Power does not belong to the reckless.
In Vaeloria, existence itself enforces structure. Strength is not gained by chance, nor measured by brute force alone. It is cultivated—step by step, phase by phase—under laws older than kingdoms and stricter than kings.
Vaeloria is an Eternal World, and as such, it permits growth only within its limits. Ascension is possible. Transcendence is not.
Cultivation and the Phases of Existence
Cultivation in Vaeloria is not divided into realms, but into Phases—each representing a deeper claim upon existence itself.
Phase I — Mortal (Eight Stages)
This is where all life begins. Flesh is fragile. Time is absolute.
Origin Bearer
Heaven-Touched
Realm Forger
Throne Ascendant
Crown Sovereign
Imperial Apex
Eternal Bound
Immortal Ascended
Those who reach the final stage step beyond ordinary mortality.
Phase II — Immortal (Four Stages)
Time loosens its grip. Death becomes distant.
Eternal Sovereign
Heavenly Paragon
Divinity Threshold
Demi-God Ascendant
This final stage is the absolute limit of Vaeloria. No being may stabilise existence beyond it.
Phases beyond this exist only in forbidden records. Vaeloria does not allow them to remain.
The Three Foundations of Ascent
Advancement is not achieved through power alone.
To rise, a cultivator must refine three cores:
Body Core — the foundation of physical existence
Soul Core — the anchor of will and identity
Law Core — understanding of reality itself
Failure to complete even one core halts all progress.
Weapon and Skill Paths
Cultivators do not walk identical paths.
Each chooses a direction aligned with personal will and core affinity.
Weapon Paths
Sword
Spear
Blade
Bow
Fist
Arcane Focus
A path defines combat philosophy, not destiny.
A weapon does not choose its master. The master proves worthy of the weapon.
Skill Types
Martial Skills — techniques born of the body and battle
Mystic Arts — abilities shaped by soul and law
Domain Techniques — rare expressions of authority that border on existence itself
Weapons and skills are ranked according to the cultivation phase. Nothing may exceed the wielder's existence.
Guilds of Vaeloria
Beyond kingdoms, beyond borders, guilds operate across the world.
Their authority is recognised on every continent.
Guilds oversee:
Dungeon exploration
Contract enforcement
Cultivator registration
Resource distribution
Though powerful, guilds do not rule. They exist beneath kingdoms, yet above chaos—maintaining balance where law alone cannot reach.
Academies of Cultivation
There are three great academies, each located on a different continent.
They accept cultivators of multiple races and origins. Their purpose is singular: to refine those capable of surviving beyond ordinary limits.
Axiom Sanctum: An ancient academy devoted to foundational cultivation, discipline, and control.Known for producing stable, methodical cultivators.
Eidolon Arca: An academy focused on soul refinement, combat mastery, and high-risk advancement. Its graduates are feared for their adaptability and survival instinct.
Lex Dominion: The most secretive academy, specialising in law comprehension and existence alignment. Few are accepted. Fewer graduate.
Enjoy the novel. bye bye
