This chapter has been made with the help of ChatGPT. I personally don't know how to equalise the difference between a DnD character and a Danmachi person. This is what came out of it after discussion on what I want and the way it is.
Name: Jan
Race: Human
Level: 1
Level 20 equivalent: D&D Character Level 20
Familia: —
Basic Abilities
Strength: I-0
Endurance: I-0
Dexterity: I-0
Agility: I-0
Magic: I-0
Development Abilities
Spell Sniper — H-Rank
The user's ability to extend the effective range of magical spells.
Effect: Increases the range of qualifying spells by 60 feet.
The ability improves as its Development Ability rank increases:
H-Rank: +60 ft
G-Rank: +65 ft
F-Rank: +70 ft
E-Rank: +75 ft
D-Rank: +80 ft
C-Rank: +85 ft
B-Rank: +90 ft
A-Rank: +95 ft
The final distance is converted from feet into meters when used within the world. All changes to the ranges will be written down in a separate chapter in metric.
Skills:
Pact Magic:
A unique magical ability originating from a world beyond the mortal realm. Pact Magic occupies one of the three Magic slots available to the user.
The user possesses the magical capabilities of an 18th-level Warlock. Pact Magic automatically utilizes the highest spell power available to the user. All spells cast through Pact Magic are therefore treated as being cast with 5th-level spell power, regardless of their original spell level.
The Mind cost of a Pact Magic spell is determined separately from its effective spell level. Lower-level spells therefore require substantially less Mind despite retaining the power of a 5th-level spell.
Pact Magic does not use conventional spell slots. The user's available Mind determines how frequently Pact Magic can be used.
Astral Mind:
A Skill acquired through prolonged existence within the Astral Sea. Greatly increases the user's natural Mind regeneration and allows the user to recover from magical exhaustion considerably faster than a normal individual.
Defensive Duelist
The user's combat instincts allow them to use a reaction to defend themselves against an attack while wielding a finesse weapon. The user can increase their defensive ability against an incoming attack, potentially causing the attack to miss.
Divine Smite:
Once per day, the user can channel divine energy through a weapon attack without consuming Mind or another magical resource. The attack deals additional radiant damage.
Magic:
Pact Magic — 1/3 Magic Slots
Pact Magic occupies one of the user's three available Magic slots.
Mystic Arcanum ( Part of Pact Magic):
The user possesses four unique high-level magical abilities obtained through Pact Magic mastery. These abilities exist separately from the user's normal Pact Magic and may each be used once per day without consuming Mind.
6th-Level Mystic Arcanum
7th-Level Mystic Arcanum
8th-Level Mystic Arcanum
9th-Level Mystic Arcanum
Mind
Mind Capacity: Determined by Falna
Mind Regeneration: Greatly increased by Astral Mind
Pact Magic consumes Mind when used. Continued magical use gradually increases mental strain. If Jan exhausts his available Mind, he becomes unconscious.
Cantrips consume only a very small amount of Mind and can therefore be used repeatedly for extended periods. Powerful Pact Magic consumes progressively more Mind.
Mystic Arcanum abilities do not consume Mind and are restricted to one use per day each.
Other Abilities:
D&D Level: 20
Warlock: Level 18
Paladin: Level 2
Jan's D&D-derived proficiencies, ability scores, saving throws, and individual skill modifiers are not displayed on his Falna. They remain personal capabilities rather than Falna Skills.
