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Auxiliary Chapter 0: World & Power Overview

1. World Overview (Covers Ch 1–500)

The story takes place 20 years after "The Emergence", when dimensional rifts opened across Earth and poured out monsters, beasts, and dungeon‑like spaces.

Humanity lost most of its population in the first year and now survives in fortified cities protected by high walls, anti‑beast barriers, and awakened hunters.

The land outside is divided into:

Beast Zones – open areas crawling with monsters.

Dungeons – rift spaces with fixed floors, bosses, and loot.

Society is heavily stratified between:

Awakened / Beast Tamers / Hunters (5%): combat profession, power, status.

Ordinary civilians (95%): slum districts, labor, cannon fodder.

The economy runs on:

Beast cores (vitality, focus, strength) as core resource.

Skill books / beast‑taming manuals, equipment, and dungeon materials as high‑value items.

From Ch 1–50, you mostly see life inside a fortified city and low‑rank dungeons. From Ch 251+, the perspective grows to national, then near‑global scale, culminating in world‑level crises by Ch 451–500.

2. Power System: Attributes, Ranks, Skills (Active Throughout Ch 1–500)

2.1 Attributes

Every awakened person (and beasts, internally) is defined by three key attributes:

Vitality – Health, toughness, defense.

Focus – Mana/energy used to cast skills or beast techniques.

Strength – Physical power, speed, destructive force.

These attributes can be increased by absorbing beast cores dropped by monsters. Higher‑rank cores give more attribute points. This system is used constantly across all arcs.

2.2 Hunter / Beast Tamer Ranks

Humans are generally classified by rank:

F‑Rank – Beginner hunter. Can barely clear lowest‑tier dungeons.

E‑Rank – Novice. Can participate safely in low‑tier raids.

D‑Rank – Intermediate. Can solo low dungeons and join mid‑tier raids.

C‑Rank – Advanced. City‑tier elites, can clear serious threats.

B‑Rank – Expert. Region‑level powers, can influence cities.

A / S‑Rank – Only mentioned/foreshadowed as top of the food chain; MC approaches and surpasses this by the late arcs.

Across Ch 1–500, rank is a social and combat marker: it decides who gets respect, who leads raids, who is protected by the government, and who is expendable.

2.3 Professions / Combat Roles

Common combat archetypes in the world include:

Mages / Casters – High Focus, use skills from range.

Knights / Tanks – High Vitality, shield and defend.

Berserkers / Fighters – High Strength, close‑combat killers.

Beast Tamers – Use contracts/slots to control a limited number of beasts.

These roles appear throughout the series (especially in guilds, academies, and military task forces), and are used as reference points for how "broken" the MC is.

3. Normal Beast Taming vs MC's Shadow System

3.1 Normal Beast Taming (Everyone Else)

Most tamers form contracts with beasts using specific rituals, slots, or items.

They have limited contract slots (small teams, like 1–6 main beasts).

Each beast has:

Rank (F → S), element/type, skills, and evolution potential.

Losing a beast is a huge loss, and upgrading teams is expensive.

You see normal tamers and their contracted beasts across Ch 1–500 in guilds, academies, raids, black market auctions, and elite forces.

3.2 MC's Shadow Extraction (Unique)

The MC's ability is not standard beast taming:

When a beast dies in his presence, his System can prompt:

"Extract Shadow?"

On confirmation:

The corpse is converted into a loyal shadow servant.

The shadow retains 100% of the beast's combat capabilities, instincts, and bloodline traits, without weaknesses or defects.

There are no contract slots, no loyalty issues, no time limit.

MC can also:

Fuse shadows into stronger forms.

Feed them cores or essence to evolve.

Absorb abilities into his own body, creating a dual growth path (MC + army).

The Shadow Extraction System is core to the plot from Ch 1–500, evolving in complexity as arcs progress.

4. MC's Growth Timeline (Ch 1–500)

Without spoilers, this is the structural overview of how MC grows:

Ch 1–50 (Arc 1: Awakening & Foundation)

From powerless slum rat to newly awakened shadow user.

First shadows, first dungeons, first guild entry.

Learns to hide his real power while rapidly ranking up faster than normal hunters.

Ch 51–150 (Arc 2: Shadow Collection & Hidden Strength)

Expands shadow army through dungeons and black markets.

Experiments with shadow fusion, evolution, and essence consumption.

Power, reputation, and suspicion around him all rise together.

Ch 151–250 (Arc 3: Academy & Organization Conflict)

Enters an elite academy to refine skills and gain status.

Encounters other special systems and a hidden organization targeting system users.

System evolves further (transcendent‑tier shadows begin to appear near the end of this band).

Ch 251–350 (Arc 4: Government & Conspiracy)

MC is recruited or entangled with national‑level forces.

Uncovers deep ties between beasts, organizations, and high‑ranking officials.

Leads large‑scale operations using his shadow army.

Ch 351–450 (Arc 5: Legendary Beasts & Dimensional Threats)

Convergence phenomena: dungeons merging, dimensional instability.

Encounters legendary/primordial‑level beasts and integrates them into his shadow roster.

Power level moves into S+ territory; world‑scale stakes become clear.

Ch 451–500 (Arc 6: World Crisis & Transcendence)

The entity behind the apocalypse begins manifesting fully.

MC pushes system to its final evolution, achieving transcendent‑tier power.

Ends in temporary resolution of world crisis and setup for future interdimensional arcs.

5. Systems & Concepts Readers Should Know Early

These concepts appear very early and stay relevant through Ch 500:

1.Beast Cores

Drop from monsters.

Used to increase attributes, fuel research, and power tech.

Also used as currency and crafting materials.

2.Skill Books / Techniques

Grant combat skills or support abilities.

Are ranked (F → C → B → …).

Rare, expensive, highly contested.

3.Dungeons & Beast Zones

Fixed‑floor dungeons with bosses and loot; if ignored, can trigger beast outbreaks.

Beast zones are open‑air hunting grounds between cities.

4.Shadow Mechanics

Extraction: convert corpses to shadows.

Evolution: upgrade shadows via fusion/essence.

Legions: MC can field large numbers simultaneously.

Sovereignty: later, MC can command shadows across large distances.

5.Organizations & Politics

Guilds, academies, and underground groups exist from early on.

Government and major organizations become heavily involved from mid‑story onward.

An enemy faction tied to system‑like powers shows up and grows in importance through the middle arcs.

6. How "Beast Apocalypse" Feels by Stage

Early (Ch 1–100):

Survival, guild politics, early dungeons, hidden genius MC.

Mid (Ch 101–300):Big fights, academy life, underground dealings, system evolution.

Late (Ch 301–500):National and then global stakes, legendary beasts, dimensional threats, MC as a strategic weapon and finally as a transcendent existence.

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