"Monster Hunter: World" is still selling very well, and the players' enthusiasm is very high.
In fact, there is still a lot of work to be done on "Monster Hunter: World" later on.
Although it is essentially a single-player game, it is a single-player game with a strong life force.
And in Lucas's plan, some versions will continue to be released later.
Including some classic monsters from the previous Monster Hunter series, such as the Tigrex, Zinogre, Brachydios, Ukanlos, and King Pig...
However, these are all content that will be released later. For the current version of "Monster Hunter: World", the content is actually quite solid.
Like the DLC for "Dark Souls", Lucas also plans to set up a project team to develop it slowly.
As for the rest, it's the previously planned strategy.
Further consolidate the advantages of the Nebula Games platform. At the same time, "Minecraft" is a long-term game, but for many players, it is actually more of a light leisure game.
And "Monster Hunter: World" is currently very popular with players.
But as the content gets deeper, the rate at which players leave will definitely be faster than imagined.
So for Lucas, he also needs a game that can take over the role of "Monster Hunter: World" later, to increase the stickiness of users to the Nebula Games platform.
And for the new game, Lucas chose a game that can be called a legend.
An RTS competitive game: "Warcraft"
At first, Lucas set his sights on MOBA games.
Whether it's DOTA from his past life, or LOL.
For Lucas now, both users and capital are sufficient.
And the production difficulty is not that great.
But after careful consideration and market research, Lucas decided to postpone the MOBA strategy for now.
There are two main reasons.
The first is that MOBA games have never been born in this world, and even RTS is still a developing process. If a MOBA game is launched rashly, most players may find it difficult to understand the gameplay mode.
But in the parallel world, RTS games are still relatively popular.
Some settings that Lucas considers important have basically been greatly improved.
For example, the fog of war in the game.
In his past life, the setting of the fog of war actually appeared based on the function of the game.
The first prototype appeared in "Dune," and the refined concept was in the game "Patton Versus Rommel," but it was "Warcraft 2: Tides of Darkness" that really made it popular.
In fact, many classic designs in games originated from compromises due to insufficient technology.
In the parallel world, the appearance of the fog of war was not due to technical reasons, but designers also proposed and made corresponding concepts.
There were even many disputes, such as designers suing each other for several years over who first proposed the design of the fog of war, and there is still no conclusion.
The second thing that Lucas is more concerned about is that the e-sports industry in the parallel world is much more popular than in his past life.
This is not surprising, after all, the game industry in the parallel world is much larger and has a higher status than in his past life.
In such a situation, there is no lack of status, reputation, and attention.
Naturally, it is normal for a relatively good competitive game to give birth to professional events.
For example, the game with the highest number of online players in the channel alliance is an RTS game called "Human Warfare".
This is also why Lucas chose "Warcraft".
Judging from the various small actions taken by the channel alliance, NetDragon, and SkyNova since the launch of "Monster Hunter: World", they obviously will not sit still.
Lucas is not interested in sitting here and waiting.
When he announces a new game, and then the channel alliance, NetDragon, and SkyNova immediately follow up and snipe it, this situation is likely to occur.
Since this is the case, he might as well take the initiative.
When there might be an enemy that brings you a threat, kill the enemy that might bring danger in advance.
How good is that!
Therefore, after a comprehensive consideration, Lucas also decided to make "Warcraft" first.
After making the decision, Lucas looked at the computer monitor in front of him and pondered for a moment.
Planning the general framework.
In his past life, there were many excellent RTS games.
There are many.
The early enlightenment of RTS, "Age of Empires" and "Red Alert", and "StarCraft" which became the benchmark for competition, but if we talk about the most far-reaching RTS game.
Then if you understand what type of game RTS is, nine out of ten players will say "Warcraft".
Because it is too classic, especially the third generation.
Leaving aside the plot content of the game, only from the game mechanism, "Warcraft" can really be said to be the culmination of the series, truly forming its own style.
Population, and each soldier has a different tech tree, skills, forming a combination, especially the introduction of the hero setting, it can be said to have subverted the entire RTS game.
To some extent, it is precisely because of the introduction of heroes that the rise of MOBA games was caused.
Especially when it reached the final version of 'The Frozen Throne', "Warcraft" truly ascended to the throne.
Perhaps many players are not clear about the plot of "Warcraft", but they must know the two major characters in the Frozen Throne plot.
Illidan and Arthas.
Even when "World of Warcraft" was later born, many "Warcraft" players were attracted by these two characters.
Although these two characters did not appear until Wrath of the Lich King and Burning Crusade, they were both placed in the books for players to farm.
But for Lucas, he is currently only preparing to create the plots of 'Reign of Chaos' and 'The Frozen Throne' in "Warcraft 3" into the game's main content.
As for the previous plots of 'Humans and Orcs,' 'Tides of Darkness,' and 'Beyond the Dark Portal,' Lucas plans to see the player's feedback at that time.
If the enthusiasm is high, then it will be launched as a corresponding single-player campaign in the form of DLC.
If the enthusiasm is just average, then there will be the old tradition of Blizzard in his past life, making cartoons.
In addition, there is a more core point, which is the map editor.
One game, ten thousand ways to play, this is the praise that players gave to "Minecraft" before "Minecraft" appeared.
But before that, this title belonged to "Warcraft".
You must know that the reason why "Warcraft" in his past life was able to have such a huge life force, in addition to its excellent quality, the biggest contributor should be the setting of the map editor.
Including DOTA and LOL, they all have inextricable connections with it.
After doing some simple planning in several directions, Lucas stretched and walked out of the office.
Although it is an RTS game, the size of "World of Warcraft" is definitely not small, and for Lucas, he is not prepared to make it a small-scale RTS game.
If you want to do it, then make this game, which was called a legend, to the peak that Nebula Games can currently reach.
Just a brief explanation~ I don't plan to write LOL and DOTA after war3 for the time being~ Although it is the World Championship and TI~
(End of this chapter)
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