Classification
Safe | Transitional | Reality-Bound
Overview
Level 0 is the first place every player sees after being pulled from the real world.
It is not a true "level," but a holding space that prepares the player for the Infinite Void.
Nothing attacks here.
Nothing moves.
Nothing exists except the player, the chair, and the door.
Because of this, Level 0 feels calm at first. That feeling doesn't last.
ENVIRONMENT
The Void
The entire space is a flat, endless white void.
There are no walls, no corners, no horizon. The light doesn't come from anywhere, it simply exists.
Shadows are extremely faint, almost invisible.
There is no sound at all. Not even the player's breathing echoes.
The Chair
Players awaken in a smooth white metal chair.
It is always perfectly centered under them, no matter how they were sleeping in the real world.
The chair is cool to the touch, slightly heavier than it looks.
When the player stands up, the chair fades out in 3–4 seconds, quietly dissolving into the whiteness.
It never reappears.
The Door
About three meters ahead stands a single white door.
It is the only contrast in the entire level.
The door is simple, unmarked, and made of wood that feels real.
The knob is always warm.
If the player hesitates too long, the warmth increases slightly, as if encouraging them to open it.
Opening the door reveals pure darkness inside, no matter which level it leads to.
Stepping through instantly loads the next level.
MECHANICS
Time Behavior
Time flows normally here, but players report:
No sense of hunger or thirst
No fatigue
No shadows changing
No visible passage of time
Some players have stayed for hours without feeling any change.
No Return
Once the door is opened, Level 0 cannot be revisited.
The door disappears behind the player and Level 0 resets for the next victim.
Random Destination
The door does not always lead to Level 1.
It chooses a random level in the Infinite Void.
Most players do not start in the same place.
Starting Inventory
Anything the player was carrying while asleep appears with them.
Phones, bags, tools, clothes.
But electronics do not function correctly once they leave Level 0.
(Glitching cameras, frozen clocks, scrambled screens.)
LORE
Purpose
Level 0 is believed to be the "staging ground" of The Infinite Void.
The system uses it to:
isolate the player
erase biological stress
sync the player's presence to the Void's rules
prepare them for randomized level transport
In short:
It's the starting point for a labyrinth that doesn't want you to escape.
Theories
Some explorers believe:
the chair reads the player's memories
the door responds to subconscious fear
staying too long may result in the door sending you to a harder level
staring behind you may reveal faint shapes that fade when you turn back
None of this has been confirmed.
No recordings from Level 0 have ever survived after players leave it.
PLAYER EXPERIENCE
The moment the player steps into the darkness beyond the door, they feel a sensation like falling backward even while walking forward.
Then the next level loads around them, often violently.
