Cherreads

Cyrene System and Racial Traits

✨ MAGIC SYSTEM OF CYRENE

Magic in Cyrene is shaped by Affinity, Element, Mana Circulation, and Spellcraft. Each person's talent depends on their race, lineage, and mana heart strength.

◆ MAGIC AFFINITY

Affinity represents the natural compatibility a person has with mana. There are 6 core affinities:

1. Basic Affinities

Fire

Water

Earth

Wind

2. Advanced Affinities

(Emerge when a mage masters two or more basics)

Lightning (Wind + Fire)

Ice (Water + Wind)

Lava / Magma (Fire + Earth)

Nature (Water + Earth)

Metal (Earth + Fire)

Storm (Wind + LightLight.

Crystal (Earth + Light)

Shadow (Dark + Wind)

3. Rare Affinities

Light — holy, healing, purification

Dark — curses, illusions, soul manipulation

Space — teleportation, gravity control

Time — extremely rare, heavily restricted

Void — forbidden magic from ancient eras

Spirit — bonds with elemental spirits

◆ MAGIC RANKS

Mages grow in levels like adventurers:

F → E → D → C → B → A → S → SS → SSS

Higher ranks drastically improve mana control, spell power, and casting speed.

◆ TYPES OF MAGIC

1. Elemental Magic

Manipulates natural elements.

2. Arcane Magic

Raw mana shaped into force, barriers, blasts.

3. Healing Magic

Restoration, regeneration, purification.

4. Enchantment Magic

Infuses objects with mana.

5. Summoning Magic

Contracting familiars or spirits.

6. Rune Magic

Dwarven-origin symbols holding stable enchantments.

7. Dragon Magic

Innate, powerful breath and elemental roars.

8. Nature/Spirit Magic

Elven tradition—harmonizing with the natural flow.

⚔️ WEAPON SYSTEM OF CYRENE

Every weapon belongs to a discipline. Each discipline has sub-paths and mastery levels.

◆ WEAPON CATEGORIES

1. Blades

Longswords

Greatswords

Katanas / Mana Blades

Daggers

2. Blunt Weapons

Maces

Warhammers

Clubs

3. Polearms

Spears

Halberds

Glaives

4. Archery Weapons

Shortbows

Longbows

Crossbows

Throwing weapons

5. Exotic Weapons

Chakram

Whips

Scythes

Chain weapons

6. Magic Weapons

Weapons designed to channel or store mana:

Runeblades

Magic Staves

Crystal Spears

◆ WEAPON MASTERY LEVELS

F → E → D → C → B → A → S → SS → SSS

Higher mastery grants:

Faster strikes

Enhanced precision

Unique techniques

Mana-infused attacks

🥋 HAND-TO-HAND COMBAT SYSTEM

Hand-to-hand combat in Cyrene follows a formal martial approach called "Flow Arts."

3 Core Branches:

1. Power Style (Brute Path)

Focus: Strength, grapples, heavy punches

Users: Beastmen, Dwarves, Human warriors

2. Swift Style (Wind Path)

Focus: Speed, agility, pressure points

Users: Elves, assassins, rogues

3. Balanced Style (Flow Path)

Focus: Redirection, counterattacks, stances

Users: Monks, knights, monks

Flow Arts Ranks

Same as adventurer ranking:

F → SSS

Mastery grants:

Ki/Mana infusion to strengthen the body

High-speed reactions

Reinforced bones and muscles

Enhanced sense awareness

⚡ WEAPON TECHNIQUES SYSTEM

Techniques are categorized into three tiers:

◆ 1. Basic Techniques

Wide slash

Piercing thrust

Mana edge

Guard break

Used up to C rank.

◆ 2. Advanced Techniques

Sword Aura Slash — projects blade aura

Sonic Thrust — break sound barrier

Stormstep — blinking movement

Moon Fang — curved wave strike

Available for B to S ranks.

◆ 3. Ultimate Techniques

Legendary attacks requiring mastery:

Dragon Fang Sever — cuts mana defenses

Heaven Splitting Arc — large-scale strike

Nether Reversal — turns enemy momentum back

Phoenix Bloom — fiery explosive combo

Used by S, SS, SSS rank warriors only.

🌈 MAGIC ELEMENTS OF CYRENE

Primary (4)

Fire

Water

Earth

Wind

Secondary (Combined)

Lightning

Ice

Nature

Magma

Sand

Metal

Mist

Storm

Rare

Light

Dark

Time

Space

Spirit

Void

🧬 RACE TRAITS OF CYRENE

Each race has special natural traits that define their abilities.

👤 Humans

Adaptability: learn any weapon/magic

Balanced stats

Can master multiple affinites

Fast learners

🌿 Elves

High mana sensitivity

Natural affinity: Wind, Nature, Light

Exceptional agility and archery

Long lifespan—deeper magic mastery

🐾 Beastmen

Enhanced strength and senses

Fast reflexes

Natural hand-to-hand proficiency

High physical endurance

⛏️ Dwarves

High Earth and Metal affinity

Natural craftsmen and rune masters

Strong physical defense

Resistance to magic

🔥 Dragons

Innate elemental breath

Extreme mana reserves

High affinity for rare elements

Natural flight and regeneration

Magic resistance scales

🌊 Merfolk

Water and Ice affinity

Fast swimmers, underwater breathing

Sound-based magic underwater

Able to control small currents

👥 Mixed Races (Half-Races)

Half-races receive hybrid traits, but rarely the full power of either parent.

Examples:

Half-Elf: Balanced magic + long life

Half-Beastman: Enhanced senses + agility

Half-Dragon: Minor scales, small mana boost

Half-Merfolk: Water affinity + partial aquatic abilities

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