1. Structure and Divisions
The academy operates under the Hero Education Authority (HEA) — a global military branch managing all Hero academies in Eryndra.
It enforces the Three Laws of Resonance:
Power must serve Order.
Resonance without Law is Treason.
Every Hero serves the State.
The Four Training Divisions:
Combat Division: Direct battle, elemental warfare
Support Division: Healing, reconnaissance, tech integration
Strategic Division: Leadership, analysis, tactical operations
Forge Division: Weapon crafting, engineering, energy research
Students can transfer between divisions, but only if they're sponsored by a high-ranking Hero or win an official duel against their superior.
2. The Ranking System
Ranks aren't about grades — they're social hierarchy.
Each rank decides your dorm, meals, class privileges, and future placement in the Hero Corps.
F-Class
E-Class
D-Class
C-Class
B-Class
A-Class
S-Class
SS-Class
Ranking Metrics
Students are graded weekly based on:
Duel Points (DP) — earned through arena victories
Mission Efficiency (ME) — success in simulated field missions
Discipline Score (DS) — behavior, teamwork, and emotional control
Resonance Index (RI) — measured energy potential
3. Hero Houses: Culture and Rivalry
The academy is divided into five Houses, each functioning like its own kingdom within the campus. Rivalries between them shape the story's social and political tension.
4. The Duel System
Dueling is the academy's heartbeat — the only lawful way to rise in rank or challenge corruption.
Rules of a Duel:
Consent required from both participants.
Duels are monitored by Resonance Judges.
Surrender equals loss of 25 DP.
Breaking the Hero Code (killing, maiming, lethal intent) leads to marking — the beginning of "villain labeling."
Public duels are broadcast live to all students.
Special Duels
Ascension Duels: Mandatory rank-up fights.
House Wars: Inter-house battles held every month.
Challenge of Resolve: Fight for sponsorship, often deadly.
Mutation Trials: Forbidden duels involving mutated wielders; illegal but held underground.
These duels shape fame, politics, and future hero divisions. Winning one public duel can change your entire life — or end it.
5. Sponsorships and Hero Divisions
Graduating heroes are absorbed into Hero Divisions, state-run corps ranked by influence.
Top students are courted by these divisions even before graduation.
Azure Vanguard: Military Assault
Silver Dawn: Rescue & Recovery
Crimson Directive: Intelligence & Espionage
Obsidian Choir: Mutation & Research
Sponsors can fund a student's training, gear, and missions — but they claim ownership of that Hero's post-graduation career.
Many powerful families use sponsorships to build influence, making the system less about heroism and more about inheritance.
6. Elemental Mutation
Public View:
Mutations are treated like diseases — unstable, monstrous, shameful.
Students with signs of mutation are sent to "rehabilitation" centers and never seen again.
Reality:
Mutations are not defects. They are evolutionary triggers caused by emotional trauma and willpower overload.
Mutation Effects:
Changes in appearance (glowing veins, fractured eyes, unstable energy aura)
Instinctive control of element beyond logical limits
Psychological backlash — voices, hallucinations, memory loss
Physical instability — the body burns out faster with each use
The Mutation Network (Secret)
A hidden underground alliance of escaped mutants, led by a mysterious ex-hero called The Warden, seeks to protect mutated individuals.
They believe mutation is the next stage of human adaptation — not a curse, but a revolution.
7. Social Dynamics: Heroes, Villains, and Reformers
Hero: One who obeys the government are praised and paid.
Villain: One who refuses to serve are hunted and erased.
Reformer: One who questions the system are silenced or exiled.
