Wei Yinzhang paused slightly, then continued:
"Games on the second level are those like 'High card takes it all'.
"The Imitator who designed this game realized that they had to set the rake to 0 and rely solely on transaction tax to earn revenue.
"At the same time, a stable method of obtaining revenue in single-player mode was implemented in the game.
"However, 'High card takes it all' has a big problem, which is that the necessary revenue was not carefully calculated. Without offering substantial concessions in the room, the 10% transaction tax is actually insufficient to achieve the revenue target set by Walkway.
"So, once this game was submitted, the Imitator was doomed.
"Games on the third level are those like 'Simple Poker'.
"The Imitator who designed it apparently did the math and increased the transaction tax.
"On the one hand, this can curb chip inflation within the room, and on the other hand, it ensures that their revenue meets the target.
