a new game again?!"
"It's actually RTS, I didn't see wrong, did I?!"
"This concept art has some good stuff! This elf girl riding a white tiger is so beautiful, lick lick!"
"Redefining RTS? 700 million cost, are you bragging?"
"I didn't see it wrong, did I? RTS and the cost is over 700 million?"
With Lucas's official blog, the entire gaming circle, whether players or designers, was in an uproar.
Lucas's new game, this has become a non-critical point.
The real key point lies in those keywords behind it.
Redefining RTS, Lucas actually dares to say that!?
You know, although RTS is not a small niche and is relatively simple, it is definitely not that easy to make.
The players' reaction is not so big, mainly because the reputation accumulated by Nebula Games and Lucas before makes players more trusting.
Although Lucas always gives them 'surprises,' there is also no shortage of joy.
And what the cost is, players don't really care about it, what they care about is whether the game is fun.
But as it seems now, players are obviously used to it, this is another Lucas's 'drawing the big cake' stage.
For players, they are more discussing why Lucas would make an RTS type, after all, they thought it would be RPG and action type.
But for the gaming industry, it feels a bit ridiculous.
It's not that Lucas is making an RTS game, but this cost promotion.
Generally speaking, when developing a game, sometimes the cost will be disclosed for publicity purposes, of course, some are true and some are false.
But the cost of this "Warcraft" of Nebula Games is too much, right?
An RTS game, you publicly declare a development cost of 700 million, you can say it's the project cost, after all, subsequent publicity and other things will be added.
But just development costs you over 700 million?
Is your game made of gold?
However, some sensitive designers have noticed the deep meaning of Lucas's RTS.
(End of this chapter)
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