š¹ AUTHOR'S NOTE (READ FIRST)
This volume contains world rules, systems, and background information.
It is not required to read before Chapter 1, but it enhances understanding.
All mechanics shown here will be strictly followed in the story.
š WORLD OVERVIEW
World Name
Aetherion
A high-fantasy world governed by magic, sword, nobility, and fate itself.
Magic and sword cultivation exist togetherābut never equally.
š POLITICAL STRUCTURE
The Empire
Ruled by an Emperor
Supported by Seven Ducal Families
Each Ducal House controls land, armies, and academies
Ducal Families (Overview)
Ancient bloodlines
Semi-independent authority
Constant rivalry beneath surface peace
House Arcanveil
Specializes in magic theory and research
Politically neutral
Feared for knowledge rather than force
š« ROYAL ACADEMY
Central institution for training elites
Divided into:
Magic Division
Sword Division
Strategy & Command
Ranking-based system
Duels and evaluations are common
The academy is where fate accelerates.
š TRANSMIGRATION RULES
The MC reincarnates into a novel he has read
He replaces a canon-dead extra
Fate initially treats him as a resolved variable
This gives him limited freedom, not immunity.
š„ļø WORLD CONVERGENCE SYSTEM
Purpose
To force competition and convergence between key figures of the world.
Core Rules
Rewards engagement with the plot
Punishes excessive deviation
Does not grant free power
Key Metrics
Plot Engagement
Rival Nodes
Fate Attention
World Threat Index
The system is not friendly.
It is observational and corrective.
š„ UNIQUE AUTHORITY
Dual Path Sovereignty
An authority-level passive skill.
Allows simultaneous cultivation of:
Magic
Sword
Without mutual rejection.
ā ļø Risks include:
Mana collapse
Physical overload
Soul instability
Growth is slow but limitless.
āļø POWER SYSTEM
Magic Path
Initiate
Apprentice Mage
Adept Mage
High Adept
Arcanist
Arch Arcanist
Domain Mage
Authority Bearer
Sword Path
Body Tempering
Sword Trainee
Sword Disciple
Sword Expert
Sword Master
Sword Lord
Sword Domain
Conceptual Blade
