✨ MAGIC SYSTEM OF CYRENE
Magic in Cyrene is shaped by Affinity, Element, Mana Circulation, and Spellcraft. Each person's talent depends on their race, lineage, and mana heart strength.
◆ MAGIC AFFINITY
Affinity represents the natural compatibility a person has with mana. There are 6 core affinities:
1. Basic Affinities
Fire
Water
Earth
Wind
2. Advanced Affinities
(Emerge when a mage masters two or more basics)
Lightning (Wind + Fire)
Ice (Water + Wind)
Lava / Magma (Fire + Earth)
Nature (Water + Earth)
Metal (Earth + Fire)
Storm (Wind + LightLight.
Crystal (Earth + Light)
Shadow (Dark + Wind)
3. Rare Affinities
Light — holy, healing, purification
Dark — curses, illusions, soul manipulation
Space — teleportation, gravity control
Time — extremely rare, heavily restricted
Void — forbidden magic from ancient eras
Spirit — bonds with elemental spirits
◆ MAGIC RANKS
Mages grow in levels like adventurers:
F → E → D → C → B → A → S → SS → SSS
Higher ranks drastically improve mana control, spell power, and casting speed.
◆ TYPES OF MAGIC
1. Elemental Magic
Manipulates natural elements.
2. Arcane Magic
Raw mana shaped into force, barriers, blasts.
3. Healing Magic
Restoration, regeneration, purification.
4. Enchantment Magic
Infuses objects with mana.
5. Summoning Magic
Contracting familiars or spirits.
6. Rune Magic
Dwarven-origin symbols holding stable enchantments.
7. Dragon Magic
Innate, powerful breath and elemental roars.
8. Nature/Spirit Magic
Elven tradition—harmonizing with the natural flow.
⚔️ WEAPON SYSTEM OF CYRENE
Every weapon belongs to a discipline. Each discipline has sub-paths and mastery levels.
◆ WEAPON CATEGORIES
1. Blades
Longswords
Greatswords
Katanas / Mana Blades
Daggers
2. Blunt Weapons
Maces
Warhammers
Clubs
3. Polearms
Spears
Halberds
Glaives
4. Archery Weapons
Shortbows
Longbows
Crossbows
Throwing weapons
5. Exotic Weapons
Chakram
Whips
Scythes
Chain weapons
6. Magic Weapons
Weapons designed to channel or store mana:
Runeblades
Magic Staves
Crystal Spears
◆ WEAPON MASTERY LEVELS
F → E → D → C → B → A → S → SS → SSS
Higher mastery grants:
Faster strikes
Enhanced precision
Unique techniques
Mana-infused attacks
🥋 HAND-TO-HAND COMBAT SYSTEM
Hand-to-hand combat in Cyrene follows a formal martial approach called "Flow Arts."
3 Core Branches:
1. Power Style (Brute Path)
Focus: Strength, grapples, heavy punches
Users: Beastmen, Dwarves, Human warriors
2. Swift Style (Wind Path)
Focus: Speed, agility, pressure points
Users: Elves, assassins, rogues
3. Balanced Style (Flow Path)
Focus: Redirection, counterattacks, stances
Users: Monks, knights, monks
Flow Arts Ranks
Same as adventurer ranking:
F → SSS
Mastery grants:
Ki/Mana infusion to strengthen the body
High-speed reactions
Reinforced bones and muscles
Enhanced sense awareness
⚡ WEAPON TECHNIQUES SYSTEM
Techniques are categorized into three tiers:
◆ 1. Basic Techniques
Wide slash
Piercing thrust
Mana edge
Guard break
Used up to C rank.
◆ 2. Advanced Techniques
Sword Aura Slash — projects blade aura
Sonic Thrust — break sound barrier
Stormstep — blinking movement
Moon Fang — curved wave strike
Available for B to S ranks.
◆ 3. Ultimate Techniques
Legendary attacks requiring mastery:
Dragon Fang Sever — cuts mana defenses
Heaven Splitting Arc — large-scale strike
Nether Reversal — turns enemy momentum back
Phoenix Bloom — fiery explosive combo
Used by S, SS, SSS rank warriors only.
🌈 MAGIC ELEMENTS OF CYRENE
Primary (4)
Fire
Water
Earth
Wind
Secondary (Combined)
Lightning
Ice
Nature
Magma
Sand
Metal
Mist
Storm
Rare
Light
Dark
Time
Space
Spirit
Void
🧬 RACE TRAITS OF CYRENE
Each race has special natural traits that define their abilities.
👤 Humans
Adaptability: learn any weapon/magic
Balanced stats
Can master multiple affinites
Fast learners
🌿 Elves
High mana sensitivity
Natural affinity: Wind, Nature, Light
Exceptional agility and archery
Long lifespan—deeper magic mastery
🐾 Beastmen
Enhanced strength and senses
Fast reflexes
Natural hand-to-hand proficiency
High physical endurance
⛏️ Dwarves
High Earth and Metal affinity
Natural craftsmen and rune masters
Strong physical defense
Resistance to magic
🔥 Dragons
Innate elemental breath
Extreme mana reserves
High affinity for rare elements
Natural flight and regeneration
Magic resistance scales
🌊 Merfolk
Water and Ice affinity
Fast swimmers, underwater breathing
Sound-based magic underwater
Able to control small currents
👥 Mixed Races (Half-Races)
Half-races receive hybrid traits, but rarely the full power of either parent.
Examples:
Half-Elf: Balanced magic + long life
Half-Beastman: Enhanced senses + agility
Half-Dragon: Minor scales, small mana boost
Half-Merfolk: Water affinity + partial aquatic abilities
