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Chapter 26 - Chapter 26 : Awakening Of The Core (5)

Cycle 593,110,000: The War Without End

Later, the cycles turn to pure war.

There is no single world. No single set of rules. Sometimes he wakes beneath shattered moons, sky torn open by rushing fire. Sometimes he is dropped into cities already burning, smoke and screams filling the air. Sometimes the land itself is a battlefield—cracked, bleeding rivers of lava, armies of shadows clashing on ridges of bone.

Each time, the Gate chooses a different apocalypse.

Noctis is never placed in a winning army.

He is always outnumbered, outgunned, outmatched. Sometimes he has only a broken blade or a rusted spear. Sometimes he is given nothing at all and forced to scavenge weapons from the dead. The Existence appears in a thousand war-forms: a colossal general with a burning helm, a dragon made of artillery and storm, a swarm of soldier-shadows that all share one mind.

In one cycle, he dies screaming under a rain of spears and fire.

In another, he survives long enough to rise as a commander, handed an army already doomed by betrayal and poor choices made before he arrived. His soldiers are brave but tired. Their supplies are low. Their morale is cracked. The Existence sits somewhere on the opposite side of the battlefield, unconcerned, knowing the outcome is fixed.

Every time, he loses.

Cities fall. Lines break. Allies turn on him. The war ends in ruin.

But each time, he learns.

He studies the land: which hills block arrows, which river crossings can be held by a few against many, where shadows gather thick enough to conceal movement. He experiments with traps, ambushes, and retreats. He reads the shape of battles: when they tilt, when they lock, when they become unwinnable.

His goal shifts.

At first, he wants to win—because victory is what stories say matters. But after countless failures, he stops chasing impossible triumphs and focuses on something else: lasting longer. Saving a handful of lives that would have died sooner. Turning defeats from instant slaughter into long, grinding struggles.

He becomes a myth among his enemies.

They whisper of a soldier who keeps appearing in different wars, always killed, never gone. Some call him a curse. Others call him an omen. The Existence grows impatient. Each new battlefield becomes more chaotic, more extreme, as if the rules of war themselves must twist harder each time just to keep up with him.

And still, he adapts.

He uses smoke. He uses fear. He turns terrain into armor. He places broken carts and fallen beasts to create choke points. He uses the bodies of previous cycles as cover in later ones.

He never wins the wars.

But he survives long enough, in each new loop, to learn something about command, about sacrifice, about how far he can bend fate before it snaps him back.

Cycle 1,000,000,000: The Final Confrontation

Then, finally, the count reaches a number so large it feels unreal.

He wakes into a world that is… empty.

There is no battlefield. No shrine. No Theatre. No impossible geometry or screaming sky. Just a flat plain stretching in every direction, white and featureless. The horizon is a thin line where the ground and sky blur into one.

There is no wind. No sound. No temperature.

Noctis stands at the center, and for the first time in a long time, nothing pushes against him. He is not being pulled into a role, not being measured or chased. He simply exists—balanced between life and death, more concept than person, held together by the sheer momentum of everything he has survived.

Then the Existence arrives.

It rises out of the blankness ahead of him, not in pieces, not flickering between forms, but as a single, steady shadow. It wears a cloak made of colorless mist that neither moves nor stills. Its face is a smooth void, and where eyes should be, there is a depth that feels as old as the first sunrise in any universe.

For the first time in a billion cycles, it does not attack.

Silence hangs between them. No battleground shifts underfoot. No rule announces itself. No cosmic force slams down.

When it speaks, its voice is layered: part chorus, part whisper, part the last breath of someone dying.

"You have done what none before you dared, Noctis."

The sound ripples through the empty plain. Where its words pass, faint cracks appear in the surface—hairline fractures that show glimpses of all the worlds he has died in.

"One billion cycles," it says. "No human, no soul, has endured even a thousandth of this span. Your persistence was carved out of nothing itself."

Scenes rise around them:

Noctis burning, again and again, under different suns.

Noctis drowning in seas of blood, mouths, feathers, and glass.

Noctis shattering into dust, threads, music, and light.

Noctis erased from timelines, from names, from memory.

"This trial was made to break anything with a heart, a mind, a purpose," the Existence continues. "To prove that all stories end, that all wills fail, that oblivion always wins."

It pauses.

For the first time, the pause feels uncertain.

"But you," it says, "denied even oblivion its victory."

Noctis remains still. His eyes are calm, reflecting only the blank horizon. Whatever emotions once colored his gaze—fear, longing, anger, hope—have been burned away or buried too deep to rise now. What remains is a clear, unwavering focus.

"One cycle remains," the Existence says at last. "No loops. No reset. No return."

The words hang heavy.

"A finale. A true contest. Let us see if infinity has made you more than a shadow that survives."

Then, incredibly, it bows.

Not in mockery, not as a taunt, but in the formal, measured way of a duelist honoring their opponent before the last fight.

"Let's do it properly, Noctis."

The void responds.

The blank plain trembles. Cracks widen, swallowing the emptiness. From those fractures, the world begins to rebuild itself—not as something new, but as a fusion of everything that came before.

Fields of screaming glass burst upward from the floor, humming with echoes of the sound-world where he died to a roar. Rivers made from years that never happened flow through the air, each droplet a moment of life denied. Towers rise in the distance, shaped like every enemy he has faced—gardeners, cathedrals of wings, dragons of war, masked audiences.

Above them, the sky fills with impossible shapes.

Storms that once killed him a thousand ways swirl overhead: serpents of time, flowers of black fire, veils of paradox. The Theatre's lights flicker. The Shrine's statues loom. The coral labyrinth's reefs twist in ghostly outlines. All of it folds together into an arena designed from his own history.

This is not just another cycle.

This is the sum of them.

Noctis stands in the center of a battlefield that is also a garden, a shrine, a stage, an ocean, and a desert of time—all at once. The Existence faces him across a floor made of his own deaths.

The final trial has begun.

The battlefield is ready.

All around Noctis, the fused arena of his trials stretches in every direction—fields of screaming glass, rivers made of broken years, towers shaped like his past enemies, and a sky swarming with the strange forms that once killed him in a thousand different ways. Every part of this place is familiar. Every part is a memory of pain. Now all of it has become the stage for one last fight.

Across from him, the Existence changes.

It opens itself like a book being flipped through at impossible speed, each page a different nature, a different mask it has worn across the billion cycles.

He sees the gardener again, the one with eyes that reflected seasons—spring hope, summer fury, autumn grief, winter emptiness.

He sees the storm-beast whose body held galaxies, claws wrapped in spirals of stars, every movement bending constellations.

He sees the iron judge, seated on a throne made of shattered laws and broken promises, gavel raised to condemn all things that dare to continue.

He sees the shifting paradox—half anchored in time, half slipping free—its voice layered three, ten, a hundred times over itself.

Each form appears for a moment, then splits away like a shard, taking its place in a circling storm of incarnations.

At the very center of them all stands something new and yet deeply familiar.

It is small. Barely taller than Noctis. No armor. No wings. No extra limbs. Just a figure made of pure shadow and sharp edges. Its shape is simple, but the weight it carries is enormous. Looking at it feels like staring at the moment a door closes forever, or a final page is turned.

This is the core of the Existence—its true self stripped of spectacle.

It is the shape of the word "no" made into a being.

It is every ending, every blocked path, every locked gate given a body.

It smiles—a tiny, jagged tear in reality itself—and the world around them tenses.

Noctis has no weapon in his hands.

Just like in the very first cycle, he stands empty-handed. No sword, no staff, no armor. Only his body, his memories, and the billions of deaths burned into his bones. The plain beneath his feet pulses faintly with light. It remembers him.

Each glow is the echo of a wound he once suffered here in the Gate. Each dim line is a scar left behind by falling, failing, and standing up again. The ground has become a monument to his refusal to stay dead.

He takes one step forward.

The entire battlefield responds. Lights flicker through the glass, the rivers, the towers. Reality seems to say: He moved. Here we go.

The Existence answers with motion of its own.

From nothingness, it draws out a spear.

The weapon is not made of metal or light. It is made of a single, concentrated idea: Denial. Everything about it says "stop," "end," "never." Where it points, paths close. Where it lands, futures go black. Possibility itself shrinks away from its presence.

In the early cycles, that weapon alone would have been enough to erase Noctis. One thrust, and he would have vanished before he could blink. But that was before the Theatre, the Shrine, the Wars, the coral labyrinth, the hourglass desert, and everything else.

Now is different.

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