Harry gasped. The sharp pain in his side reminded him that he couldn't move easily, but he didn't dare leave the forest without securing the drops scattered across the battle clearing. The bodies of the Elite Goblins had vanished, leaving behind small piles of shiny, dirty, and rusty objects.
[System: 1% of the upgrade remaining.]
[Ding...]
[Update complete. Resuming service.]
Harry sighed in relief and stood up, ignoring the pain. With the System active, the collection would be instant and safe.
"System, activate the drop sweep function in the combat zone."
[Searching for and acquiring resources...]
[SYSTEM RESOURCE ACQUISITION:]
* Magic Stone: Rank D (x15).
* Demon Fang (Rank D) (x12).
* Demon Fang (Rank C) (x3)
* Demon Hide (Rank D) (x10)
* Demon Hide (Rank C) (x5)
* Iron Rust Curved Sword (Rank E) (x5)
* Hunting Dagger (Rank F) (x3)
* Small War Mace (Rank F) (x4)
* Hardened Leather Armor (Rank F) (x15)
[All resources have been transferred to the [Inventory].]
—Perfect. A ton of material! I need to know exactly what I got.
[ARGENA'S RESOURCE ANALYSIS]
* Magic Stone (Rank D): Mana crystallization piece. Can be used as pure magical energy for weapons, golems, wards, and rituals. It is also the primary currency used in adventurers' guilds and specialized markets.
* Demon Fang (Rank D/C): Hardened organic material. Ideal for crafting bladed weapons or reinforcing arrow/spear points. The Rank C version has better magical conductivity.
* Demon Hide (Rank D/C): Tanning material that offers basic physical resistance. Used to create light equipment, such as reinforced leather armor and belts.
* Rust Iron Curved Sword (Rank E): Heavy weapon, dull edge. Requires forging.
* Hunting Dagger (Rank F): Basic multi-purpose weapon.
* Small War Mace (Rank F): Low-damage blunt weapon.
* Hardened Leather Armor (Rank F): Minimal protection against minor cuts.
Harry sat down, exhaustion overcoming his pain, and stared at the panel.
"System. Explain..." What happened during that hour?
[The ARCÁNUM CORE encountered the World Will of Argena.]
[The World Will attempted a forced installation of its own energy management protocols on the Host to adapt it to its reality. The System interpreted this as a protocol attack and blocked it.]
[This triggered the 'World Will Attack Blocked' warning.]
[An automated negotiation was initiated. In exchange for the provision of a small amount of World Will Energy to permanently stabilize the dimensional connection, and the supply of key data on the local Threat Hierarchy, the System periodically agreed to complete Dimensional Regulation Missions imposed by the World Will and adopted certain nomenclatures.]
—So... you made a deal with the universe? And you copied some of its power system, like a patch.
[Affirmative. The results of the Update Patch are as follows:]
[1. [Bonus Points (BP) Addition:]
[Bonus Points (BP) are the new experience currency earned by defeating ranked threats. 1 BP equals 1 stat point. These points are used to permanently improve the Host's base stats.]
—Permanent stat points! Better than regular experience.
[2. Adjusted Battle Reward Hierarchy:]
[Battle Score (BS) and BP are correlated with the threat rank.]
[BATTLE REWARD BY RANK (POST-UPDATE)]
| Threat Rank | Base BP per Elimination | BS per Elimination (Rank) |
| F | 5 BP | 1 – 4 BS |
| E | 10 BP | 5 – 49 BS |
| D | 15 BP | 50 – 99 BS |
| C | 30 BP | 100 – 499 SC |
| B | 60 BP | 500 – 999 SC |
| A | 120 BP | 1,000 – 4,999 SC |
| S | 250 BP | 5,000 – 9,999 SC |
| SS | 500 BP | 10,000 – 49,999 SC |
[3. Titles and Attributes Section Optimized:]
[The Attributes rating scale has been updated to SSS, SS, S, A, B, C, D, E, F. Permanent Title bonuses have been applied.]
[SECTION: TITLES]
| Title | Classification | Description | Main Effect |
| Otherworlder | Rank S | A person from another world. You will be given a special growth boost, allowing you to gain more experience than normal. It will also be easier for you to learn skills. The level cap has been removed. | +5 to all Base Attributes. |
| Child Who Lived | Rank F | Acquired by surviving a lethal magical attack at a young age. | +1 to Luck. |
| Lord of House Potter | Rank D | Recognition for magical heritage and lineage. | +2 to Intelligence and Stamina. |
| Lord of House Peverell | Rank C | Recognition for ancient ancestry and connection to artifacts. | +5 to Magic and Perception. |
| Heir of House Black | Rank D | Recognition for inheritance and possessions, without ancestral approval. | +2 to Strength and Agility. |
[ATTRIBUTE UPDATE PENDING. Applying Title Bonuses...]
[New Base Attributes Calculated (Pre-BP):]
| Attribute | Final Total |
| Strength | 37 |
| Agility | 42 |
| Stamina | 32 |
| Magic | 110 |
| Intelligence | 42 |
| Perception | 40 |
| Luck | 10 |
[HOST'S FINAL BALANCE: 852 SC.]
[TOTAL BP: 225 BP.]
—System, use the 225 BP. I want 100 BP in Magic, 51 BP in Luck, and distribute the rest among the other attributes to improve my offense and defense.
1. Spending on Magic (100 BP):
* Total Magic: 110 + 100 = 210 BP
* Remaining BP: 225 - 100 = 125 BP
2. Spending on Luck (51 BP):
* Total Luck: 10 + 51 = 61 BP
* Remaining BP: 125 - 51 = 74 BP
3. Distributed Expenditure (74 BP):
* Distribution:
* Strength: +13 BP (Total 50)
* Agility: +13 BP (Total 55)
* Stamina: +13 BP (Total 58)
* Intelligence: +13 BP (Total 55)
* Perception: +13 BP (Total 53)
* BP Spent: 13 x 5 = 65 BP
* BP Remaining: 74 - 65 = 9 BP
—Those 9 BP go straight to Stamina. I need it after that mace blow!
* Stamina: 58 + 9 = 67
* BP Spent: 65 + 9 = 74 BP
* Remaining BP: 74 - 74 = 0 BP.
[BP DISTRIBUTION COMPLETED]
Harry looked at his current status.
[HARRY POTTER]
[Race: Magical Human]
[Age: 11]
[Physical Condition: Optimal. Superior Athletic Level Body. Class C+ Bone Density.]
[Shin Wolford Template: 60% Complete.]
[SECTION: TITLES]
| Title | Classification | Primary Effect |
| Otherworlder | Rank S | +5 to all Base Attributes. |
| Child Who Lived | Rank F | +1 to Luck. |
| Lord of Potter House | Rank D | +2 to Intelligence and Stamina. |
| Lord of Peverell House | Rank C | +5 to Magical and Perception. |
| Heir to the House of Black | Rank D | +2 to Strength and Agility
[BASE ATTRIBUTES]
| Attribute | Pre-BP Total (Base + Titles) | BP Points | Final Total |
| Strength | 37 | +13 | 50 |
| Agility | 42 | +13 | 55 |
| Stamina | 32 | +42 | 74 |
| Magic | 110 | +100 | 210 |
| Intelligence | 42 | +13 | 55 |
| Perception | 40 | +13 | 53 |
| Luck | 10 | +51 | 61 |
[ACTIVE AND PASSIVE SKILLS (x26)]
| Category | Skill |
| Utility and Support: | Magical Data Vision, Structural Analysis, Complete Analysis, Enchantment, Advanced Mana Vision, Darkvision (Passive), Universal Language (Passive). | Miscellaneous/Intermediate |
| Melee Combat: | Sword Handling (Intermediate), Quick Slash, Expert Throw (Basic), Opportunity Strike (Passive). | Intermediate |
| Recovery and Passives: | Deep Concentration (Passive), Pain Resistance (Basic), Flow Control (Passive), Mana Defense (Passive). | Basic/Intermediate |
| Movement and Stealth: | Silent Walk (Basic), Quick Dash, Stealth (Intermediate). | Basic/Intermediate |
| Offensive Magic (Elemental): | Fireball, Concentrated Fire, Fire Tornado, Wind Blades, Sonic Blast, Earth Spear, Water Wall. | Miscellaneous |
| Offensive Magic (Fusion): | Steam Lance. |
| Tactical Magic and Healing: | Mana Drain (Basic), Stone Skin (Earth Magic), Minor Heal (Life Magic), Rope Creation (Magic), Steam Lance, and Tree. | Basic/Intermediate |
[SYSTEM CREDIT BALANCE (SC): 852 SC.]
[MAGIC FORTUNE BALANCE: 63,643 G.]
[TOTAL BP: 0 BP.]
