Cherreads

Chapter 2 - Chapter: 2

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Translator: Ryuma

Chapter: 2

Chapter Title: The Reason I Made Games Alone (2)

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"Hmm... Just in case, maybe I should give it a try."

Worried it might contain a virus, I dug out an old laptop I had shoved in a corner and inserted the CD.

Once the installation was complete, the game launched with familiar 16-bit background music.

'This is... similar to Princess Maker, which I used to play. Not bad, actually.'

At its core, *God Game Maker* was a raising simulation game.

You raise development funds through freelance work and part-time jobs, build up the necessary stats for game development through training, and purchase equipment to create the kind of game the player wants.

It wasn't drastically different from other raising sims, but since I was a game developer myself, many elements resonated with me, and I found myself enjoying it.

About three or four hours passed like that.

'Well, thanks to my experience with Princess Maker, I got the ending in one go.'

['Jo Hyunsoo' has succeeded in creating a 'Masterpiece Game'! Congratulations!]

I reached the game's true ending without much difficulty.

A few illustrated cutscenes played, the ending credits rolled with BGM, and I stared blankly at the screen, lost in thought.

'Haa... At least in the game, I succeeded in making a masterpiece....'

In the game, there were no condescending bosses, no office politics, and a system where effort was rewarded accordingly.

The bright smile on the protagonist's face in the illustration felt like a bitter contrast to my own reality.

'Damn... this is pathetic, so pathetic.'

An unwelcome wave of depression washed over me, and I was about to close the game.

[The 'Ending Bonus' will now begin for player 'Jo Hyunsoo'!]

[A second playthrough will now begin!]

White text suddenly appeared in the center of the screen.

When I clicked on it with the mouse, suddenly...

Fzzt! Zzzzt!

White noise started to fill the laptop screen.

"Wh-what? Is it a virus?"

Startled, I immediately rebooted the laptop.

When it came back on, all traces of the game that had been on the desktop were gone.

Just in case, I tried to install the game again from the CD, but there was no data left on it.

"Tsk... I was thinking of playing it in my spare time."

It had been a while since I'd had so much fun with a game. I felt a little disappointed that I couldn't play it anymore.

I searched online to see if there was any way to recover it, but there was no information about this game anywhere, so I had no choice but to give up.

"Sigh..."

I scratched my head and glanced at the clock.

It was a little past 1 AM. For me, that was a bit too early to go to bed.

"...Let's just work a little more before sleeping."

I turned my PC monitor back on and launched RPG Maker from my desktop.

It was a game development tool from Japan that allowed you to create a reasonably polished game even with limited programming or graphics skills.

While its simplicity came with clear limitations, masterpieces like 'To the Sun' were occasionally created using RPG Maker.

I hadn't found any satisfaction in my work at the company, so to fill that void, I'd been painstakingly developing a solo game after work like this.

The game's title was 'Forgotten Andersen's Story'.

It was a reinterpretation of Hans Christian Andersen's fairy tales and his life, featuring characters like a matchstick girl who sells drugs and an ugly duckling who becomes a serial killer murdering swans.

'Now it's time for the tedious part—playtesting and polishing.'

This game, which I had been developing in my spare time for over a year, was almost complete.

However, there were still bugs scattered throughout and parts that lacked polish.

My plan was to fix as many of these issues as possible before release and then distribute the game on the online game sales platform, 'Pipe.'

I even had happy fantasies of quitting this damn company and becoming a solo developer if the game did well.

'Easier said than done. The reality is that 99 out of 100 people fail without even making minimum wage. I shouldn't get my hopes up.'

Just as the RPG Maker loading screen finished, it happened.

At that moment...

<>

<>

'Huh? What is this?'

Again, I heard that same monotonous voice.

And right after that... a semi-transparent box appeared over the RPG Maker window.

[Game / Forgotten Andersen's Story]

- A solo-developed game by 'Jo Hyunsoo,' a developer who started as a scenario planner.

- While it has some decent aspects in its story and presentation, the graphics concept is messy, and the gameplay itself is lacking.

- With some work, it could become a not-so-bad game.

(1) Developer: Jo Hyunsoo

(2) Rating: 2/5 (Story: 3.0 / Presentation: 2.5 / Graphics: 1.0 / Gameplay: 2.0)

(3) Development Period: 411 days

(4) Expected Revenue: 1,500,000 Won

"What the hell is this?"

It looked just like a status window from a game.

I rubbed my eyes and read it over and over again.

Wondering if it was a bug from God Game Maker, I moved my eyes, but the status window in front of me followed my gaze like a hologram.

'Is there... a way to close this?'

At that moment, as if reading my mind, the status window vanished from my sight.

This time, I tried the opposite, thinking that I wanted to see it again.

And just like that... the status window reappeared before my eyes.

'No... what is this.'

I felt like I was possessed. Then, I remembered the final ending text from the game I had just played, *God Game Maker*.

<>

<>

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[Tutorial Chapter - Solo Developer: Forgotten Andersen's Story]

- The only way to escape your pathetic situation is to succeed as a solo developer and make a name for yourself! Change your circumstances with your own hands!

- Chapter Clear Condition: Achieve a certain level of sales with Forgotten Andersen's Story!

Come to think of it, the design of the status window felt vaguely similar to what I had seen in the game.

...No way, it can't be, right?

This isn't some web novel.

I must be seeing things from stress after getting chewed out at work so much lately.

Forcing the status window out of my sight, I clicked the play button to test my game.

The loading screen appeared, and the game started with crude BGM.

'Phew... what part should I fix first?'

I consciously tried to shift my thoughts toward game modifications.

[Asset / The Ugly Duckling]

- The resource graphic for the Ugly Duckling that appears in Chapter 2. It's excessively plain and lacks anything that could be called a design concept.

- The animation frame rate is too low, and it lacks any concept of timing, stretch, or squash.

- It is recommended to redo this work, either by outsourcing it or by improving your own skills.

Rating: 1/5 (Design: 1.0 / Animation: 1.0 / Sound: 1.0)

'...I'm going crazy.'

Whenever I consciously looked at the assets on screen, a status window like the one before would pop up, informing me of their current state.

If I had to summarize the overall impression of my game based on these status windows...

'So, the graphics are a complete mess...'

I'd held a vague hope that my life would change once I released this game.

But the objective information provided by these system windows was shattering that hope to pieces.

Everything written in the status windows was, from top to bottom, nothing but the truth.

It made me realize just how complacent I had been.

'This is depressing.'

This was my vague hope of one day escaping a life of being ground down by the PD, of just being a yes-man. And now, some unknown status window had appeared out of nowhere to deny it.

It might just be a hallucination, but my instincts told me that what this status window was saying wasn't fake.

And then...

<>

'A package...?'

Suddenly, another pop-up window appeared before my eyes.

For becoming a legendary developer...

The moment I read that sentence, I found myself mesmerized, looking at the word YES and thinking of an affirmative answer.

And then...

<>

- Forgotten Andersen's Story Graphics Pack.

- Forgotten Andersen's Story Improvement Solution.

'Graphics and story improvement?'

A moment later, after the pop-up disappeared, another status window appeared over my game screen.

<>

(Dialogue 104b) - What time did the man go to the dentist? Tooth hurty.

(Dialogue 122c) - I'm happy. I'm happy because I'm a Cubs fan.

"What... it even helps with things like this?"

The status window precisely pointed out awkward lines of dialogue and contrived parts of the story's flow, and in some cases, it even offered several alternatives.

'This... is incredible.'

Even though I had experience writing stories, the sheer volume of work I had to do alone meant there were parts I had rushed through or left unpolished.

This function was pointing out each of those things and showing me the optimal path.

And when I made a decision based on that advice and revised the dialogue...

<>

...an additional message would appear.

When I went back to the status window I saw earlier and checked the value of 'Forgotten Andersen's Story,' I could see that the expected revenue had increased by several tens of thousands of Won.

'If that's the case, then maybe...'

This time, I went into the folder where the image assets were stored.

Inside, I found a host of new image files that hadn't been there before.

There were various assets, including objects, backgrounds, and characters, and their overall quality was better than what I had made.

I assumed these were the images included in the graphics pack.

I tore out all my old assets and replaced them.

In less than ten minutes, 'Forgotten Andersen's Story' had achieved a level of polish comparable to a commercial game.

It wasn't exceptionally brilliant or unique, but at this level... at least I wouldn't get flamed for the graphics.

I checked the game's evaluation again.

[Game / Forgotten Andersen's Story]

- A solo-developed game by 'Jo Hyunsoo,' a developer who started as a scenario planner.

- The story and presentation are decent, and the graphics concept is adequate.

- While the combat system is lacking, it's recommendable for players who enjoy story-focused games.

- It might achieve better results if the story is polished further to specialize completely in that direction.

(1) Developer: Jo Hyunsoo

(2) Rating: 3/5 (Story: 4.0 / Presentation: 3.0 / Graphics: 3.0 / Gameplay: 2.0)

(3) Development Period: 411 days

(4) Expected Revenue: ??? Won (Cannot be determined at your current level.)

"What? This is..."

My brow twitched.

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