Ether clone turned houses into mazes with hidden passages and collapsible walls. Buildings became towering structures with destructible floors and roofs.
He added sniper towers, underground bunkers, moving platforms, and environmental hazards—collapsing bridges, shifting sands, sudden storms.
He paid obsessive attention to detail. Windows shattered realistically when hit with force. Doors splintered under heavy impacts. Walls cracked and crumbled after sustained damage. Entire buildings could collapse if enough destruction was dealt. He made sure every material felt authentic—wood splintered, metal bent, concrete fractured. The physics were tuned so destruction looked and sounded cinematic, yet believable.
After completing the maps, he exited the sphere.
He then connected the sphere to the servers and computers. This allowed the game to be updated and managed externally—no one else needed to enter the sphere itself. Employees could tweak code, add events, and balance mechanics through the usual development tools, while the dream element handled the immersive core.
The Ether Clone stepped back, looking at the glowing sphere floating in its shield.
"Now," he murmured, "I should also work on how to take players inside the dream world to play. Via which medium?"
He paced slowly, thinking aloud.
"I can directly use their mobile phones, but what if some players try to play outside? Their bodies will be left alone, unresponsive. That's a problem. Huuu…"
He paused, then nodded to himself.
"I'll add restrictions: players can only enter the dream world when inside their homes. Their bodies will be protected by a simple vyuha barrier—transparent, invisible to outsiders, but strong enough to prevent harm or disturbance. No one can touch or move them while they're immersed. That should work."
He smiled faintly.
"Okay, it's good."
After more thinking, he continued.
"I should also create a player lobby. When players enter the game, they should have a starting space to access things—profile, quests, team invitations, settings."
He considered for a moment.
"Let's make the lobby a full white-space room. Players can customize it however they want—add furniture, change colors, hang trophies. Simple, clean, personal."
He frowned slightly.
"But if the lobby only have white space and the player character, there's a problem. How do they access their profile, quests, and team invitations?"
He thought quickly.
"Let's create a system like a floating window for each player. It appears on command—shows inventory, stats, friends list, quests, everything. Clean interface. Intuitive. No clutter in the lobby."
He nodded, satisfied.
"This creates a good player lobby…"
How was he creating all these things? It was the work of developers, yet he did it alone in minutes.
Because Ankit had read the memories of every employee in the company. He possessed their collective technical knowledge—game engines, UI design, server architecture, physics simulation, everything. And because he had memories from hundreds of different perspectives, he could combine ideas in ways no single developer could. The result was a game far more polished, innovative, and immersive than anything the original team had imagined.
The Ether Clone then began making changes—subtle at first, then bolder. New weapon physics. Destructible environments. Dynamic weather...
After everything was done, he stepped back and exhaled.
"Should I create an AI to help maintain the game? The employees won't be able to handle this much work alone. And I've created only a single server—so all players worldwide will connect to one place. The load will be immense."
He nodded to himself.
"Let's do that."
"But I need knowledge on AI creation. Hah… let's go fishing."
He blinked out of existence.
Some time later, the Ether Clone returned—empty-handed on the surface, but his mind carried something revolutionary.
Where had he gone? Not far. Just Freedom Union and Xing Nation. Both had vast AI blueprints—government projects, corporate research, military systems. He had scanned them all, absorbing every line of code, every architecture, every method in seconds.
Now he began creating.
After some time, an AI took shape.
He named it Sphera.
It would work well—maintaining servers, handling anti-cheat, optimizing connections, running basic moderation. But it was not fully advanced yet. It still needed human supervision for creative decisions, balance changes, and content updates.
The Ether Clone looked at the glowing sphere one last time.
"Now all things are set."
Only the employees were left to pick up.
Only 1.5 days had passed since the announcement.
He would now send his puppets and some vyuha-powered vehicles to collect them.
The new era was ready.
And Free Fire… would never be the same.
