đ Ivy â Actual Webnovel Status
Species Name : Snivy
Name: Ivy ( Isadora da Valentina vi YAROSLAVNA)
Species: Grass Serpent Pokémon
Attribute: Grass/Fairy
Level: 7/???
Affections: 100/100 (Unbreakable)
Specialization: Speed / Precision / Control
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[ Royal Contestation : Conteste et mets en attente les effets, les alteration de statut mineurs, les changements de stats, et donne la possibilité à l'utilisateur de la capacité de nier, de subir ou de renvoyer les effets des alterations subit.]
[ Queenly Majesty : The Pokémon's majesty pressures opponents and makes them unable to use priority moves against the Pokémon or its allies.]
[ Immunity : Immune the ability user to be poisoned or the effects intoxicated by-product.]
[ Max Overgrow : increases the power of Grass-type moves by 50% and deploys and summons Grassy Terrain for 5 turns, when the ability bearer's HP falls below a half of its maximum.]
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đż GRASS-TYPE ABILITIES
Vine Whip
Type: Grass
Class: Physical Attack
Description:
The user summons long, flexible vines from its body and lashes them toward the target at high speed. These vines can strike, grab, or push enemies back.
Visual: Green vines crack through the air like whips.
Effect: Moderate physical damage.
Cooldown: Low
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Magical Leaf
Type: Grass
Class: Special Attack
Description:
The user releases glowing leaves infused with magical energy. These leaves automatically track the enemy and strike with precision.
Visual: Floating neon-green leaves curve through the air.
Effect: Guaranteed hit. Moderate special damage.
Cooldown: Low
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Solar Beam
Type: Grass
Class: Special Attack
Description:
The user gathers solar energy into a concentrated point before firing a devastating beam of pure nature energy.
Visual: Blinding green beam erupts forward.
Effect: Extremely high special damage.
Special Condition: Instant cast under sunlight.
Cooldown: High
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Leech Seed
Type: Grass
Class: Drain / Debuff
Description:
The user plants a parasitic seed into the enemy's body. The seed drains life force and transfers it to the user.
Visual: Vines grow around the enemy's body.
Effect: Drains HP every turn.
Cooldown: Medium
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Strength Sap
Type: Grass
Class: Drain / Debuff
Description:
The user absorbs the target's physical strength, weakening them while restoring its own vitality.
Visual: Green energy flows from enemy to user.
Effect:
Restores HP
Reduces enemy Attack
Cooldown: Medium
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Spore
Type: Grass
Class: Status
Description:
The user releases microscopic spores that invade the enemy's nervous system, forcing them into sleep.
Visual: Golden spores float in the air.
Effect: Target falls asleep.
Accuracy: Perfect
Cooldown: High
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Grassy Terrain
Type: Grass
Class: Field
Description:
The user summons living grass across the battlefield, restoring vitality to allies.
Visual: Grass rapidly grows everywhere.
Effect:
Heals allies each turn
Boosts Grass abilities
Duration: 5 turns
Cooldown: High
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Synthesis
Type: Grass
Class: Heal
Description:
The user absorbs natural energy to regenerate injuries.
Visual: Green light surrounds the body.
Effect: Restores HP
Bonus: Increased healing under sunlight
Cooldown: Medium
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âïž SUN ABILITY
Sunny Day
Type: Fire / Field
Class: Field Buff
Description:
The user summons intense sunlight that enhances nature-based abilities.
Visual: Sunlight intensifies dramatically.
Effect:
Boosts Grass moves
Weakens Water moves
Solar Beam becomes instant
Duration: 5 turns
Cooldown: High
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âš FAIRY ABILITIES
Moonblast
Type: Fairy
Class: Special Attack
Description:
The user channels lunar energy and fires it at the enemy.
Visual: Beam of silver moonlight.
Effect: High special damage
Bonus: May reduce Special Attack
Cooldown: Medium
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Disarming Voice
Type: Fairy
Class: Special Attack
Description:
The user emits a magical voice that directly hits the enemy's mind.
Visual: Sound waves distort air.
Effect: Cannot miss
Cooldown: Low
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Baby-Doll Eyes
Type: Fairy
Class: Debuff
Description:
The user weakens the enemy's fighting spirit with an innocent gaze.
Effect: Reduces enemy Attack
Priority: Instant
Cooldown: Low
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đ§ PSYCHIC ABILITIES
Confusion
Type: Psychic
Class: Special Attack
Description:
The user attacks the enemy's mind with psychic force.
Visual: Distorted space around target.
Effect: Moderate damage
Bonus: May confuse
Cooldown: Low
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Heal Pulse
Type: Psychic
Class: Heal
Description:
The user releases healing psychic waves.
Visual: Soft pink energy surrounds target.
Effect: Restores HP
Cooldown: Medium
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đ§Ș CONTROL ABILITIES
Glare
Class: Status
Description:
The user paralyzes the enemy using a terrifying glare.
Effect:
Paralysis
Speed reduced
Cooldown: Medium
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Mean Look
Class: Control
Description:
The user locks the enemy in place mentally and physically.
Effect: Prevents escape
Cooldown: Medium
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Double Team
Class: Buff
Description:
The user creates afterimages to confuse enemies.
Effect: Increases evasion
Cooldown: Medium
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âïž SPECIAL ABILITIES
Iron Tail
Type: Steel
Class: Physical Attack
Description:
The user hardens its tail and strikes with immense force.
Visual: Metallic flash on impact.
Effect: High damage
Bonus: May reduce Defense
Cooldown: Medium
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Guillotine
Class: Execution
Description:
The user performs a lethal precision strike.
Effect: Instant kill if successful
Accuracy: Very low
Cooldown: Very High
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đ UNIQUE ABILITY
Nature's Madness
Class: Absolute Damage
Description:
The user invokes ancient nature power to devastate the enemy.
Visual: Nature energy violently explodes.
Effect: Cuts enemy HP by 50%
Cooldown: Very High
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đ§Ź Evolution Path
Current Form: Snivy
Next Evolution: Servine
Requirement: Level 27
Final Evolution: Serperior
Requirement: Level 56
Alternative Ăvolution: ????????
Requirement:???????????
-????????????????
-????????????????
-????????????????
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Alternative Tenkai Status System.
đ Ivy â Pseudo Adventurer Status (Danmachi Version)
Name: Ivy (Isadora da Valentina vi YAROSLAVNA)
Race: Grass Spirit
Developpement Ability :
Mage : D
Ranger :E
Battle Mage :C
Tactician :C
Spirit Magic : H
Healer : I
Level: 3
Specialization: Speed / Precision / Battlefield Control
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Skill
Royal Contestation: Can mentally resist or redirect minor debuffs, poisons, or status effects. Gives choice to deny, accept, or reflect enemy effects.
Queenly Majesty: Presence intimidates foes; prevents them from acting before her or her allies in a turn.
Immunity: Resistant to poisons and intoxicants.
Max Overgrow (Adapted): At low health, her Grass/Healing magic becomes stronger, and she can briefly empower the battlefield to heal allies.
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[Magic]
{Vine Lash â Physical / Ranged}
Strikes enemies with magical vines. Moderate damage, quick.
{Magical Leaf â Ranged / Magic}
Precise, guided magical leaves. Always hits. Moderate damage.
{Solar Beam â Magic}
Concentrated beam of sunlight energy. High damage. Instant under sunlight. High cooldown.
{Leech Seed â Debuff / Drain}
Drains vitality from enemy each turn. Restores her HP.
{Strength Sap â Debuff / Heal}
Weakens enemy's attack power, restores her HP.
{Sleep Spores â Status}
Puts enemy to sleep with magical spores. High cooldown.
{Field Buff â Terrain Grassy}
Summons healing grass. Restores allies' HP each turn, boosts Grass skills.
{Synthesis â Heal}
Absorbs natural energy to restore HP. Stronger in sunlight.
{Sunny Day â Field Buff}
Intensifies sunlight. Boosts Grass magic, weakens Water magic, allows Solar Burst instant cast.
{Moonbeam â Magic Attack}
Lunar energy beam. High damage, may reduce enemy's magic power.
{Disarming Voice â Mind Attack}
Magical soundwave that cannot miss.
{Baby-Doll Eyes â Debuff}
Weakens enemy attack immediately. High priority.
{Confuse â Mental Attack}
Moderate damage, chance to confuse.
{Heal Pulse â Support}
Restores ally HP.
{Glare â Status}
Paralyzes target, slows action.
{Mean Look â Control}
Locks enemy in place mentally and physically.
{Double Team â Buff}
Creates illusions to increase evasion.
{Iron Strike â Physical}
Hard, precise melee strike. Can reduce enemy defense.
{Precision Kill â Execution}
Single-strike lethal attack, very low chance to hit at low level.
{Nature's Wrath â Absolute Damage}
Massive nature magic attack that halves enemy HP. High cooldown, story-level skill.
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Scaling Notes
Right now, she likes a level 3-4 mage with a output of level 1â2 Adventurer:
Most nukes (Nature's Wrath, Solar Burst) are moderate, high-cooldown abilities.
Status/control skills are simplified version but still effective (Glare, Mean Look, Sleep Spores).
Healing abilities like Synthesis and Field of Life restore small amounts at her levels.
NB:
Each "turn" = ~1 min, because otherwise she will be have no matches in Danmachi.
Ivy is more tactical and supportive at low levels, becomes full nuker + controller as she gains experience.
So what your thoughts, I think I just to much overpowered her, but I like it or I will through of a reason to heavenly debuff her in the next chapter ?
