Author: Jack (Apprentice Magician / Slime Researcher)
All entries based on personal observation and confirmed facts
⚠️ Slime Evolution Fundamentals
Slimes evolve based on:
Repeated consumption of specific materials
Exposure to magic or abilities
Environmental conditions
Individual preference and personality
Wild evolution is rare due to:
Resource competition
Insufficient food diversity
High mortality in weak variants
"Under the right care and feeding, evolution becomes predictable."
— Jack
🔹 Regular Slime
Origin: Base species created by God Gain
Size: ~20 cm average diameter
Disposition: Curious, peaceful
Skills:
Digest Lv.2
Absorb Lv.3
Split Lv.1
Known Evolutions:
Sticky Slime
Acid Slime
Poison Slime
Cleaner Slime
Metal Slime (rare)
Many more (environmental variance)
Group Trait:
100+ combine → Big Slime
500+ combine → Huge Slime
Jack's Notes:
Strongest potential when raised with purpose and variety.
🔹 Sticky Slime
Evolution Trigger: Feeding on plant fibers (Green Caterpillars)
Role: Capture / restraint type
Skills:
Strong Sticky Solution Lv.4
Hardening Sticky Solution Lv.1
Sticky String Shot Lv.1
Jump Lv.1
Consume Lv.3
Absorb Lv.3
Split Lv.3
Advanced Stage – Big Sticky Slime Adds:
Physical Attack Resistance Lv.1
Maximize Lv.2 / Minimize Lv.4
Additional Evolutions (Jack Theory):
Thread Slime
Trap Slime
Web Slime (Prototype)
Jack's Notes:
Combining sticky + hard threads may grant web-slinging ability.
🔹 Acid Slime
Evolution Trigger: Digesting bones/tough materials
Magic Preference: Water + Poison
Skills:
Generate Acid Lv.3
Acid Resistance Lv.4
Physical Attack Resistance Lv.1
Woodworking Lv.1
Jump Lv.3
Absorb Lv.4
Digest Lv.4
Split Lv.2
Jack's Notes:
Could refine ores or assist alchemy facilities.
🔹 Poison Slime
Evolution Trigger: Eating poisonous herbs (high risk)
Magic Preference: Poison
Skills:
Generate Poison Lv.3
Poison Resistance Lv.3
Generate Paralyzing Agent Lv.3
Physical Attack Resistance Lv.1
Spear Mastery Lv.1
Jump Lv.3
Absorb Lv.3
Digest Lv.3
Split Lv.3
Jack's Notes:
Useful for toxin extraction — handle with caution.
🔹 Cleaner Slime
Evolution Trigger: Drinking bathwater / consuming filth
Utility Role: Sanitation & purification
Skills:
Cleanse Lv.4
Deodorize Lv.6
Deodorant Solution Lv.4
Disease Resistance Lv.5
Poison Resistance Lv.5
Jump Lv.1
Consume Lv.3
Absorb Lv.3
Split Lv.1
Uses:
Laundry services
Medical hygiene
Skin and hair improvement
Paper/document cleaning
Jack's Notes:
Possible bridge to Medic Slime with healing magic infusion.
