May Change or be updated later
Talents
He has a natural affinity for handling spears, staffs, or polearms. How to balance the weight, how to swing to strike, how to move to parry, all these come naturally to him. He has a natural knack for going unseen. Has become better at measuring distance, predicting movements, being observant of a target's line of sight, and walking with the least noise.
Magecraft and Skills
Piercing: A buff he can activate. When activated, the next attack will ignore armor on a target, scales depending on the strength difference between you and your target.
Parry: A skill that will guide the user to block and parry the next incoming attack automatically.
Agility Boost: This specialized reinforcement temporarily increases agility and overall physical speed significantly.
Hex - This will temporarily curse the struck target with a hex that reduces their overall attack, defense, and agility stats—scales according to the power difference and magic resistance.
Danger Sense - has an innate sense of danger that borders on the line of precognition. Will instinctively detect danger coming as well as from what general direction moments before it occurs with a brief flash of hyper-aware focus.
Regen - passively recovers health when out of combat and not under a negative status ailment.
Fundamentals of Magecraft: Early education of basic techniques like: Self-Reinforcement: Strengthening one's own body by running mana through it. Projection: Materializing imagined objects (though Shirou's version is unique). Structural Analysis: Understanding the composition and function of objects, including magical ones.Bounded Fields: Creating areas with specific magical effects, such as intruder alerts or soundproofing.Formalcraft: Using catalysts and magic circles for rituals. Memory Manipulation: A fundamental skill for maintaining secrecy within the magical world.
Origin & Element
Origin - Conflict & avoidant
Conflict as a concept | Struggle, Tension, or Confrontation | a struggle for dominance, tension, or confrontation, verbally, psychologically, or even physically
Avoidant as a concept | deliberately choose not to engage, be detected, or even draw attention to oneself or one's presence. It is about taking measures to be unnoticed and bypass encounters.
Element - Nothingness | Stealth magecraft is the primary use of this element
Origin & Element: A Deeper look for story elements
Conflict: Embodies inherent opposition and struggle.Verbal Conflict: Debates, arguments, strategic language.Psychological Conflict: Mental and emotional manipulation, dominance.Physical Conflict: Direct combat, physical force.Uses: An inherent understanding of the flow of battle, with a want for conflict subconsciously leading him toward a fight of any kind. Avoidance: Rooted in non-engagement, discretion, and remaining undetected. Involves disengagement, sidestepping threats, and minimizing presence.Stealth: Moving silently and unseen.Evasion: Maneuvering away from detection.Concealment: Hiding oneself or magical signatures.Subterfuge: Deception and misdirection. The goal is to navigate without interaction and maintain undetectable status.
Element: The fundamental magical substance or property a magecraft utilizes.
Nothingness: The absence of tangible existence, void, or non-being; an active principle of non-presence.
Application in Stealth Magecraft: Essential for stealth, invisibility, and presence manipulation.
Obscuring Presence: Diminishes or erases magical signatures.
Fading from Perception: Causes the user to fade from awareness.
Nullification of Effect: Nullifies or absorbs a magical phenomenon.
Conceptual Erasure: Makes it as if the user were never present.Achieves genuine undetectable presence or non-impact, not illusion. Probably will come later.
Magic Circuits
Used dice to determine
Amount |41| 10 d6
Quality |18| 1 d20
Total output of 1435 units of Prana, meaning 35 units per circuit
Timeline
Fate/Stay Night: Three years before the Fifth Holy Grail War. How did I get here? |cyoa| Unconscious geis, I don't remember what caused me to arrive in this world—already had abilities when waking up in an alley in Fuyuki City.
Character
A 14-year-old named | ??? | struggles with anger management, often provoking fights, both verbal and physical. He has a strange habit of disappearing until he's ready to confront someone. Recently, he appeared in Fuyuki City with a new set of abilities, but had no clue how he got there. He finds this to be the perfect opportunity to pick a fight with some of the strongest people in history; now, he has to make the next three years until the Grail War simple. Right?