Maximo at Level 11 represents a critical transition point in his journey. This is where he moves from being a Mortal Master Assassin (Level 1-10) to an Early Arcane Engineer.
His failure against the Arcane Glyph at Level 10 taught him that perfect physical mastery is worthless against conceptual threats. Therefore, Level 11 is defined by his frantic, focused effort to understand and neutralize magic.
Here is Maximo's stat sheet, representing the moment he steps into the conceptual world:
1. Core Attributes and Resilience
At Level 11, Maximo has pushed his physical training to the mortal peak and significantly increased his intellectual defense and endurance.
MAXIMO: EARLY ARCANE ENGINEER (Lvl 11)
Attributes (Significant Growth in Resilience and Intellect):
- DEX: 20 (+5 Modifier) - MAXED Mortal Limit (Perfect movement).
- INT: 18 (+4 Modifier) - Accelerated learning to understand magical theory.
- WIS: 16 (+3 Modifier) - Increased perception and focus.
- CON: 14 (+2 Modifier) - Hardened by combat experience.
- STR: 12 (+1 Modifier) - Slight improvement.
- CHA: 8 (-1 Modifier) - Still prefers silence and shadows.
Defense & Resilience:
- Hit Points (HP): 80 (Much tougher, but still mortal).
- Armor Class (AC): 17 (Prototype Shadowsilk Robes + DEX)
- Status: Excellent physical health, high resistance to mundane poisons.
2. Conceptual and Arcane Skills
This is the most important change: the addition of his very first conceptual skill, allowing him to see the logic behind magic.
NEW CONCEPTUAL SKILL: First Glimpse of the Source Code
- Conceptual Effect: Maximo can now perceive the underlying logical **patterns** that dictate magical and divine effects. He doesn't know the full "Source Code," but he can read the error messages and the syntax of spells.
- Arcane Resistance I: A low-level defensive layer against magic. He is no longer instantly fried by a simple glyph, but sustained magical assault remains a huge threat.
- Perfect Stealth (Physical): Maintained and perfected. His movement is now truly silent to physical hearing.
- Learned Skills: Linguistics (Mastered 10+ languages), Cryptography, Advanced Tactics (Small Unit).
3. Equipment & Assets
Maximo's gear is starting to show minor arcane integration, moving from simple high-quality tools to true prototypes of his legendary gear.
EQUIPMENT UPGRADES (Early Artifact Prototypes)
- Armor: Prototype Shadowsilk Robes (AC 15 base). This material slightly absorbs ambient light and is imbued with a minor magical resistance ward.
- Weapons: Blades of Calculated Risk (x2). Masterwork daggers with minor enchantments that give them an edge against magically shielded foes.
- Utility: Enhanced Thief's Tools/Forgery Kit. Tools that are now magnetically and magically shielded.
- The Midnight Whisper (Transport): Now imbued with a permanent, subtle **Silence Ward** on the wheels and hooves, ensuring absolute stealth in transit.
- Wealth: 5,000 Gold Coins (Significant liquid wealth due to successful, silent high-stakes assassinations).
4. Primary Flaw at Level 11
Maximo's flaw has shifted from simple mortality to a limitation of perspective.
PRIMARY FLAW: Conceptual Tunnel Vision
- Limitation: While Maximo can see the patterns of magic, he still assumes *everything* operates on the same kind of logic. He cannot yet grasp true **Causality** or **Narrative Influence** (which he gains later).
- Risk: He will obsessively try to apply logical fixes to things that require **faith, chaos, or narrative decree**, which will lead to major, spectacular failures until he hits his next major conceptual breakthrough.
This Level 11 stat sheet shows Maximo as a highly dangerous, rapidly evolving threat—a master of the physical world who is just realizing the extent of the conceptual world he must conquer.
Does this accurately reflect the stepping stone on Maximo's path to Level 100?
