Cherreads

Functioning of Tower of Mythus - 01

RANK OF TALENT :

E -> D -> C -> B -> A -> S -> SS -> SSS -> EX -> ???

Innate Abilities are not ranked and depends on person using it and synergy between his Talent and Innate Ability.

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POWER SYSTEM :

MORTAL

E -> D -> C -> B -> A -> S -> SS -> SSS -> EX

Authority is Sublimtion of Talent i.e. gaining control over talent.

Talents [ Blaze Inferno/ Fire Sage/ Heir of Flames] --> Authority of Fire

Authority depends on Being using it and how he/she uses it. Same Authority develops in two different ways when used by two different person.

PLANETARY (1% Authority) / Tier 0

CELESTIAL (3% Authority) / Tier 1

QUASAR (6% Authority) / Tier 2

GALAXY (10% Authority) / Tier 3

Tier 4 = 15% -> Tier 5 = 20%

UNIVERSAL (20% Authority) / Tier 5

??? -> ???

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RANK UP :

From E to EX, rank up is done by increasing your Basic Stats (4 out of 6) to next rank.

Basic Stats [Strength, Vitality, Endurance, Intelligence, Mana, Agility]

Player also have Extra Stats [Perception, Focus, Luck] but these stats have no effect in ranking up.

In the same rank, a player can increase his/her stats to 2 rank above their current rank (3 out of 6).

Attribute crystal provides different attributes, 1 crystal provides 1% of mentioned attributes of monster.

Besides increasing attributes, player also needs to learn skills (at least 2) of higher rank.

Player can buy or get skills as gift (limitation is Current Rank +2).

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DROPS :

Energy crystal, Attribute crystal, Weapons, Armor, Skill books + Myth Coins (number depends on Rank of monster) + reward upon clearing Labyrinth & Dungeons.

Drop rate is 10-20% for everything. 3 things drops out of 5 and energy crystal is always present.

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FLOOR PROGRESSION :

From Rank E to EX -

Clear more than 50% of Dungeons, Labyrinths and Zones on each floor then challenge the Floor boss. Floor boss can be summoned 4 times a day.

Special boss and such situation come in case of higher floor from S rank and above.

Each floor gives rewards based on how & how many numbers of Labyrinth, dungeons and zones player cleared in how much time.

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RANK FOR WEAPON/ARMOR/EQUIPMENT :

Basic -> Common -> Uncommon -> Rare -> Epic -> Legendary -> Mythical -> Ancient -> Primordial

This ranks are related to ore or material used to create equipments/weapons/armors

Coupled with Tier system i.e. crafting abilities of the Blacksmiths (related to his power level).

A Blacksmith at Tier 1 with Mythical material and ores can make Mythical equipment/weapon/armor but is limited to Tier 1 (i.e. Mythical Tier 1).

Mythical Tier 1 > Anicent Tier 0

Higher the Tier of Blacksmith better the quality of weapons.

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