Cherreads

Aux. Anos Voldigoad Template

Anos Voldigoad is an absurdly overpowered character from The Misfit of Demon King Academy, possessing near-limitless magic, reality-bending abilities, immeasurable speed, and conceptual destruction, primarily wielded through his "Source" and the principle-destroying sword Venuzdonoa, allowing him to shatter causality, manipulate time, create/destroy worlds, and resurrect or curse beings, making him one of fiction's strongest figures, capable of destroying the very concept of his own death.

Core Powers & Abilities:-

Source of Destruction: Anos's very essence is the source of destruction, giving him immense power and immortality; he can even move his Source out of his body to adapt to attacks.

Venuzdonoa (Sword of Ruin): A sword that cuts through logic, principles, and concepts, allowing him to destroy anything, even abstract ideas like death or nothingness, or make a slower attack hit before a faster one.

Origin Magic: He invented and masters Origin Magic, a fundamental type of magic that transcends normal magic systems, including Holy Magic, which he can use despite being a demon.

Immeasurable Speed: Faster than beings that exist outside of space-time, he can travel instantly and is unbound by conventional speed limits.

Reality & Law Manipulation: He can alter fundamental laws (like making wrong answers valid) and create contracts that bind reality, demonstrating control over cause and effect.

Conceptual Destruction: He can destroy the very concept of things, like destroying the reason a sword hits its target or erasing a person's existence from all time.

Feats & Examples:-

★Shattered his own power crystal, which measures power levels, as it couldn't contain him.

★Created powerful spells and enhanced even perfected ones instantly.

★Revived people from the dead, sometimes even making them stronger or changing their nature.

★Fought beings from higher dimensions and resisted conceptual attacks, often without using his full power.

★Possesses a genius intellect, photographic memory, and mastery over immense knowledge, allowing him to learn complex magic in seconds.

Often considered multiversal or beyond (Complex Multiversal/Hyperversal) due to feats like destroying universes and existing beyond spacetime.

His power is so vast he often has to restrain himself to avoid destroying everything around him.

Key Magical Abilities:-

Conceptual Manipulation: Destroys fundamental concepts like reason, causality, and existence, allowing him to negate powers or rewrite reality.

Magic Eyes of Chaotic Destruction: Can see flaws in reality and destroy them, turning contradictions into power and nullifying fate.

Origin Magic: New, powerful magic he invented, like-

Jirasudo: Black lightning that borrows power from his past self.

Beno Levun: A magic-destroying barrier.

Venuzdonoa (Sword of the Almighty): Can cut through anything, even concepts, by rewriting reality, though often used within his castle.

Immeasurable Speed & Time Control: Transcends time and causality, reacting before events and stopping/reversing time.

Matter & Creation Magic: Creates things from atoms and enhances existing spells far beyond their limits.

Conceptual Resurrection: Can bring back opponents or himself from complete erasure by destroying the concept of their destruction.

Other Notable Powers-

Magic Nullification: Can nullify enemy magic with a breath.

Teleportation & Illusion: Teleports himself and creates complex illusions.

Holy Magic: Can use holy magic by understanding its fundamental wavelength.

Information & Mind Control: Instantly understands complex magic and can implant knowledge or control minds.

Magics:

• Syrica

("Reincarnation") Source Magic

Gerad reincanates with the use of Silica

The highest grade of source magic. It allows the caster to be reborn and inherit all the abilities and memories of their previous life. However, if the caster is not skilled with source magic, their memories and abilities may not be fully intact. The time it takes to reincarnate depends on the caster's magic power and lifespan. Humans reincarnate relatively quickly due to their short lifespans, while demons can take several millennia.

• Kurst

("Growth") Crest magic

A spell that ages the caster's body. In the Mythical Age, Kurst was commonly used during reincarnation to attain a good body quickly, but it is considered an advanced spell in the Magical Age.

• Gresde

("Demon Flame") Fire Magic

The third highest grade of fire magic that ranks above Gusgam.

• Zecht

("Contract")

A spell that is used to keep promises with another person. A breach of contract will cause one's source to self-destruct. If there is a sufficient gap in the magic power of the participants, Zecht may be unilaterally discarded with no consequence.

• Ingall

("Resurrection") Source Magic

A spell that resurrects the dead after offering a drop of blood. As long as it is used within three seconds after the target's death, there is no risk of permanent death. Ingall can be blocked by Lu Ingall.

• Jirasd

("Magic Black Thunder Emperor") Origin Magic Lightning Magic

An origin spell that gathers jet-black lightning on the caster's hand and swells in size and power until fired at an enemy. Like all origin spells, it allows the caster to borrow vast magic by using risk as a springboard.

Igrum

("Rotten Death") Source Magic

A spell that resurrects the dead as zombies. Those who have been resurrected gain immense magic power. In exchange, their bodies burn with hatred for their killers, and the pain of their wounds torment them for eternity.

• Demond

("Demon Thunder") Lightning Magic

A spell that shoots out lightning.

• Leaks

("Thought Communication")

A spell that enables long-distance communication and mind reading. It is possible for a skilled enemy to intercept the caster's messages even if communications are encrypted. If there is difficulty establishing a connection, one can also use Gyze to establish a line.

• Jio Graze

("Hell Fire Annihilation Mortar") Fire Magic

The highest grade of fire magic within the demons' magic system; a powerful miniature jet-black sun that can be fired off at the enemy. The projectile is fired using a Hellfire Mortar created by the combined magic of multiple users, with complete control given to one person. However, Anos can single-handedly cast the spell, even without using the mortar itself.

• Fless

("Flight")

A spell that allows the caster to fly. If the magic of their surroundings is disturbed, Fless becomes difficult to use.

• Gatom

("Transition")

A spell that connects two spaces for instantaneous movement. It was developed by Anos Voldigoad during the Mythical Age, though not many people could use it even back then. This was because while it doesn't require much magic to cast, it is difficult to construct its spell formula, which must be altered according to the spaces it connects. Only the core of Gatom remains fixed, which is the reason why this spell is considered lost magic in the Magical Age.

• Gyze

("Demon King Army") Military Magic

A spell that boosts the combat abilities of one's troops on the battlefield. It classifies the caster and their subordinates into one of seven classes: King, Guardian, Mage, Healer, Summoner, Cavalier, and Shaman. The effect of the spell is unique for each class. This class system allowed Gyze to raise the overall power of one's army.

The classes each possess unique specializations that provide an overall group benefit when used in synergy:

King: The caster is always the King. They can share their magic power but must keep the magic constantly activated. Once they run out of power or die, Gyze's effects end. Also, the King class becomes weaker when separated from the subordinates they share their magic with. Typically, Guardians would build a castle, and Kings would remain within it for protection. The King's powers are greatly enhanced inside their castle, but the magnitude of that effect depends on their Guardian.

Guardian: Guardian gains a magical boost when using creation magic such as Iris to construct castles, dungeons, and walls or to create barriers. On the other hand, their weapon magic and attack magic are weakened.

Mage: Mage benefits from having it's attack magic buffed and its magic increased. The trade-off is healing magic, and physical ability is decreased.

Healer: Healer benefits from having its healing magic buffed, and its recovery magic increased. The trade-off is that their attack magic is decreased.

Summoner: Summoner uses familiars, as their familiars and familiar-enhancing magic is buffed.

Cavalier: Cavalier benefits from having their physical abilities enhanced, but in exchange, they cannot use any magic they aren't familiar with.

Shaman: Shaman benefits from having their magic strengthened regarding non-healing utility spells. Shamans usually serve as scouts due to their magic strengthening, allowing them greater use of intelligence magic.

• Iris

("Creative Construction") Creation Magic

Iris can be used to create various things, from large castles to jewelry and articles of clothing. As long caster has mana anything is possible.

• Grega

("Flame") Fire Magic

The lowest grade of fire magic.

• Gusgam

("High-Temperature Flame") Fire Magic

The second lowest grade of fire magic that ranks above Grega.

• Griad

("Black Burning Flame") Fire Magic

The second highest grade of fire magic that ranks above Gresde.

• Eviy

("Recollection")

A spell that can evoke memories, even those of the distant past. Memories that have been erased cannot be recalled with Eviy.

• Rivide

("Time Manipulation") Origin Magic Time Magic

An origin spell that allows the caster to manipulate the time of objects and spells. It can be used to reverse the time of a target to the point of origin, although this requires knowledge of the target's past. The spell can also be used to stop the time of a target or send them to the future. However, Rivide is a rather difficult spell to cast, and the number of targets is limited. It also has a limit of one hundred years when rewinding time.

• Je Gum

("Mix and Assimilate") Fusion Magic

The lowest grade of fusion magic. It can be used to combine magic spells to increase the original magic power more than tenfold. It once had a very short duration, but dramatically increased when Anos Voldigoad corrected its flaws.

• Lent

("Condition")

A spell that sets conditions for activating other spells.

• Ent

("Healing") Healing Magic

A spell that heals wounds.

• Lynel

("Illusion Mimicry")

A spell that creates illusions. It can be used to change the caster's appearance or create illusions of situations that didn't actually happen. The caster can also use it to make themselves and others invisible to the naked eye.

• Dielga

("Divided Soul Divided Body") Source Magic

A spell that splits one person's source and body into two. Eventually, the separated parts return to one, leaving only the original personality. It is a difficult spell to cast with a lower success rate if it is cast after birth.

• Dino Jixes

("Separation and Fusion Reincarnation") Fusion Magic

A spell invented by Ivis Necron to create a vessel for the founder to reincarnate into. It was used on Sasha Necron to make her more powerful. Dino Jixes is created by combining the formulas of Dielga and fusion magic. After using Dielga to split a person into two, fusion magic can be used to fuse them back together, with their magic power amplified several hundred times. The flaw of fusion magic is its limited duration, but because the two people were originally one person, fusion magic cannot separate them again.

• Tel

("Magic Clock")

A spell that displays time.

• Zexis

("Source Synchronization") Source Magic

A spell that was developed by Sasha Necron since her childhood that allows the caster to match their magic wavelength to someone else's down to the source level. Since Dino Jixes distinguishes Sasha from Misha by their magic wavelength, Sasha used Zexis to match her magic wavelength with Misha's, making it impossible for Dino Jixes to tell who's the original.

• Liknos

("Thought Domain")

A spell that allows the caster to read people's thoughts within a certain range. It is possible to block the spell with anti-magic if there is no significant difference in magic power between the caster and their targets.

• Delt

("Nominative Change") Source Magic

A spell intended to be used alongside Zexis that would make Misha the real entity instead of Sasha. The only condition is that Misha must completely reject Sasha. But in truth, the spell doesn't need Zexis or any conditions to work, and the only reason Sasha needs it is because of her low magic power and limited skills.

• Gijel

("Magic Restriction Chain")

Magic that binds the target with magic chains.

• Gazelta

("Reversal Barrier") Order of Time

A magic barrier that reverses time for any magic that touches it, returning it to the state before it was cast. One can bypass this barrier by casting magic against the flow of time using Rivide since Gazelta will reverse its time back to the correct flow and cause it to work normally.

• Je Izem

("Magic Tool Fusion") Fusion Magic

Ivis fused with Time God's Scythe

A fusion spell that merges the caster with a magic item. It was used by Ivis Necron on the Scythe of the Timekeeper.

• Venuzdonoa

("Reason Destruction Sword") Order of Destruction

A spell that creates a dark longsword that destroys reason. The power of the Goddess of Destruction is needed to activate the spell.

• Ingdu

("Past Modification") Time Magic

A spell that solidifies changes to the past made by Rivide.

• Maze

("Trace")

A spell that creates a mark of magic power, allowing the marked target to be tracked with Magic Eyes.

• (To tired to write, I'll update more later... Probably.)

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