Cherreads

Chapter 25 - VALMYTHRA POPULATION AFTER THREE HUNDRED YEARS

Over three centuries, Valmythra's expansion remained controlled, strategic, and mana-sustained. The Nephalem bloodline's longevity, Clan Kesark's advanced healing arts, and leyline powered infrastructure allowed steady population growth without instability.

‎The population of valmythra increased, the initial population was 3,850,000 hundred years back, but now the population stands at 6,420,000 a hundred years later.

‎The nephalem average lifespan is two hundred and forthy to three hundred and twenty.

‎The nephalem stuffers from zero sickness or plague as the kesark clan develops life thread medicine, the economy and life stability in valmythra is balanced.

‎As they have studied mana accelerated agriculture.

‎Controlled birth licensing for magical density balance.

‎4,050,000 of the major popularity of valmythra were made up of civilians with different occupation,engineering's,Scholars and astral theorist, industrial artificers,Agricultural Stewards

‎Administrators,Rune-Architects.

‎The education level of valmythra was hundred percent with hundred percent first circle mana education.

‎The total Combat-Capable Population of valmythra is 2,370,000.

‎The DERAQ clan of knight now boast of 75,000 Rune-Linked Elite Knights,22,000 Airborne Cavalry and 9 Sword Heart Masters including Vanri.

‎Totalling 310,000 Knights all together

‎The knight clan now formes the backbone of territory in defence.

‎The CHERUSCI clan of warlock boast of 210,000 First–Third Circle,150,000 Fourth–Fifth Circle,58,000 Sixth Circle,3 Emerging Seventh Circle Candidates and 1 seventh circle archmage Bilga

‎Totalling 420,000 Warlocks all together.

‎Warlock density per capita is the highest among known realms.

‎The KESARK clan of healers boast healers of 60,000 Civilian Medical Overseers, 40,000 Battlefield Restoration Units, 25,000 Life-Thread Specialists, 10,000 Organ Reconstruction Adepts and 15,000 Astral Purification Division

‎totalling 150,000 Healers all together

‎Valmythra's battlefield fatality rate reduced to 8%.

‎The VOLCERAK clan boast of 60,000 Battlefield Disruption Specialists,45,000 Intelligence Manipulators,25,000 Astral Recon Operators and 50,000 Strategic Probability Analysts

‎Totalling 180,000 Illusionists all together.

‎Illusion warfare is now a decisive strategic pillar.

‎The mercenary guild small in political affairs has a very big standing in the nine realms and in valmythra,as their numbers are larger than some noble clan.

‎They boast of Realm-Contract Units,Astral Expedition Forces and Dimensional Security

‎Totalling 220,000 mercenaries all together

‎ They are highly trained but not politically aligned to clans.

‎The adventure guild is mostly made of people who likes explorering and adventures, they boast of Minor Realm Explorers, Relic Hunters,Astral Cartographers and Beast-Tamers

‎Their number total for 170,000 active adventures

‎They have discovered 31 new minor realm within hundred year's.

‎A warriors corps was formed that operates separately from the DERAQ knight clan

‎They boast of Heavy Infantry,Rune-Shield Bearers,Beast-Bond Units and Siege Divisions

‎their number total amounts for 920,000 Warriors

‎Forms bulk defense during realm-scale war.

‎The infracture scaling of valmythra after three hundred years of leaving earth is 12 Floating Citadel Cities, 38 Leyline Provinces, 1 Sovereign Capital and 2 Minor Satellite Realms under Valmythran governance.

‎With valmythra current advancement they can simultaneous withstand three realm invasion, sustain one hundred and twenty years seige of war , project power across nine realms and Mobilize 1.4 one million four hundred combatants in under 6 minutes.

‎Conri as a Peak Sub-Level Father, Conri does not rule through worship — he rules through structure.

‎Population growth is not for dominance or war it's for the inevitable valmythra doesn't fear extinction anymore.

‎During a session Vanri, who was watching his friend and ally Bilga practice magic felt that the knight sword heart level is a scam,as it only gave him access to attack spiritually with invisible sword energy.

‎He felt bitter,he felt they is more to the knight part than to what meet the eye's he studied for ten years.

‎It was on a sunny day when Vanri was getting ready to round up his morning training he felt something shift inside him.

‎He felt a strange energy filled with vitality, he felt light all over his body, he couldn't discribe how he was feeling so he rounded up his training.

‎To start his daily schedule, but before he could clean up he was met with Conri smiling face at his backyard in his training ground

‎"Oh I see you have unlocked your vitality and it seems you have unconscious or subconsciously used it to strengthen your body hmmm" Conri said.

‎Vanri told Conri his findings on the energy and they decided to name it Aura In which they both studied how to use Aura efficiently and more structural.

‎Conri and Vanri created breathing techniques that would passively use Aura to strengthen the body

‎Turning aura into Fighting Spirit energy when refined it triples physical baseline strength and also capable of town level destruction in the advance level of swordsmanship while in the master's level it is comparable to the destruction of a 7th circle archmage capable of spliting and changing a planet geographic landscape with a sword slash.

‎Vanri was delighted, same goes for Conri too as with this advancement of the knight path,the political standing of the knight and mage power are equal.

‎Conri announced the news which made all knight in the realm respect Vanri and where filled with joy.

‎They have always felt inferior to the capabilities and destruction of mage and also the capabilities of the healer clan that were able to regenerate lost limbs and bring back the Dead.

‎They felt really inferior as they had no special ability only enhanced physic

‎Conri announced doctrine and age aura should be tought and it was decided that Aura training would start at the age of twenty five where one mental faculty is disciplined

‎The faiilure rate: 17%

‎Fatality rate: 0% (Kesark supervision mandatory)

‎Valmythra Knights are no longer simply trained.they are tempered.

More Chapters