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Chapter 42 - Chapter 42: Departure—March to Terra (Bonus Chapter)

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Guilliman's extraordinary mind flashed with countless thoughts—worry, fear, suspicion—all hidden behind a mask forged of duty and resolve.

"Maybe I should force you to tell me everything," the Primarch said quietly, "about the true nature of Ynnead's power, and whether hidden threats lie behind it."

Yvraine and the others tensed instantly, muscles coiling defensively.

They knew any attempt to fight a Primarch was pointless.

Even without other guards, they could never defeat him.

Guilliman's instant-kill of a Khorne Berserker was still fresh in their minds.

Even Eldar eyes could barely follow his movements.

"But," Guilliman continued, "I know the trust we've just built shouldn't be shattered by baseless suspicion. And even with force, it would take time to get answers."

The Visarch silently relaxed, hands moving away from sword hilts.

"But I must warn you— I have seen the world beyond death, and do not fear meeting it again. Never imagine I would compromise my principles for mere survival."

"If ever I discover you using me for plans endangering humanity," his voice turned cold, "I will not hesitate to choose death—and you will pay dearly."

"Trust our sincerity," Yvraine bowed slightly. "We only wish to stand with the Imperium against Chaos."

A faint smile played at Guilliman's lips.

"Let's hope so. This meeting is over. I wish you victory—give our common enemy a lesson they'll remember."

"And may you be victorious, Roboute Guilliman," Yvraine replied. "One day, our fates will cross again. Until then, take care."

Yvraine gave a graceful Eldar farewell, The Visarch a silent samurai bow.

Guilliman nodded and watched them leave.

"You will not control my fate," the Primarch thought,

"No matter what, I won't lead humanity into disaster, nor betray my father and brothers."

Yvraine led the Ynnari away, and days later, Guilliman formally announced departure for Terra.

To the sound of blaring horns, the mighty Imperial fleet set sail,

Engines blazing, the massive ships left orbit, starting the long journey to mankind's homeworld.

Citizens watched the ships go, eyes full of reluctance—many wept.

Datch, having received the main quest, traveled with the pilgrimage fleet—both main NPCs were going, after all.

If he stayed in Ultramar, he'd be stuck with side quests, missing out on the main story.

That would defeat the purpose of playing this game.

The fleet reached a Mandeville Point, away from the star's gravity, and opened the warp gate for FTL travel.

The warp boiled with storms, howling tempests merging pride, rage, lust, and despair into wild chaos.

Daemons prowled the heights, waiting for the fleet to slip.

Navigators could not see the Astronomicon; captains could only make the shortest warp jumps.

Danger was everywhere—no ship dared linger in the warp, racing for realspace before nightmare struck.

Even so, many crew suffered mental strain and hallucinations,

But, thankfully, no ship losses or mass casualties were reported.

On this perilous journey, everyone was on edge—except, of course, player Datch.

With his "Sadako videotape" power, Datch could freely move between ships, even in the warp.

This stunned Guilliman, Voldus, and the others—once again, the nameless Astartes shattered their worldview.

They wanted to know how he did it.

But recalling all he'd done, they quickly gave up—the nameless Astartes would never waste time answering them.

It wasn't just the Imperials who were shocked—the pursuing daemons were baffled too, doubting their very existence.

That human ignored warp corruption—at least one could guess he had some warp connection.

But to ignore the Geller Field, and freely enter and leave ships—what kind of rule-breaking evil god was this? No shame, no logic!

Datch ignored the NPCs' shock—he was focused on the warp itself.

To him, the warp wasn't a chaotic storm of energy, but a landscape of ruined civilizations.

Collapsed palaces, broken temples, and the ruins of grand cities—everything imaginable.

The daemons were also all kinds of weird.

Some, like beasts, ran in packs, hiding in caves and cracks.

Some, like tribes, dwelled in bizarre buildings.

Most importantly, his minimap showed treasure chests of various colors in the ruins.

He drooled at the sight.

The chests sparkled as if calling, "Come on, open me!"

"These devs are nuts—making the warp a loot-and-escape zone. Still, I love it—gotta run a million extractions!"

Datch suppressed his urge—now wasn't the time for warp looting.

The warp was raging, and a horde of daemons followed the fleet.

If he dove in now, he'd get torn apart before finding a single chest.

Better to wait till the Astronomicon was fixed and the storms eased, then go treasure hunting in the warp.

...

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