Cherreads

Chapter 8 - The Goblin Threat

Humanoid enemies, like the goblins, unlike the wild animals that players were able to harvest parts from, disintegrated a little while after getting killed, leaving the loot behind. 

The Campleader dropped a couple items, so I went on to check my newly found treasure. 

[Goblin Battleaxe]

Uncommon

Level 5

Attack power: 35

Attack speed: -5%

10% chance to cause Bleed, dealing 10 damage/second for 4 seconds

Restriction: Berserker

[Dented Goblin Helmet]

Common

Level 5

Defense: 15

Restriction: Art of Might

[Small Healing Potion] x2 

Common 

Restores 20% health 

[Rough Parchment] 

Quest Item 

Using this item will trigger a special quest 

[Rusty key] 

Common 

A key that most likely opens a nearby chest, door or gate 

[Silver coins] x5 

The battleaxe for sure will be worth quite a lot soon, so I wasn't too worried about not being able to use it. Also I had to praise my luck, because if it's bleed effect triggered back when I got hit, I would have most likely died. I probably had exactly 40 HP at that point. 

I also found another map that had another X marked on it, this time right to the west from here, which meant that there were other goblin camps in the vicinity. This little encounter gave quite a lot of XP and there were still other items from the other goblins I haven't looted, so I definitely had to check out the other camps as well. 

Exp: 550/1600 

Killing these 8 goblins granted me one third of a level. Two more camps like these and I reach level 4. 

I went around and looted the other remains as well. The three gatherers haven't dropped anything unfortunatelly, but I looted 12 silver coins from the rest, and finally I had something for myself as well. 

[Goblin Scout Bow]

Common

Level 3

Attack power: 15

Attack speed: 5%

Restriction: Ranger

[Goblin Cowl]

Common

Level 3

Light Armor

Defense: 5

Restriction: Art of Finesse, Art of Magic

After equipping them, my stats rose quite a bit. I was a bit disappointed that I couldn't loot a throwing dagger, but like in every mmo, you don't get every single weapon that's been used against you as a drop. 

Next up I checked both tents, but they were empty apart from a couple rough bedrolls and a wooden table. I took out the parchment I've got from the inventory. I broke the seal on it and it disappeared in a flash of light. 

Quest log has been updated! 

I opened the Quest Journal and saw that I had another active quest that wasn't there before. 

Goblin Threat 

Goblins are no danger to the militia guarding the villages of Tidemark, but they can still be quite the nuisance to farmers and civilans, destroying property and stealing cattle. These reports regard the three camps in Fang Forest. Any adventurer that got hold of one of these reports is kindly asked to exterminate the goblins, and kill the Goblin Campleaders in every camp. 

Quest reward: 2,000 exp | 30 silver coins 

Campleaders killed 1/3 

CONGRATULATIONS! 

You are the first player in the Tidemark province to accept the hidden quest, "Goblin Threat". Additional rewards available. Do you accept? 

So the system rewards you for first completions as well? Tidemark has 4 villages where players have spawned, so that means I'm the first out of around 2000 players to trigger this goblin quest?, I was thinking. I accepted the "additional rewards". 

Goblin Battleaxe in inventory has been changed to Battleaxe of Ur'ka! 

At first I didn't understand the prompt, but then I quickly checked my inventory screen and what I saw was pretty sweet. 

[Battleaxe of Ur'Ka]

Rare

Level 15

Weapon Skill: Bloody Jump

Attack power: 100

Attack speed: -5%

15% chance to cause Bleed, dealing 10 damage/second for 4 seconds

Restriction: Berserker

Bloody Jump 

Leap forward, dealing damage to all targets when you land. The less HP you have, the more damage Bloody Jump deals. 

Cooldown: 45 seconds 

Mana cost: none 

Now this is what I'd call a weapon!, I thought. The newly upgraded axe was much more powerful, not just regarding it's base stats, but the bleed effect was more likely to occur as well! Not to mention the weapon skill, that was probably the exact same skill the Campleader used against me previously, sounded like an incredibly useful skill to have for a berserker. An axe like this could probably outlast it's level requirements by quite a lot. I could see someone use this weapon all the way to level 25, maybe more. 

In fact, as Bloody Jump was a movement skill, players could even keep this weapon after upgrading to a stronger one, and just switch to it when traveling or whenever they need to use a leap skill. On top of all that, it didn't even cost any mana! 

After organizing my inventory I went to the cave entrance. It was locked behind a gate of sorts, simple yet sturdy. I used the key I've looted to unlock it. It was a small cave, nothing too spacious, or so I thought at first. However upon inspecting it further, there was a narrow pathway leading deeper into the mountains. I was expecting a chest or two, but the entrance was empty. 

I really wanted to proceed with the goblin quest, finish my adventurer tasks and get back to the festival to try out the events, especially the target practice, so I could get some nice rewards, but a dark pathway in a guarded cave was something that was really hard to ignore. 

As I was going through the cave, it became darker and darker, and soon I could only see a dim red light. I wish I had a torch of sorts, I thought. A minute later I got to the source of the red light. It was a Flamewing tulip, that was needed for the adventurer quest! So their natural habitat is caves, huh? 

I spent a little while collecting the flowers, and soon enough I managed to get all 50 I needed for the quest, as they were abundant in the cave. I haven't come across anything else in the mean time. 

As I was progressing through the cave, collecting the last pieces I needed, I suddenly felt a terrifying chill. An icon appeared above my healthbar. 

Intimidated 

There's a something in your vicinity that is much stronger than you! It's presence is making you uneasy. 

It wasn't a good feeling. In Valhalla, I was top of the food chain, but this was an MMO where I started out as a weak adventurer. Being good with the bow wasn't enough to blaze through the game, a game that was ultimately decided by your stats, skills, equipment and level just as much as your talent. I might have had the latter, but I was seriously lacking in all other departments compared to what was lurking in this cave. 

Dying in the game meant you lose all of your experience points you have accumulated, and I had about 30% of my experience bar full. It wasn't much, and leveling up was still easy this early in the game, but I didn't want to risk it pointlessly anyway. I will be back for you, whatever you are, I thought. Just give me some time first. 

With these thoughts in my mind I turned back, and reached the entrance soon after. The goblins still haven't respawned, although from the way the secret quest was worded I wouldn't get any progress for it if I kept clearing the same camp, so I checked my map and decided to go towards the second encampment. 

I kept hunting and gathering, skinning the animals I've slain, and around twenty minutes later I had reached my destination. The second camp was similar to the previous one, and it had the same amount of enemies, but there were no cave, and their composition was a bit different as well. There were 3 Scouts, 4 Gatherers and a Goblin Campleader, so no fighters for me to deal with. The leader was equipped with a wooden round shield and a cleaver. 

Due to my equipment I was stronger than the first time I had faced the goblins, and the same strategy worked well here as well. I cleared the smaller ones first, and wore down their leader soon after. The shield was a bit problematic at first, being able to block my arrows more effectively than the axe did before, but it's wielder was slower and less agile than the previous Campleader, so ultimately I had a much easier time. I didn't get hit once this time. 

The moment I killed the last of them, the quest progressed to a 2/3 state, and just as previously, the boss dropped the map with the location of the third camp. It also dropped a shield and a bracer, along with some silver. 

[Goblin Wooden Shield]

Common

Level 5

Defense: 10

Attack speed: -15%

Restriction: Swordsman, Spearfighter, Guardian, Paladin

[Rough Goblin Bracers]

Common 

Level 5

Light armor

Defense: 7

Restriction: none

[Silver coins] x5

The rest of them dropped 10 silver coins and another small health potion, as well as the final map of the last goblin camp. I also gained 490 exp from the camp, which put me right at the threshold thanks to all the animals I've hunted on my way here. 

Exp 1540/1600 

I had also finished the adventurer quest "Pest Control", and was on the verge of finishing the gathering one as well. 

Pest control 

Kill dangerous wildlife (small): 100/100 

Report to the Adventurer's Association to gain your rewards! 

Herbs of the Spring Festival 

Butterfly mushrooms 50/50 

Blue wildflowers 48/50 

Flamewing tulips 50/50 

Walnuts 100/100 

I had actually collected way more of the herbs, especially the Flamewing tulips, in order to sell them to players back in the village. It wasn't too hard collecting most of them, but I couldn't imagine all players had already found out where the tulips grew, so I was hoping I could make a quick buck from selling the 38 that I will still have after turning the quest in. 

One camp left and I could return to Carpa, I thought. I immediately set off, gathering and hunting on the way once again. Shortly after I heard a ding! Sound. 

Level up! 

Attribute points +5 

Health: +10 

Mana: +5 

Exp: 0/2000 

I spent my new attribute points to strength, bringing it up to 15. One more level and I can equip the bracers, getting another boost to my defense. 

The last camp was close by, so I arrived in less than ten minutes, even though I killed every enemy that I've crossed paths with, and had gathered the rest of the mushrooms that were still needed for the gathering quest. All I had to do was find the remaining blue wildflowers, and I could tick off one more quest in my log. 

The camp had three tents and I had counted 11 goblins, but most of them were gatherers, except the 2 scouts at the entrance, and the camp leader, which, this time, was equipped with a bow much taller than itself. My eyes shone up. If the leader has a bow, judging by the previous experiences, it should drop a level 5 bow that would be perfect for me once I gain one more level. 

Due to me being level 4, the gatherers meant no problem whatsoever, and even the two scouts fell faster than before. I took them out in quick succession, and kept constantly repositioning myself, since the campleader had been shooting at me ever since my first attack. It hit me once when my guard dropped, and I lost about 30% of my health. It was a big hit, but just like the second leader, this one felt weaker than the first one I fought. 

Soon after only the campleader remained. I succesfully dodged all of its attacks, and chipped away at its health bar until it only had 10% left. Everything went flawlessly up until this point, however the moment it's HP bar turned red, he jumped backwards and took something from the belt it was wearing. A health potion?! 

Fortunately, it was not a HP pot. Unfortunately, it was something akin to a smoke bomb, and the monster used it without hesitation, and disappeared in the smoke. 

The area of effect of the item was around a 7 meter diameter circle, and from my distance I could cover all of it's sides except the very back, but there was no way for the goblin to escape that way as the mountain was in the way. I decided to just wait until the effect wore off.

Thump! 

I felt searing pain as a red arrow got planted in my chest. I didn't even know where it had been shot from, because I paid attention to the edges of the smoke screen. When I checked my status, I got worried. It must have been a critical hit, as I had lost about half my full health, which meant I only had around 20% left. What was more problematic however, was the debuff icon that had appeared over my health bar: 

 

Red Plague 

You have been infected by the Red Plague. Damage taken: 2% of maximum health/second 

Movement speed –50% 

Duration: 10 seconds 

Reading the debuff I knew I was almost definitely dead. I needed to drink a potion in order to not die to the DoT (damage over time) effect, but drinking would make me rooted in place for 2-3 seconds, plus the time it will take me to open my inventory and use the potion; enough time for the boss to hit me one last time. 

I was also slowed pretty heavily, which meant I had no time to get behind cover. The boss could shoot once about every five seconds, but I wasn't sure if the smoke affected his efficiency in one way or another. 

My only chance was dodging the first shot he sends my way and then drinking the potion right after, before he has the chance to shoot again, so I waited. 

7 seconds 

6 seconds 

5 seconds 

This was the moment I understood that this goblin was way smarter than I first thought. It knew I was a dead man, why would it keep shooting? He was most likely standing with a knocked arrow, waiting for the moment I try healing myself so I could be a free hit. 

I had to try anyway. I opened my inventory and used a health potion as fast as I could. I was about two seconds away from finishing the drink when I saw the arrow coming from amidst the smoke. Good try, I thought, while closing my eyes and waiting for the attack to send me all the way back to Carpa cemetery. It was a bit disappointing since I had accumulated quite a lot of experience, and players go back to 0% of their current level once they die, but there was nothing I could do at this point.

THUMP!

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