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Chapter 23 - Everything you need to learn

Author, here a good chunk of this chapter is going to be details about the legacy. After that, we get more of Sue's perspective. You will only learn what Sue learns. This means that there could be a few things that Sue does not learn here that you do not learn as well.

As promised, this will be a much longer chapter than The last one. Thank you again for being patient. As always, please leave reviews and comments. If there's anything else you want to see from my characters also, let me know in a comment!

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THE LEGACY

The legacy is a contract between three beings.

The first being being the mountain, the mountain of itself is unique at its core. It contains a special crystal that infused the land around it with unique energy.

The second being are the spirits. They are the energy of being long past that combine together to form something entirely new. They are drawn in by the mountain. They hold knowledge of the energy and can use abilities gain from the energy of the mountain itself, and from their own selves, they are relegated to a different plane of existence than humans and can only be seen by special individuals.

The third being is human. They act as a conduit for the spirits, knowledge and abilities, and the mountains energy.

When these three beings cooperate, a legacy holder is created.

There can only be one legacy holder per generation in the bloodline that has been chosen to hold the legacy. Multiple legacy holders can be alive at the same time. They cannot be from the same generation. This means theoretically the a grandparent, a parent, and a child could all be legacy holders and be living at the same time.

This would be a rare occurrence and has only happened a handful of times. What has happened many times is there being a legacy holder who dies without a successor.

This creates a break. To prevent this from ending the legacy a way to allow another of the same generation of the legacy holder to produce a viable successor was created.

To understand how this process was created, you must first understand the process of how a spouse is introduced to create offspring with the potential of holding the legacy.

The way this is achieved is before the wedding of the legacy holder and the spouse. The spouse goes to a cave close to the top of the mountain in the cave. There is a large pool of water. This water is full of energy from the mountains, and also allows for a connection to form between the mountain the human and the spirits, the spouse will then soak in the pool for a month surviving off of nothing but the water in the pool. Once this is completed, they can have offspring that can potentially bear the legacy. The legacy holder and the spouse can then get married after this process, but it is not required.

in order to allow a person of the same generation of children as the legacy holder to be able to produce offspring, that could hold the legacy, said person must go through a very similar process. Instead of just soaking in the pool, though, they must also offer up a sacrifice of blood each day they are in the pool. Since the legacy holder, a stronger connection is not there like it would be to help bridge the gap between spouse and the other two beings. This is why the blood necessary to forge the connection.

WEAPONS

There are a variety of different weapons that can be summoned by the legacy holder.

The Bow

The bow has a base that is golden in color. It has small carvings of lightning bolts embedded into it. It has a silver string. When an arrow is used with this bow, it is shot out with incredible speed that is almost invisible to the naked eye. When some energy is put forth into the bow from the legacy holder, whatever is shot from it will hit its target no matter how poor the aim is. although the arrow moves at unheard of speed, it does not create any sound whatsoever.

The Quiver

The quiver is leather with a velvet red color and feathers embroidered into it with a golden silk thread. It can produce unlimited arrows with just a small amount of energy poured into it. Through the legacy holders control of the energy they can summon different kinds of arrows with this quiver. There are a total of five different arrows that can be summoned.

The first arrow is just a normal arrow. It has a black obsidian tip, a dark red wooden stick, and thin white hawk feathers.

The second arrow that can be summoned is an ice arrow. Whatever this arrow pierces will freeze solid. If it is shot into a body of water, A pool of lava, a area of vegetation, or any liquid that can be shifted into a frozen state the area surrounding the arrow will freeze for a circumference of 30 yards. If the arrow is to pierce a living being, said being will die, and their body will completely freeze. this arrow has an ice tip, a white marble stick, and dark blue macaw feathers.

The third arrow is an explosive arrow. this arrow explodes when it reaches its target. The explosion strength depends on the amount of energy, the legacy holder pours into the arrow before shooting it. it has a copper tip, a brown metal stick and brown eagle feathers.

The fourth arrow is a poison arrow. This arrow poisons whatever it pierces with one of several different poisons. Potential poisons include the ability to put the target asleep, to kill the target instantly, to kill the target slowly and painfully over the period of up to 10 days, two caused the target to have hallucinations, to cause the target to feel as if they're dying, but not kill them for a period of one to two days, a poison that causes the target to only tell the truth and poison that slowly causes the skin to erode off the body until the corpse is nothing but a skeleton. These are all the poison known to be usable. It has a silver tip that darkens depending on the poison used (the more dangerous the poison the darker the tip, the poison's potency also changes, depending on how much energy the legacy holder put into it), a black wood stick, and black vulture feathers.

The fifth arrow is a fire arrow. Whatever the arrow pierces instantly catches on fire, even if it is not a flammable object or being. It has a flint tip, a stone stick, and red robin feathers.

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We will continue from here in the next chapter.

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