Cherreads

Chapter 271 - Chapter 271: A Game Company That Doesn't Make CGs Is Not a Good Game Company! 

Along with the appearance of the changing looks event and two brand new quests in "Monster Hunter: World," as well as the Lordaeron Kingdom in the official "Minecraft" server.

It quickly caused a big stir among players.

Because they felt that Nebula Games must be hinting at something.

Even though they couldn't come up with any real proof.

But judging from the style, they could pretty much guess.

In "Monster Hunter: World," whether it was the changing looks for the weapons, or the Frost Dragon and Chimera monsters, they were completely different from the original monsters in "Monster Hunter: World."

Of course, the difficulty was moderate, and most players could pass with their own ability.

And the strategy to skip fights that didn't work on the toughened monsters, also worked on the Frost Dragon and Chimera.

After all, there was no need to make it too hard, it was just a warm-up event to give players some new weapon looks and make them feel something new.

Similarly, the Lordaeron Kingdom in "Minecraft" also sparked a lot of discussion among players.

In terms of size, many players have already built magnificent structures.

For example, in the previous multiplayer server, players built the Sky City and Lava City, which were already mostly built and showed how impressive they were.

While this Lordaeron Kingdom is exquisite, it's not quite as shocking, after all, players have seen a lot.

But the key is the meaning behind it, after all, it appeared on the official server, and before this, most of the buildings on the official server were related to Nebula Games.

The 'Riverside Scene at Riverside Festival' and 'Forbidden City' were just building groups that Nebula Games made for demonstration purposes early on, but what about this Lordaeron Kingdom?

After searching all of Nebula Games' released games, it can be said that there is no trace of it.

So many players had a bold guess.

That is, this might be a new game that Nebula Games is developing.

For this reason, players online were arguing endlessly.

"There's only one truth, and that is that this Lordaeron Kingdom, and the Frost Dragon and Chimera, must be content from Nebula Games' new game!"

"Isn't that unlikely? "Monster Hunter: World" has only been online for a little over a month, and there's a new game already?"

"How is that impossible? Nebula Games isn't some small workshop now."

"I feel like it's still a bit of a stretch."

"But if it is a new game, it must be a fantasy theme, after all, Nebula Games is good at that. But what type do you think it will be? RPG or ARPG or an action type like "Monster Hunter: World"?"

"I don't know what type it is, I just know that Lucas will definitely pour his love into the game again, and I won't be fooled this time!"

"+1! Whether it's an RPG or action, Lucas is so addictive, I never thought that "Monster Hunter: World" would actually be a monster hunt for us!"

"Hehe, you two upstairs, stop fooling yourselves, okay? You two have spent over 2000 hours combined in "Dark Souls," and you've grown eight livers for "Monster Hunter: World"?, playing for 210 hours in such a short time? That's really averaging seven hours a day?"

"What can I do? I can't get attack jewels!"

"That's right, other than the one they gave away at the beginning, I haven't gotten one since!"

"You two upstairs, if I say I've played less than 100 hours and already gotten three, you won't be mad, right? Brothers!"

"Go away, you lucky jerk!"

......

Players online were discussing the news about "Monster Hunter: World" and "Minecraft," and were leaving messages like crazy on Lucas's and Nebula Games' official accounts.

Hoping to get some accurate answers.

But for now, Lucas hasn't responded to the messages.

Let everyone discuss it more first, the heat hasn't burned up yet, it's a bit too early to add fuel now.

So Lucas is still peacefully in Nebula Games, developing "Warcraft" or designing CG scenes.

The framework of "Warcraft" is also being built up bit by bit.

The outsourcing is still being done by the same companies that have been working with Nebula Games before.

For Lucas, he prefers to work with some companies that he has worked with before for a second time.

After all, it's more convenient, including the transfer of employees between the two companies. With experience, the efficiency will be improved a lot.

Of course, working with companies that have cooperated before for a second time is also based on the fact that the other party can meet Lucas's requirements.

Otherwise, no matter how cheap or favorable the price is, Lucas will not continue to cooperate with them, after all, if the quality cannot be guaranteed, what's the use of a lower price?

Lucas also made detailed notes on the size of the models in the game, some special requirements, and the action design.

So whether it is the art materials, model building, or the action, the other party's efficiency is also relatively high.

Because they can clearly understand what the client's requirements are.

Although it is an RTS game, Lucas has high requirements for it.

The rest is the CG production in the game, after all, a game company that doesn't make CGs is not a good game company!

Regarding the scene breakdowns, it's actually the CG company's job.

But Lucas plans to design them himself, after all, his ability is not bad now, and with the various performances of "Warcraft" from his past life, Lucas can understand better than others what kind of actions, pictures, and performances he wants to present.

As for why he chose CG instead of real-time rendering.

It's simple, for a better performance effect.

Whether it is this world or the previous world, many games use a real-time rendering effect to perform in-game cutscenes.

The biggest advantage of doing this is that it saves money.

Because all the resources of the game itself are used, and with the development of game graphics technology, the effect can be said to be definitely not bad.

But if you really look closely, you can still clearly see the difference between CG and real-time rendering.

Of course, this is talking about the technology of the same era, it would be cheating to compare CG animation from a few years ago with real-time rendering of a game a few years later.

For example, the 'Wrath of the Lich King' CG made by Blizzard in his previous life, can be said to be not behind even after ten years.

Lucas values "Warcraft" very much, and now that he doesn't lack money, he naturally aims for the best.

Of course, it's not like the entire game will use CG animation, that would probably take ten or twenty hours, and Lucas really couldn't handle that.

After all, CG is really expensive, and there are game companies that have almost been killed by CG.

For example, in his previous life, if you asked about CG animation companies that were delayed by games, many people would say Blizzard.

But in the CG field, Blizzard can only barely be considered the second, the real big brother is Square Enix, which developed the Final Fantasy series.

Blizzard said that they make CG animation without considering costs.

Square Enix said, what's that? I'm too lazy to even make CG animation, if I'm going to make it, I'll make a CG film, I'll risk my life for a CG film!

The CG movie "Final Fantasy: The Spirits Within" almost bankrupted the company, if it wasn't for finding an honest man to marry into a rich family after the restructuring.

After many years, they had another idea, first make a 10-minute CG to test the waters, oh, it seems to be well received!

Then why don't we continue? And this time we'll change our strategy, let's play the DVD market and not the big screen.

Oh! Made a fortune! As for this CG movie, it is the famous "Final Fantasy VII: Advent Children."

Then they got cocky again, Square Enix said, what do other game companies do to promote their games?

Trailers? Weak! We're going to match it with a CG movie!

And then? They almost lost their pants.

So now Nebula Games has money, but it would be a bit too much to use CG animation for the entire game.

Lucas's idea is to choose key plot points and some big scenes in the game to make, such as Arthas's transformation in the game, and the final battle between Illidan and Arthas, Jaina performing a touching father-daughter scene, leading to Rexxar killing Daelin at Theramore...

Although even doing only these would still be very expensive, Lucas thinks it is very worthwhile.

Establish the Warcraft IP, and there will be many places to make money in the future.

(End of this chapter)

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