[A large game mode? Master, what do you mean by that?]
Xiao Xiao tilted her head, looking at Tao Yao with a confused expression.
Her small wings stopped flapping, hovering above Tao Yao's shoulder.
Tao Yao smiled slightly and asked back, "Xiao Xiao, what do you think of the game 'Fairy Journey' without discussing the storyline and unique open-world gameplay? Simply put, how is the gameplay? Is it fun or not?"
[It's fun!]
Xiao Xiao answered without hesitation.
[This is a game developed independently by the Goddess, it must be fun!]
Her eyes sparkled with admiration, as if she were discussing a flawless piece of art.
However, Tao Yao smiled and continued to probe, "Is it really fun?"
Her tone carried a faint hint of skepticism, which made Xiao Xiao momentarily pause.
Tao Yao went on:
"I won't deny that your Goddess is skilled at character creation, even creating such a vast game world."
"But for external players, such a finely crafted open world can indeed provide some novel and unique experiences."
"However, if there's too much content in a game, players can get tired. In real life, they have their own lives, their own studies and jobs."
"They are already tired enough. If the game is also tiring, do you think it will still be fun?"
[Well…]
With Tao Yao's words, Xiao Xiao fell into hesitation.
"Xiao Xiao, games are meant to be fun!"
Tao Yao's gaze became deep, as if she had traversed countless game worlds.
She had seen too many games; some games had nothing good about them but were still fun.
However, some games had everything good but were just not fun.
Take the second game as an example; Tao Yao had seen too many frustrating situations.
The official chaotic operations often left players in despair.
The constant splitting of game character mechanics had turned originally complete characters into fragmented ones.
Players didn't feel pleased even after spending money; instead, due to some odd mechanisms, the monster stats were indirectly boosted, and the money spent ended up enhancing the monsters.
This led to a relative decrease in the strength of older characters.
Players had to constantly pursue new power cards.
Such repetitive cycles ultimately resulted in terrible value inflation.
Not only that, but some games had extremely unfriendly gacha mechanisms.
Players had painstakingly saved resources for a long time.
In the end, they might not even draw a single desired character.
This sense of frustration often caused players to lose the motivation to continue playing.
Additionally, some games had overly complex training systems that required players to invest a lot of time to study and plan.
This was originally a good thing, but if not done well, it could become a burden, making players feel like they were doing math problems while playing a game.
Then there were some games that, although visually stunning, lacked innovation and were monotonous and repetitive.
Players would quickly become bored and lose interest in continuing to explore.
Tao Yao had personally experienced and encountered these issues.
Therefore, if possible, she didn't want her fans to go through the same things.
She hoped to create a truly interesting game experience that would bring joy to the players.
Even if it was just a small mode within 'Fairy Journey.'
After hearing Tao Yao's explanation, Xiao Xiao fell silent.
She had always supported the Goddess.
But she had to admit that what her master was saying seemed very reasonable.
She lowered her head and muttered softly.
[It seems… that is indeed the case…]
Seeing Xiao Xiao's compromise, Tao Yao gently patted her little head.
[So... what kind of mode does the master want to add?]
Xiao Xiao raised her head, her eyes sparkling with curiosity.
But soon, she remembered something important and hurriedly reminded her.
[But master should be careful, this kind of operation that affects the world will consume a lot of popularity points! Master must think it through!]
Tao Yao waved her hand dismissively and said:
"It's fine; if the popularity points are not enough, we can first do a part of it. Anyway, let's create the game mode and then talk about it."
[But...]
Xiao Xiao was still a bit worried, [How will the master harvest popularity?]
Upon hearing this question, Tao Yao's expression suddenly became somewhat frustrated.
She had thought Xiao Xiao had finally come to her senses.
Now, it seemed it was indeed an illusion.
Helpless, Tao Yao could only patiently explain:
"It's simple, just integrate the corresponding themes into this mode."
Seeing Xiao Xiao still looking confused, Tao Yao continued:
"Xiao Xiao, didn't you say I am a fairy before? So, isn't it like a fairy, with a tragic past, a given?"
"Then, we can make that experience into a mode in the game. Isn't that reasonable?"
"I'll add some elements to this mode, the players will enjoy a fun game, and I will harvest the popularity points created by the players' emotions. It's a win-win, isn't it?"
After listening to Tao Yao's explanation, Xiao Xiao suddenly became excited.
She flapped her wings and floated up, circling over Tao Yao's head, becoming animated.
[It can be done this way?! Amazing! The master is so clever!]
She stopped in front of Tao Yao, her face full of anticipation.
[So… has the master thought about how to implement this mode?]
However, her excitement was quickly interrupted by Tao Yao.
Tao Yao pointed her finger and gently tapped Xiao Xiao's forehead.
"If I had thought everything through, why would I need you in this system?!"
Xiao Xiao was almost knocked back, nearly falling from the air.
[The master is bullying me again…]
Seeing Xiao Xiao's expression, Tao Yao couldn't help but laugh.
She reached out her hand and let Xiao Xiao land on her palm, "Alright, don't be angry. Next, let's discuss how to do this new mode properly."
Tao Yao gently clapped her hands, signaling Xiao Xiao to pay attention.
"Xiao Xiao, I will say it next, and you help me take notes."
Xiao Xiao immediately straightened her posture, her eyes shining with seriousness.
[Yes, master! I'm ready!]
A mini notepad and a small pencil appeared in her little hands out of nowhere, as she posed to record at any moment.
Seeing Xiao Xiao being so serious, Tao Yao couldn't help but smile.
Then, Tao Yao cleared her throat and began to elaborate on her ideas:
"The gameplay is very simple, adopting the rogue-like mode."
"Players will face wave after wave of monsters. Various colored petals will be scattered across the map; these flowers are our items."
"Players can pick up these petals to randomly draw and choose various buffs. Through this method, they will continuously become stronger without limits."
Once talking about the game, Tao Yao seemed like a different person.
Her eyes sparkled with excitement, and her speech naturally quickened as she elaborated non-stop.
"As the game progresses, the monsters will become increasingly powerful. Players will need to continually adjust their strategies and choose suitable buff combinations to tackle different challenges."
"At the same time, we can set up some special petals, such as petals that can change the player's appearance or summon helpers."
"Using various methods to increase the game's strategy and diversity."
For a long while afterward, Tao Yao continued to describe the initial concept of this mode, finalizing all kinds of gameplay details.
She discussed different map designs, various unique boss mechanisms, and even conceived some hidden easter eggs and achievement systems.
Xiao Xiao recorded seriously while occasionally gasping in astonishment.
When Tao Yao finally paused to take a sip of water, Xiao Xiao asked a question.
[So... what's this mode called?]
Tao Yao pondered for a moment, a hint of sadness flickering in her eyes.
"Let's call it… 'The Language of Flowers from the Past.'"
[The Language of Flowers from the Past?]
Xiao Xiao tilted her head, seemingly savoring the name.
[Sounds… a bit melancholic.]
Tao Yao gently nodded: "Yes, each petal represents a past event, a memory."
"The process of players collecting petals in the game to piece together the Fairy Flower can be akin to reconstructing shattered memories, which is also the backdrop of this game mode."
At this point, a glimmer of cunning appeared in Tao Yao's eyes:
"And through endless battles, players will gradually learn the stories behind these Fairy Flowers."
"Each choice made by the players is a re-experience of those memories, whether beautiful or painful. In the end, the players' choices will guide them toward an ending I have already prepared!"
