Cherreads

Chapter 2 - Power system and world building

POWER SYSTEM (MECHA-MAGIC HYBRID)

Called Ember-Forge System

1. Ember-Core Stages (Internal Power)

1. Kindling Stage – basic control of Ember-Fire

2. Flameheart Stage – enhances body, pilots Titan better

3. Blaze-Soul Stage – can merge senses with Titan

4. Titan-Link Stage – link with ancient Titans

5. Dawnforge Stage – shape & forge arcane metal

6. World-Forge Stage – rewrite energy & matter

7. Eternal Ember – legendary, semi-mythical

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2. Titan Systems (Mecha Power)

Titan constructs have:

1. Core Crystal (heart engine)

2. Runic Plates (armor & magic circuits)

3. Aether Wings (flight, teleport bursts)

4. Arcane Furnace (energy conversion)

5. Soul Link Node (connection to pilot)

A Titan's strength scales with pilot synchronization.

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3. Magic System: Arcantheon Arts

Three branches:

A. Forge Arts

1. Metal shaping

2. Weapon creation

3. Titan enhancement

4. Pure Ember-Fire manipulation

B. Ether Arts

1. Elemental magic

2. Telekinesis

3. Barriers

4. Spatial distortions

C. Dominion Arts

1. Commanding Titans

2. Large-scale battlefield magic

3. Empowering armies

4. Suppression of enemy cores

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WORLD / KINGDOM MAP (TEXT DESCRIPTION)

The continent is shaped like a crescent, split into 7 major regions:

1. Erindale Kingdom (Main setting)

Capital: Aurelia

Features: Academy, royal palace, Titan Forges, sky towers

2. Varnhelm Dominion (Rival nation)

Cold, mountainous, known for brutal Titan knights

3. Sunreach Empire

Desert empire with solar-powered Constructs

4. Kharos Wildlands

Ruins filled with dormant Titans and ancient beasts

5. Luminara Theocracy

Holy mages, floating citadels

6. The Shadow Imperium

Broken realm between dimensions; main enemy faction

7. Western Isles

Neutral trade islands; pirates with improvised mecha

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